--- deliantra/server/ext/login.ext 2007/07/03 01:04:43 1.59 +++ deliantra/server/ext/login.ext 2008/09/20 00:09:26 1.91 @@ -4,9 +4,8 @@ use Fcntl; use Coro::AIO; -use List::Util qw(min max); -our %EXT_SETUP; +our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600; # paranoia function to overwrite a string-in-place sub nuke_str { @@ -55,44 +54,94 @@ 1 } +sub safe_spot($) { + my ($pl) = @_; + + my $ob = $pl->ob; + + my $m = $ob->map + or return; + my $x = $ob->x; + my $y = $ob->y; + +# return 0;#d# +# warn join ":", $m->at ($x, $y);#d# +# warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n"; +# return 0; + + scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y) +} + sub enter_map { my ($pl) = @_; + warn $pl->ob->name, ": enter map 1\n";#d# + my $ob = $pl->ob; + my ($map, $x, $y) - = $pl->ob->{_link_pos} - ? @{delete $pl->ob->{_link_pos}} - : ($pl->maplevel, $pl->ob->x, $pl->ob->y); - - $pl->ob->enter_link; - - if (my $time = delete $pl->{unclean_save}) { - if (my $m = cf::map::find $map) { - if ($time < $m->{instantiate_time}) { - # the map was reset in the meantime - my $age = $cf::RUNTIME - $time; - warn $pl->ob->name, " map reset after logout, logout age $age\n";#d# + = $ob->{_link_pos} + ? @{delete $ob->{_link_pos}} + : ($pl->maplevel, $ob->x, $ob->y); + + warn $pl->ob->name, ": enter map 2\n";#d# + $ob->enter_link; + warn $pl->ob->name, ": enter map 3\n";#d# + + my $m = cf::map::find $map; + my $time = delete $pl->{unclean_save}; + warn $pl->ob->name, ": enter map 4\n";#d# + + if ($time && $m) { + if ($time < $m->{instantiate_time}) { + # the map was reset in the meantime + my $age = $cf::RUNTIME - $time; - # for now, just go back to savebed - ($map, $x, $y) = $pl->savebed; + warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# - $pl->ns->send_drawinfo ( + if ($age >= $MAX_DISCONNECT_TIME) { + $ob->message ( "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " - . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " - . "Better use a savebed next time, much worse things could have happened...", + . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. " + . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... " + . "H", cf::NDI_RED ); + # kill them. + # reminds me of the famous badness 10000 syndrome... + $ob->stats->hp (-10000); #] if they survive this they deserved to live + my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy; } else { - $pl->ns->send_drawinfo ( - "You didn't use a bed to reality to leave this realm. This is very dangerous, " - . "as lots of things could happen when you leave by other means, such as cave-ins, " - . "or monsters suddenly snapping your body. Better use a savebed next time.", + ($map, $x, $y) = $pl->savebed; + + $ob->message ( + "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " + . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " + . "Better use a savebed next time, much worse things could have happened... " + . "H", cf::NDI_RED ); } + } else { + $ob->message ( + "You didn't use a bed to reality to leave this realm. This is very dangerous, " + . "as lots of things could happen when you leave by other means, such as cave-ins, " + . "or monsters suddenly snapping your body. Better use a savebed next time. " + . "H", + cf::NDI_RED + ); } } - $pl->ob->goto ($map, $x, $y); + warn $pl->ob->name, ": enter map 5\n";#d# + #$ob->goto ($map, $x, $y); + $ob->goto ($map, $x, $y, sub { + warn $pl->ob->name, ": enter map check\n";#d# + $_[0] + }, sub { + warn $pl->ob->name, ": enter map done\n";#d# + }); + warn $pl->ob->name, ": enter map 6\n";#d# + } # delete a player directory, be non-blocking AND synchronous... @@ -100,153 +149,20 @@ sub nuke_playerdir { my ($user) = @_; - aio_stat "$PLAYERDIR/$user"; - system "cd \Q$PLAYERDIR\E " - . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null " - . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)"; -} - -sub send_capabilities { - my ($ns) = @_; - - return unless $ns->extcmd; - - $ns->ext_event (capabilities => - # id, name, flags (1 == 2d), edge length - tileset => [[1, "default 64x64 faceset", 1, 64], [0, "default 32x32 faceset", 1, 32]], - ); -} - -sub setup { - my ($ns, $args) = @_; - - # run through the cmds of setup - # syntax is setup ... - # - # we send the status of the cmd back, or a FALSE is the cmd is the server unknown - # The client then must sort this out - - my %setup = split / +/, $args; - while (my ($k, $v) = each %setup) { - if ($k eq "sound") { - $ns->sound ($v); - - } elsif ($k eq "exp64") { - $setup{$k} = 1; - - } elsif ($k eq "spellmon") { - $ns->monitor_spells ($v); - - } elsif ($k eq "darkness") { - $ns->darkness ($v); - - } elsif ($k eq "map1cmd") { - $ns->mapmode (cf::Map1Cmd) if $v > 0; - - } elsif ($k eq "map1acmd") { - $ns->mapmode (cf::Map1aCmd) if $v > 0; - - } elsif ($k eq "map2cmd") { - # gcfclient bug, map1acmd is sent too late - $ns->mapmode (cf::Map1aCmd); - $setup{$k} = "FALSE"; - - } elsif ($k eq "newmapcmd") { - $ns->newmapcmd ($v); - - } elsif ($k eq "mapinfocmd") { - $ns->mapinfocmd ($v); - - } elsif ($k eq "extcmd") { - $ns->extcmd ($v > 0); - send_capabilities $ns; - - } elsif ($k eq "extmap") { - $ns->extmap ($v); - - } elsif ($k eq "facecache") { - if (!$v) { - $v = 1; - $setup{$k} = $v; - $ns->send_drawinfo ("(trying to forcefully enable facecaching)", cf::NDI_RED); - } - - $ns->facecache ($v); - - } elsif ($k eq "faceset") { - $ns->faceset (0); - $setup{$k} = 0; - # $ns->image2 (1) - - } elsif ($k eq "tileset") { - $setup{$k} = $ns->faceset ($v & 1); - - } elsif ($k eq "itemcmd") { - # Version of the item protocol command to use. Currently, - # only supported versions are 1 and 2. Using a numeric - # value will make it very easy to extend this in the future. - $ns->itemcmd ($v) if $v >= 1 && $v <= 2; - - $setup{$k} = $ns->itemcmd; + my $temp = "$PLAYERDIR/~$Coro::current~deleting~"; - } elsif ($k eq "mapsize") { - my ($x, $y) = split /x/, $v; - - $ns->mapx ($x = max 9, min cf::MAP_CLIENT_X, ($x - 1) | 1); - $ns->mapy ($y = max 9, min cf::MAP_CLIENT_Y, ($y - 1) | 1); - - $setup{$k} = "${x}x${y}"; - - } elsif ($k eq "extendedMapInfos") { - $ns->ext_mapinfos ($v); - - } elsif ($k eq "extendedTextInfos") { - $ns->has_readable_type ($v); - - } elsif ($k eq "smoothing") { # cfplus-style smoothing - $ns->smoothing ($v); - - } elsif ($k eq "fxix") { - $v = 2 if $v > 2; - $ns->fxix ($v); - $setup{$k} = $v; - - } elsif ($k eq "msg") { - $v = 2 if $v > 2; - $ns->can_msg ($v >= 2); - $setup{$k} = $v; - - } elsif ($k eq "xwidget") { - # eXperimental server-side widgets - $ns->{can_widget} = 1; - - } elsif ($k eq "excmd") { - # we support it - - } else { - # other commands: - # sexp: no idea, probably for oudated servers - # tick: more stupidity, server should send a tick per tick - - $setup{$k} = "FALSE"; - } - } - - $ns->send_packet (join " ", setup => %setup); - - cf::datalog setup => - request => $args, - reply => \%setup, - client => $ns->version, - ; + cf::fork_call { + rename "$PLAYERDIR/$user", $temp; + system "rm", "-rf", $temp; + }; } -sub addme { +cf::client->attach (on_addme => sub { my ($ns) = @_; - if (!$ns->facecache) - { - $ns->send_drawinfo (<facecache) + { + $ns->send_drawinfo (<Configure=>Map & Image=>Cache Images. -*** jcrossclient: your client is broken, use CFPlus or gcfclient. +*** gcfclient: Client => Configure => Map & Image => Cache Images. +*** jcrossclient: your client is broken, use deliantra or gcfclient. *** *** EOF @@ -292,6 +208,8 @@ $ns->pl and return $ns->destroy; $ns->async (sub { + $Coro::current->{desc} = "addme init"; + my ($user, $pass); $ns->send_packet ("addme_success"); @@ -306,7 +224,7 @@ # read username while () { - $user = query $ns, 0, "What is your name?\n:"; + $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:"; if ($cf::LOGIN_LOCK{$user}) { $ns->send_drawinfo ( @@ -324,10 +242,13 @@ cf::NDI_RED ); } + Coro::Timer::sleep 0.4; } check_playing $ns, $user and next; + $Coro::current->{desc} = "addme($user) pass"; + $ns->send_drawinfo ( "Welcome $user, please enter your password now. " . "New users should now choose a password. " @@ -344,6 +265,7 @@ . "that cannot be too much to ask for :)", cf::NDI_RED ); + Coro::Timer::sleep 0.4; } # lock this username for the remainder of this login session @@ -359,6 +281,8 @@ check_playing $ns, $user and next; + $Coro::current->{desc} = "addme($user) check"; + # try to read the user file and check the password if (my $pl = cf::player::find $user) { aio_stat $pl->path and next; @@ -370,6 +294,7 @@ # password matches, wonderful my $pl = cf::player::find $user or next; $pl->connect ($ns); + $pl->ob->flag (cf::FLAG_DEBUG, 1);#d# temp enter_map $pl; last; } elsif (can_cleanup $pl, $mtime) { @@ -421,6 +346,7 @@ } # the rest of this function is character creation + $Coro::current->{desc} = "addme($user) chargen"; # just to make sure nothing is left over nuke_playerdir $user; @@ -434,6 +360,7 @@ "The passwords do not match, please try again.", cf::NDI_RED ); + Coro::Timer::sleep 0.5; next; } @@ -465,16 +392,18 @@ } else { $ob->roll_stats; } + + Coro::Timer::sleep 0.05; } $ob->set_animation (2); $ob->add_statbonus; while () { - $ns->send_msg (-1, "chargen-race-title", ucfirst $pl->title); + $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1); my $msg = $ob->msg; $msg =~ s/(?<=\S)\n(?=\S)/ /g; - $ns->send_msg (cf::NDI_BLUE, "chargen-race-description", $msg); + $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE); my $res = query $ns, cf::CS_QUERY_SINGLECHAR, "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; @@ -482,8 +411,12 @@ last if $res =~ /[dD]/; $pl->chargen_race_next; + Coro::Timer::sleep 0.2; } + # create the playerdir, if necessary, as chargen_race_done did it before + # presumably because of unique maps + aio_mkdir playerdir $pl, 0770; $pl->chargen_race_done; while () { @@ -497,16 +430,17 @@ $pl->gender (0); last; } + Coro::Timer::sleep 0.2; } - $ob->reply (undef, "Welcome to Crossfire!"); + $ob->reply (undef, "Welcome to Deliantra!"); delete $pl->{deny_save}; last; } }); -} +}); cf::register_command quit => sub { my ($ob, $arg) = @_; @@ -550,7 +484,7 @@ $pl->savebed ($bed->map->path, $bed->x, $bed->y); cf::async { $pl->save }; - $pl->killer ("left"); + my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy; $ob->check_score; $ob->reply (undef, "In the future, you will wake up here when you die."); @@ -582,72 +516,10 @@ $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; } else { $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; - $pl->{unclean_save} = $cf::RUNTIME; + $pl->{unclean_save} = $cf::RUNTIME + unless safe_spot $pl; } }, ); -cf::client->attach ( - on_addme => \&addme, - on_setup => \&setup, -); - -############################################################################# - -our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs -our $SAVE_TIMEOUT = 20; # save players every n seconds - -our $SCHEDULER = cf::async_ext { - my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL); - while () { - $schedule_interval->next; - - # this weird form of iteration over values is used because - # the hash changes underneath us frequently, and for - # keeps a direct reference to the value without (in 5.8 perls) - # keeping a reference, so this is prone to crashes or worse. - my @players = keys %cf::PLAYER; - for (@players) { - my $pl = $cf::PLAYER{$_} - or next; - $pl->valid or next; - - eval { - if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { - cf::wait_for_tick_begin; - $pl->save; - - unless ($pl->active || $pl->ns) { - # check refcounts, this is tricky and needs to be adjusted to fit server internals - my $ob = $pl->ob; - - my $pl_ref = $pl->refcnt_cnt; - my $ob_ref = $ob->refcnt_cnt; - - ## pl_ref == $pl + ob->contr + %cf::PLAYER - ## ob_ref == $ob + pl->observe + simply being an object - if ($pl_ref == 3 && $ob_ref == 3) { - warn "player-scheduler destroy ", $ob->name;#d# - - # remove from sight and get fresh "copies" - $pl = delete $cf::PLAYER{$ob->name}; - $ob = $pl->ob; - - $pl->destroy; # destroys $ob - } else { - my $a_ = $pl->refcnt;#d# - my $b_ = $ob->refcnt;#d# - - warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d# - } - } - } - }; - warn $@ if $@; - Coro::cede; - }; - } -}; - -$SCHEDULER->prio (1);