ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/ext/login.ext
(Generate patch)

Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.87 by root, Wed May 28 05:12:01 2008 UTC vs.
Revision 1.91 by root, Sat Sep 20 00:09:26 2008 UTC

73} 73}
74 74
75sub enter_map { 75sub enter_map {
76 my ($pl) = @_; 76 my ($pl) = @_;
77 77
78 warn $pl->ob->name, ": enter map 1\n";#d#
78 my $ob = $pl->ob; 79 my $ob = $pl->ob;
79 80
80 my ($map, $x, $y) 81 my ($map, $x, $y)
81 = $ob->{_link_pos} 82 = $ob->{_link_pos}
82 ? @{delete $ob->{_link_pos}} 83 ? @{delete $ob->{_link_pos}}
83 : ($pl->maplevel, $ob->x, $ob->y); 84 : ($pl->maplevel, $ob->x, $ob->y);
84 85
86 warn $pl->ob->name, ": enter map 2\n";#d#
85 $ob->enter_link; 87 $ob->enter_link;
88 warn $pl->ob->name, ": enter map 3\n";#d#
86 89
87 my $m = cf::map::find $map; 90 my $m = cf::map::find $map;
88 my $time = delete $pl->{unclean_save}; 91 my $time = delete $pl->{unclean_save};
92 warn $pl->ob->name, ": enter map 4\n";#d#
89 93
90 if ($time && $m) { 94 if ($time && $m) {
91 if ($time < $m->{instantiate_time}) { 95 if ($time < $m->{instantiate_time}) {
92 # the map was reset in the meantime 96 # the map was reset in the meantime
93 my $age = $cf::RUNTIME - $time; 97 my $age = $cf::RUNTIME - $time;
126 cf::NDI_RED 130 cf::NDI_RED
127 ); 131 );
128 } 132 }
129 } 133 }
130 134
135 warn $pl->ob->name, ": enter map 5\n";#d#
131 $ob->goto ($map, $x, $y); 136 #$ob->goto ($map, $x, $y);
137 $ob->goto ($map, $x, $y, sub {
138 warn $pl->ob->name, ": enter map check\n";#d#
139 $_[0]
140 }, sub {
141 warn $pl->ob->name, ": enter map done\n";#d#
142 });
143 warn $pl->ob->name, ": enter map 6\n";#d#
144
132} 145}
133 146
134# delete a player directory, be non-blocking AND synchronous... 147# delete a player directory, be non-blocking AND synchronous...
135# (thats hard, so we crap out and fork). 148# (thats hard, so we crap out and fork).
136sub nuke_playerdir { 149sub nuke_playerdir {
209 cf::NDI_BLUE 222 cf::NDI_BLUE
210 ); 223 );
211 224
212 # read username 225 # read username
213 while () { 226 while () {
214 $user = query $ns, 0, "What is your name?\n:"; 227 $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:";
215 228
216 if ($cf::LOGIN_LOCK{$user}) { 229 if ($cf::LOGIN_LOCK{$user}) {
217 $ns->send_drawinfo ( 230 $ns->send_drawinfo (
218 "That username is currently used in another login session. " 231 "That username is currently used in another login session. "
219 . "Chose another, or wait till the other session has ended.", 232 . "Chose another, or wait till the other session has ended.",
279 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { 292 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) {
280 nuke_str $pass; 293 nuke_str $pass;
281 # password matches, wonderful 294 # password matches, wonderful
282 my $pl = cf::player::find $user or next; 295 my $pl = cf::player::find $user or next;
283 $pl->connect ($ns); 296 $pl->connect ($ns);
297 $pl->ob->flag (cf::FLAG_DEBUG, 1);#d# temp
284 enter_map $pl; 298 enter_map $pl;
285 last; 299 last;
286 } elsif (can_cleanup $pl, $mtime) { 300 } elsif (can_cleanup $pl, $mtime) {
287 Coro::Timer::sleep 1; 301 Coro::Timer::sleep 1;
288 302
506 unless safe_spot $pl; 520 unless safe_spot $pl;
507 } 521 }
508 }, 522 },
509); 523);
510 524
511#############################################################################
512 525
513our $SCHEDULE_INTERVAL = $cf::CFG{player_schedule_interval} || 10; # time the player scheduler sleeps between runs
514our $SAVE_TIMEOUT = $cf::CFG{player_save_interval} || 20; # save players every n seconds
515
516our $SCHEDULER = cf::async_ext {
517 $Coro::current->{desc} = "player scheduler";
518
519 while () {
520 Coro::EV::timer_once $SCHEDULE_INTERVAL;
521
522 # this weird form of iteration over values is used because
523 # the hash changes underneath us frequently, and for
524 # keeps a direct reference to the value without (in 5.8 perls)
525 # keeping a reference, so this is prone to crashes or worse.
526 my @players = keys %cf::PLAYER;
527 for (@players) {
528 my $pl = $cf::PLAYER{$_}
529 or next;
530 $pl->valid or next;
531
532 eval {
533 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
534 $pl->save;
535
536 unless ($pl->active || $pl->ns) {
537 # check refcounts, this is tricky and needs to be adjusted to fit server internals
538 my $ob = $pl->ob;
539
540 my $pl_ref = $pl->refcnt_cnt;
541 my $ob_ref = $ob->refcnt_cnt;
542
543 ## pl_ref == $pl + ob->contr + %cf::PLAYER
544 ## ob_ref == $ob + pl->observe + simply being an object
545 if ($pl_ref == 3 && $ob_ref == 3) {
546 warn "player-scheduler destroy ", $ob->name;#d#
547
548 # remove from sight and get fresh "copies"
549 $pl = delete $cf::PLAYER{$ob->name};
550 $ob = $pl->ob;
551
552 $pl->destroy; # destroys $ob
553 } else {
554 my $a_ = $pl->refcnt;#d#
555 my $b_ = $ob->refcnt;#d#
556
557 warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref/3 ob $ob_ref/3 (C pl $a_/1 ob $b_/2)\n";#d#
558 }
559 }
560 }
561 };
562 warn $@ if $@;
563 cf::cede_to_tick;
564 };
565 }
566};
567
568$SCHEDULER->prio (1);
569

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines