--- deliantra/server/ext/login.ext 2008/09/22 01:33:09 1.92 +++ deliantra/server/ext/login.ext 2010/04/22 12:50:24 1.104 @@ -1,4 +1,4 @@ -#! perl # mandatory +#! perl # mandatory depends=highscore # login handling @@ -15,11 +15,8 @@ sub query { my ($ns, $flags, $text) = @_; - my $current = $Coro::current; - $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] }); - Coro::schedule while ref $current; - - $current + $ns->query ($flags, $text, Coro::rouse_cb); + Coro::rouse_wait } sub can_cleanup { @@ -75,7 +72,6 @@ sub enter_map { my ($pl) = @_; - warn $pl->ob->name, ": enter map 1\n";#d# my $ob = $pl->ob; my ($map, $x, $y) @@ -83,13 +79,10 @@ ? @{delete $ob->{_link_pos}} : ($pl->maplevel, $ob->x, $ob->y); - warn $pl->ob->name, ": enter map 2\n";#d# $ob->enter_link; - warn $pl->ob->name, ": enter map 3\n";#d# my $m = cf::map::find $map; my $time = delete $pl->{unclean_save}; - warn $pl->ob->name, ": enter map 4\n";#d# if ($time && $m) { if ($time < $m->{instantiate_time}) { @@ -132,20 +125,11 @@ } } - warn $pl->ob->name, ": enter map 5\n";#d# - #$ob->goto ($map, $x, $y); - $ob->goto ($map, $x, $y, sub { - warn $pl->ob->name, ": enter map check\n";#d# - $_[0] - }, sub { - warn $pl->ob->name, ": enter map done\n";#d# - }); - warn $pl->ob->name, ": enter map 6\n";#d# - + $ob->goto ($map, $x, $y); } # delete a player directory, be non-blocking AND synchronous... -# (thats hard, so we crap out and fork). +# (that's hard, so we crap out and fork). sub nuke_playerdir { my ($user) = @_; @@ -160,51 +144,6 @@ cf::client->attach (on_addme => sub { my ($ns) = @_; - if (!$ns->facecache) - { - $ns->send_drawinfo (< Configure => Map & Image => Cache Images. -*** jcrossclient: your client is broken, use deliantra or gcfclient. -*** -*** -EOF - if ($ns->version =~ /jcrossclient/) { - # let them, for now - } else { - $ns->flush; - return $ns->destroy; - } - - # $ns->facecache = true; - } - - if ($ns->mapmode < cf::Map1aCmd) { - $ns->send_drawinfo (<flush; - return $ns->destroy; - } - $ns->pl and return $ns->destroy; $ns->async (sub { @@ -294,7 +233,6 @@ # password matches, wonderful my $pl = cf::player::find $user or next; $pl->connect ($ns); - $pl->ob->flag (cf::FLAG_DEBUG, 1);#d# temp enter_map $pl; last; } elsif (can_cleanup $pl, $mtime) { @@ -367,7 +305,7 @@ nuke_str $pass2; my $pl = cf::player::new $user; - $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); + $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64), (cf::rndm 64)]); nuke_str $pass; $pl->connect ($ns); my $ob = $pl->ob; @@ -411,7 +349,7 @@ last if $res =~ /[dD]/; $pl->chargen_race_next; - Coro::Timer::sleep 0.2; + Coro::Timer::sleep 0.05; } # create the playerdir, if necessary, as chargen_race_done did it before @@ -430,25 +368,32 @@ $pl->gender (0); last; } - Coro::Timer::sleep 0.2; + Coro::Timer::sleep 0.05; } $ob->reply (undef, "Welcome to Deliantra!"); + # XXX: Workaround for delayed client ext protocol handshake + $pl->esrv_new_player; + delete $pl->{deny_save}; last; } + + if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) { + $ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR); + } }); }); cf::register_command quit => sub { my ($ob, $arg) = @_; - $ob->reply (undef, - "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " - . "If you are sure you want to do this, then use the quit_character command instead of quit.", - cf::NDI_UNIQUE | cf::NDI_RED); + $ob->send_msg (undef, + "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " + . "If you are sure you want to do this, then use the quit_character command instead of quit.", + cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); }; cf::register_command quit_character => sub { @@ -458,13 +403,9 @@ $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { if ($_[0] !~ /^[yY]/) { - $ob->reply (undef, - "Ok, not not quitting then.", - cf::NDI_UNIQUE | cf::NDI_RED); + $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); } else { - $ob->reply (undef, - "Ok, quitting, hope to see you again.", - cf::NDI_UNIQUE | cf::NDI_RED); + $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); $pl->ns->flush; cf::async { $pl->quit_character }; } @@ -485,9 +426,9 @@ cf::async { $pl->save }; my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy; - $ob->check_score; + ext::highscore::check $ob; - $ob->reply (undef, "In the future, you will wake up here when you die."); + $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY); $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { if ($_[0] !~ /^[yY]/) {