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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.81 by root, Fri Jan 18 03:34:55 2008 UTC vs.
Revision 1.96 by pippijn, Tue Dec 23 18:52:57 2008 UTC

13} 13}
14 14
15sub query { 15sub query {
16 my ($ns, $flags, $text) = @_; 16 my ($ns, $flags, $text) = @_;
17 17
18 my $current = $Coro::current; 18 $ns->query ($flags, $text, Coro::rouse_cb);
19 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] }); 19 Coro::rouse_wait
20 Coro::schedule while ref $current;
21
22 $current
23} 20}
24 21
25sub can_cleanup { 22sub can_cleanup {
26 my ($pl, $mtime) = @_; 23 my ($pl, $mtime) = @_;
27 24
73} 70}
74 71
75sub enter_map { 72sub enter_map {
76 my ($pl) = @_; 73 my ($pl) = @_;
77 74
75 warn $pl->ob->name, ": enter map 1\n";#d#
78 my $ob = $pl->ob; 76 my $ob = $pl->ob;
79 77
80 my ($map, $x, $y) 78 my ($map, $x, $y)
81 = $ob->{_link_pos} 79 = $ob->{_link_pos}
82 ? @{delete $ob->{_link_pos}} 80 ? @{delete $ob->{_link_pos}}
83 : ($pl->maplevel, $ob->x, $ob->y); 81 : ($pl->maplevel, $ob->x, $ob->y);
84 82
83 warn $pl->ob->name, ": enter map 2\n";#d#
85 $ob->enter_link; 84 $ob->enter_link;
85 warn $pl->ob->name, ": enter map 3\n";#d#
86 86
87 my $m = cf::map::find $map; 87 my $m = cf::map::find $map;
88 my $time = delete $pl->{unclean_save}; 88 my $time = delete $pl->{unclean_save};
89 warn $pl->ob->name, ": enter map 4\n";#d#
89 90
90 if ($time && $m) { 91 if ($time && $m) {
91 if ($time < $m->{instantiate_time}) { 92 if ($time < $m->{instantiate_time}) {
92 # the map was reset in the meantime 93 # the map was reset in the meantime
93 my $age = $cf::RUNTIME - $time; 94 my $age = $cf::RUNTIME - $time;
103 cf::NDI_RED 104 cf::NDI_RED
104 ); 105 );
105 # kill them. 106 # kill them.
106 # reminds me of the famous badness 10000 syndrome... 107 # reminds me of the famous badness 10000 syndrome...
107 $ob->stats->hp (-10000); #] if they survive this they deserved to live 108 $ob->stats->hp (-10000); #] if they survive this they deserved to live
108 $pl->killer ("a cave-in"); 109 my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy;
109 } else { 110 } else {
110 ($map, $x, $y) = $pl->savebed; 111 ($map, $x, $y) = $pl->savebed;
111 112
112 $ob->message ( 113 $ob->message (
113 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " 114 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
126 cf::NDI_RED 127 cf::NDI_RED
127 ); 128 );
128 } 129 }
129 } 130 }
130 131
132 warn $pl->ob->name, ": enter map 5\n";#d#
131 $ob->goto ($map, $x, $y); 133 #$ob->goto ($map, $x, $y);
134 $ob->goto ($map, $x, $y, sub {
135 warn $pl->ob->name, ": enter map check\n";#d#
136 $_[0]
137 }, sub {
138 warn $pl->ob->name, ": enter map done\n";#d#
139 });
140 warn $pl->ob->name, ": enter map 6\n";#d#
141
132} 142}
133 143
134# delete a player directory, be non-blocking AND synchronous... 144# delete a player directory, be non-blocking AND synchronous...
135# (thats hard, so we crap out and fork). 145# (that's hard, so we crap out and fork).
136sub nuke_playerdir { 146sub nuke_playerdir {
137 my ($user) = @_; 147 my ($user) = @_;
138 148
139 my $temp = "$PLAYERDIR/~$Coro::current~deleting~"; 149 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
140 150
209 cf::NDI_BLUE 219 cf::NDI_BLUE
210 ); 220 );
211 221
212 # read username 222 # read username
213 while () { 223 while () {
214 $user = query $ns, 0, "What is your name?\n:"; 224 $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:";
215 225
216 if ($cf::LOGIN_LOCK{$user}) { 226 if ($cf::LOGIN_LOCK{$user}) {
217 $ns->send_drawinfo ( 227 $ns->send_drawinfo (
218 "That username is currently used in another login session. " 228 "That username is currently used in another login session. "
219 . "Chose another, or wait till the other session has ended.", 229 . "Chose another, or wait till the other session has ended.",
220 cf::NDI_RED 230 cf::NDI_RED
221 ); 231 );
222 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) { 232 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z/) {
223 last; 233 last;
224 } else { 234 } else {
225 $ns->send_drawinfo ( 235 $ns->send_drawinfo (
226 "Your username contains illegal characters " 236 "Your username contains illegal characters "
227 . "(only a-z, A-Z and 0-9 are allowed), " 237 . "(only a-z, A-Z and 0-9 are allowed), "
228 . "or is not between 3 and 18 characters in length.", 238 . "or is not between 3 and 20 characters in length.",
229 cf::NDI_RED 239 cf::NDI_RED
230 ); 240 );
231 } 241 }
232 Coro::Timer::sleep 0.4; 242 Coro::Timer::sleep 0.4;
233 } 243 }
279 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { 289 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) {
280 nuke_str $pass; 290 nuke_str $pass;
281 # password matches, wonderful 291 # password matches, wonderful
282 my $pl = cf::player::find $user or next; 292 my $pl = cf::player::find $user or next;
283 $pl->connect ($ns); 293 $pl->connect ($ns);
294 $pl->ob->flag (cf::FLAG_DEBUG, 1);#d# temp
284 enter_map $pl; 295 enter_map $pl;
285 last; 296 last;
286 } elsif (can_cleanup $pl, $mtime) { 297 } elsif (can_cleanup $pl, $mtime) {
287 Coro::Timer::sleep 1; 298 Coro::Timer::sleep 1;
288 299
377 } 388 }
378 } else { 389 } else {
379 $ob->roll_stats; 390 $ob->roll_stats;
380 } 391 }
381 392
382 Coro::Timer::sleep 0.2; 393 Coro::Timer::sleep 0.05;
383 } 394 }
384 395
385 $ob->set_animation (2); 396 $ob->set_animation (2);
386 $ob->add_statbonus; 397 $ob->add_statbonus;
387 398
398 409
399 $pl->chargen_race_next; 410 $pl->chargen_race_next;
400 Coro::Timer::sleep 0.2; 411 Coro::Timer::sleep 0.2;
401 } 412 }
402 413
414 # create the playerdir, if necessary, as chargen_race_done did it before
415 # presumably because of unique maps
416 aio_mkdir playerdir $pl, 0770;
403 $pl->chargen_race_done; 417 $pl->chargen_race_done;
404 418
405 while () { 419 while () {
406 my $res = query $ns, cf::CS_QUERY_SINGLECHAR, 420 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
407 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n"; 421 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
416 Coro::Timer::sleep 0.2; 430 Coro::Timer::sleep 0.2;
417 } 431 }
418 432
419 $ob->reply (undef, "Welcome to Deliantra!"); 433 $ob->reply (undef, "Welcome to Deliantra!");
420 434
435 # XXX: Workaround for delayed client ext protocol handshake
436 $pl->esrv_new_player;
437
421 delete $pl->{deny_save}; 438 delete $pl->{deny_save};
422 439
423 last; 440 last;
424 } 441 }
425 }); 442 });
426}); 443});
427 444
428cf::register_command quit => sub { 445cf::register_command quit => sub {
429 my ($ob, $arg) = @_; 446 my ($ob, $arg) = @_;
430 447
431 $ob->reply (undef, 448 $ob->send_msg (undef,
432 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " 449 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
433 . "If you are sure you want to do this, then use the quit_character command instead of quit.", 450 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
434 cf::NDI_UNIQUE | cf::NDI_RED); 451 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
435}; 452};
436 453
437cf::register_command quit_character => sub { 454cf::register_command quit_character => sub {
438 my ($ob, $arg) = @_; 455 my ($ob, $arg) = @_;
439 456
440 my $pl = $ob->contr; 457 my $pl = $ob->contr;
441 458
442 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { 459 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
443 if ($_[0] !~ /^[yY]/) { 460 if ($_[0] !~ /^[yY]/) {
444 $ob->reply (undef, 461 $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
445 "Ok, not not quitting then.",
446 cf::NDI_UNIQUE | cf::NDI_RED);
447 } else { 462 } else {
448 $ob->reply (undef, 463 $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
449 "Ok, quitting, hope to see you again.",
450 cf::NDI_UNIQUE | cf::NDI_RED);
451 $pl->ns->flush; 464 $pl->ns->flush;
452 cf::async { $pl->quit_character }; 465 cf::async { $pl->quit_character };
453 } 466 }
454 }); 467 });
455}; 468};
465 478
466 # update respawn position 479 # update respawn position
467 $pl->savebed ($bed->map->path, $bed->x, $bed->y); 480 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
468 cf::async { $pl->save }; 481 cf::async { $pl->save };
469 482
470 $pl->killer ("left"); 483 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy;
471 $ob->check_score; 484 $ob->check_score;
472 485
473 $ob->reply (undef, "In the future, you will wake up here when you die."); 486 $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY);
474 487
475 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { 488 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
476 if ($_[0] !~ /^[yY]/) { 489 if ($_[0] !~ /^[yY]/) {
477 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); 490 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
478 $pl->deactivate; 491 $pl->deactivate;
503 unless safe_spot $pl; 516 unless safe_spot $pl;
504 } 517 }
505 }, 518 },
506); 519);
507 520
508#############################################################################
509 521
510our $SCHEDULE_INTERVAL = $cf::CFG{player_schedule_interval} || 10; # time the player scheduler sleeps between runs
511our $SAVE_TIMEOUT = $cf::CFG{player_save_interval} || 20; # save players every n seconds
512
513our $SCHEDULER = cf::async_ext {
514 $Coro::current->{desc} = "player scheduler";
515
516 while () {
517 Coro::EV::timer_once $SCHEDULE_INTERVAL;
518
519 # this weird form of iteration over values is used because
520 # the hash changes underneath us frequently, and for
521 # keeps a direct reference to the value without (in 5.8 perls)
522 # keeping a reference, so this is prone to crashes or worse.
523 my @players = keys %cf::PLAYER;
524 for (@players) {
525 my $pl = $cf::PLAYER{$_}
526 or next;
527 $pl->valid or next;
528
529 eval {
530 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
531 $pl->save;
532
533 unless ($pl->active || $pl->ns) {
534 # check refcounts, this is tricky and needs to be adjusted to fit server internals
535 my $ob = $pl->ob;
536
537 my $pl_ref = $pl->refcnt_cnt;
538 my $ob_ref = $ob->refcnt_cnt;
539
540 ## pl_ref == $pl + ob->contr + %cf::PLAYER
541 ## ob_ref == $ob + pl->observe + simply being an object
542 if ($pl_ref == 3 && $ob_ref == 3) {
543 warn "player-scheduler destroy ", $ob->name;#d#
544
545 # remove from sight and get fresh "copies"
546 $pl = delete $cf::PLAYER{$ob->name};
547 $ob = $pl->ob;
548
549 $pl->destroy; # destroys $ob
550 } else {
551 my $a_ = $pl->refcnt;#d#
552 my $b_ = $ob->refcnt;#d#
553
554 warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d#
555 }
556 }
557 }
558 };
559 warn $@ if $@;
560 Coro::cede;
561 };
562 }
563};
564
565$SCHEDULER->prio (1);
566

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