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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.98 by root, Sun Jun 28 16:46:50 2009 UTC vs.
Revision 1.132 by root, Tue Nov 20 14:30:22 2012 UTC

1#! perl # mandatory 1#! perl # mandatory depends=highscore
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
7use Deliantra::Util ();
7 8
8our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600; 9CONF MAX_DISCONNECT_TIME = 3600;
9 10
10# paranoia function to overwrite a string-in-place 11our $VALID_LOGIN = qr<^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z>;
11sub nuke_str { 12our %LOGIN_LOCK;
12 substr $_[0], 0, (length $_[0]), "x" x length $_[0] 13
14# utility function to send messages to the client before
15# we have a player object to format them for. does not
16# escape anything.
17sub send_log ($$$) {
18 $_[0]->send_packet ("msg $_[2] log $_[1]");
13} 19}
14 20
15sub query { 21sub query {
16 my ($ns, $flags, $text) = @_; 22 my ($ns, $flags, $text) = @_;
17 23
29 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9 35 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9
30 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20 36 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20
31 || $age > 700 * 86400 # 2 years for everybody else 37 || $age > 700 * 86400 # 2 years for everybody else
32} 38}
33 39
34sub check_playing { 40# return a guard object for a lock on the given username, if available
41sub login_guard {
35 my ($ns, $user) = @_; 42 my ($user) = @_;
36 43
44 exists $LOGIN_LOCK{$user}
45 and return undef;
46
37 return unless cf::player::find_active $user; 47 cf::player::find_active $user
48 and return undef;
38 49
39 $ns->send_drawinfo ( 50 undef $LOGIN_LOCK{$user};
40 "That player is already logged in on this server. " 51 Guard::guard { delete $LOGIN_LOCK{$user} }
41 . "If you want to create a new player, choose another name. "
42 . "If you have already a registered, make sure nobody "
43 . "else is using your account at this time. If you lost your connection "
44 . "then the server will likely timeout within a minute. If you still "
45 . "cannot log-in after a minute, you are still logged in. Make sure "
46 . "you do not have another client running. If you use windows, reboot, "
47 . "this will fix anything.",
48 cf::NDI_RED
49 );
50
51 1
52} 52}
53 53
54sub safe_spot($) { 54sub safe_spot($) {
55 my ($pl) = @_; 55 my ($pl) = @_;
56 56
59 my $m = $ob->map 59 my $m = $ob->map
60 or return; 60 or return;
61 my $x = $ob->x; 61 my $x = $ob->x;
62 my $y = $ob->y; 62 my $y = $ob->y;
63 63
64# return 0;#d# 64 # never happens normally, but helps when shell users make mistakes
65# warn join ":", $m->at ($x, $y);#d# 65 $m->linkable
66# warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n"; 66 or return 1;
67# return 0;
68 67
69 scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y) 68 scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y)
70} 69}
71 70
72sub enter_map { 71sub enter_map {
73 my ($pl) = @_; 72 my ($pl) = @_;
74 73
75 warn $pl->ob->name, ": enter map 1\n";#d#
76 my $ob = $pl->ob; 74 my $ob = $pl->ob;
77 75
78 my ($map, $x, $y) 76 my ($map, $x, $y)
79 = $ob->{_link_pos} 77 = $ob->{_link_pos}
80 ? @{delete $ob->{_link_pos}} 78 ? @{delete $ob->{_link_pos}}
81 : ($pl->maplevel, $ob->x, $ob->y); 79 : ($pl->maplevel, $ob->x, $ob->y);
82 80
83 warn $pl->ob->name, ": enter map 2\n";#d#
84 $ob->enter_link; 81 $ob->enter_link;
85 warn $pl->ob->name, ": enter map 3\n";#d#
86 82
87 my $m = cf::map::find $map; 83 my $m = cf::map::find $map;
88 my $time = delete $pl->{unclean_save}; 84 my $time = delete $pl->{unclean_save};
89 warn $pl->ob->name, ": enter map 4\n";#d#
90 85
91 if ($time && $m) { 86 if ($time && $m) {
92 if ($time < $m->{instantiate_time}) { 87 if ($time < $m->{instantiate_time}) {
93 # the map was reset in the meantime 88 # the map was reset in the meantime
94 my $age = $cf::RUNTIME - $time; 89 my $age = $cf::RUNTIME - $time;
95 90
96 warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# 91 cf::info $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
97 92
98 if ($age >= $MAX_DISCONNECT_TIME) { 93 if ($age >= $MAX_DISCONNECT_TIME) {
99 $ob->message ( 94 $ob->message (
100 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " 95 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
101 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. " 96 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
102 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... " 97 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
103 . "H<You disconnected too long without having used a savebed.>", 98 . "H<You disconnected too long without having used a savebed.>",
104 cf::NDI_RED 99 cf::NDI_RED | cf::NDI_REPLY
105 ); 100 );
106 # kill them. 101 # kill them.
107 # reminds me of the famous badness 10000 syndrome... 102 # reminds me of the famous badness 10000 syndrome...
108 $ob->stats->hp (-10000); #] if they survive this they deserved to live 103 $ob->stats->hp (-10000); #] if they survive this they deserved to live
109 my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy; 104 my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy;
113 $ob->message ( 108 $ob->message (
114 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " 109 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
115 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " 110 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
116 . "Better use a savebed next time, much worse things could have happened... " 111 . "Better use a savebed next time, much worse things could have happened... "
117 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>", 112 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
118 cf::NDI_RED 113 cf::NDI_RED | cf::NDI_REPLY
119 ); 114 );
120 } 115 }
121 } else { 116 } else {
122 $ob->message ( 117 $ob->message (
123 "You didn't use a bed to reality to leave this realm. This is very dangerous, " 118 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
124 . "as lots of things could happen when you leave by other means, such as cave-ins, " 119 . "as lots of things could happen when you leave by other means, such as cave-ins, "
125 . "or monsters suddenly snapping your body. Better use a savebed next time. " 120 . "or monsters suddenly snapping your body. Better use a savebed next time. "
126 . "H<Always apply a bed of reality to disconnect from the server.>", 121 . "H<Always apply a bed of reality to disconnect from the server.>",
127 cf::NDI_RED 122 cf::NDI_RED | cf::NDI_REPLY
128 ); 123 );
129 } 124 }
130 } 125 }
131 126
132 warn $pl->ob->name, ": enter map 5\n";#d#
133 #$ob->goto ($map, $x, $y); 127 $ob->goto ($map, $x, $y);
134 $ob->goto ($map, $x, $y, sub { 128}
135 warn $pl->ob->name, ": enter map check\n";#d# 129
136 $_[0] 130sub encode_password($) {
137 }, sub { 131 unpack "H*", Deliantra::Util::hash_pw $_[0]
138 warn $pl->ob->name, ": enter map done\n";#d# 132}
133
134sub compare_password($$) {
135 my ($pass, $token) = @_;
136
137 if ($token =~ /!!(.*)/) {
138 return +(substr $pass, 0, 8) eq pack "H*", $1;
139 } elsif ($token =~ /!(.*)/) {
140 return $pass eq pack "H*", $1;
141 } else {
142 return $token eq crypt $pass, $token;
139 }); 143 }
140 warn $pl->ob->name, ": enter map 6\n";#d#
141
142} 144}
143 145
144# delete a player directory, be non-blocking AND synchronous... 146# delete a player directory
145# (that's hard, so we crap out and fork).
146sub nuke_playerdir { 147sub nuke_playerdir {
147 my ($user) = @_; 148 my ($user) = @_;
148 149
150 my $lock = cf::lock_acquire "ext::login::nuke_playerdir";
151
149 my $temp = "$PLAYERDIR/~$Coro::current~deleting~"; 152 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
150
151 cf::fork_call {
152 rename "$PLAYERDIR/$user", $temp; 153 aio_rename "$PLAYERDIR/$user", $temp;
153 system "rm", "-rf", $temp; 154 IO::AIO::aio_rmtree $temp;
155}
156
157sub login {
158 my ($pl) = @_;
159
160 # handle character creation, if neccessary
161 # the rest of this function is character creation
162
163 my $ns = $pl->ns;
164 my $ob = $pl->ob;
165
166 if ($pl->{chargen} eq "init") {
167 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
168
169 # create the playerdir, if necessary, as chargen_race_done did it before
170 # presumably because of unique maps
171 aio_mkdir playerdir $pl, 0770;
172 delete $pl->{deny_save}; # set by new
173 $pl->save;
174
175 $pl->{chargen} = "stats";
154 }; 176 }
177
178 if ($pl->{chargen} eq "stats") {
179 while () {
180 $ob->update_stats;
181 $pl->save_stats;
182
183 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
184 "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
185
186 if ($res =~ /^[Nn]/) {
187 last;
188 } elsif ($res > 0 && $res <= 7) {
189 my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
190
191 if ($swap > 0 && $swap <= 7) {
192 $ob->swap_stats ($res - 1, $swap - 1);
193 }
194 } else {
195 $ob->roll_stats;
196 }
197
198 Coro::Timer::sleep 0.05;
199 }
200
201 $ob->set_animation (2);
202 $ob->add_statbonus;
203
204 $pl->{chargen} = "race";
205 }
206
207 if ($pl->{chargen} eq "race") {
208 while () {
209 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
210 my $msg = $ob->msg;
211 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
212 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
213
214 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
215 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
216
217 last if $res =~ /[dD]/;
218
219 $pl->chargen_race_next;
220 Coro::Timer::sleep 0.05;
221 }
222
223 $pl->chargen_race_done;
224 $pl->{chargen} = "gender";
225 }
226
227 if ($pl->{chargen} eq "race") {
228 while () {
229 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
230 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
231
232 if ($res =~ /^[fF]/) {
233 $pl->gender (1);
234 last;
235 } elsif ($res =~ /^[mM]/) {
236 $pl->gender (0);
237 last;
238 }
239 Coro::Timer::sleep 0.05;
240 }
241 $pl->{chargen} = "done";
242 }
243
244 $ns->state (cf::ST_PLAYING);
245
246 if ($pl->{chargen} eq "done") {
247 # XXX: Workaround for delayed client ext protocol handshake
248 $pl->esrv_new_player;
249
250 $pl->{chargen} = "done";
251 }
252
253 $ns->update_command_faces;
254
255 $ob->reply (undef, "Welcome to Deliantra!");
256
257 if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) {
258 $pl->ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR);
259 }
260}
261
262sub chargen {
263 my ($ns, $user, $hash) = @_;
264
265 # just to make sure nothing is left over
266 # normally, nothing is there.
267 nuke_playerdir $user;
268
269 my $pl = cf::player::new $user;
270 $pl->password (unpack "H*", $hash);
271 $pl->connect ($ns);
272
273 $pl->{chargen} = "init";
274
275 login $pl;
155} 276}
156 277
157cf::client->attach (on_addme => sub { 278cf::client->attach (on_addme => sub {
158 my ($ns) = @_; 279 my ($ns) = @_;
159 280
160 $ns->pl and return $ns->destroy; 281 $ns->{addme}++ and return $ns->destroy;
161 282
162 $ns->async (sub { 283 $ns->async (sub {
163 $Coro::current->{desc} = "addme init"; 284 $Coro::current->{desc} = "addme init";
164 285
165 my ($user, $pass); 286 my ($user, $pass);
166 287
167 $ns->send_packet ("addme_success"); 288 $ns->send_packet ("addme_success");
168 289
169 for (;;) { 290 for (;;) {
170 $ns->send_drawinfo ( 291 delete $ns->{login_guard};
292
293 send_log $ns,
171 "Please enter your username now. If you are a new user, " 294 "Please enter your username now. If you are a new user, "
172 . "make one up that describes your character best. " 295 . "make one up that describes your character best. "
173 . "Only letters and digits are allowed, though.", 296 . "Only letters and digits are allowed, though.",
174 cf::NDI_BLUE 297 cf::NDI_BLUE | cf::NDI_REPLY
175 ); 298 ;
176 299
177 # read username 300 # read username
178 while () { 301 while () {
179 $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:"; 302 $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:";
180 303
181 if ($cf::LOGIN_LOCK{$user}) { 304 if ($user =~ $VALID_LOGIN) {
182 $ns->send_drawinfo (
183 "That username is currently used in another login session. "
184 . "Chose another, or wait till the other session has ended.",
185 cf::NDI_RED
186 );
187 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z/) {
188 last; 305 last;
189 } else { 306 } else {
190 $ns->send_drawinfo ( 307 send_log $ns,
191 "Your username contains illegal characters " 308 "Your username contains illegal characters "
192 . "(only a-z, A-Z and 0-9 are allowed), " 309 . "(only a-z, A-Z and 0-9 are allowed), "
193 . "or is not between 3 and 20 characters in length.", 310 . "or is not between 3 and 20 characters in length.",
194 cf::NDI_RED 311 cf::NDI_RED | cf::NDI_REPLY
195 ); 312 ;
196 } 313 }
197 Coro::Timer::sleep 0.4; 314 Coro::Timer::sleep 0.4;
198 } 315 }
199 316
200 check_playing $ns, $user and next;
201
202 $Coro::current->{desc} = "addme($user) pass"; 317 $Coro::current->{desc} = "addme($user)";
203 318
204 $ns->send_drawinfo ( 319 send_log $ns,
205 "Welcome $user, please enter your password now. " 320 "Welcome $user, please enter your password now. "
206 . "New users should now choose a password. " 321 . "New users should now choose a password. "
207 . "Anything your client lets you enter is fine.", 322 . "Anything your client lets you enter is fine.",
208 cf::NDI_BLUE 323 cf::NDI_BLUE | cf::NDI_REPLY
209 ); 324 ;
210 325
211 # read password 326 # read password
212 while () { 327 while () {
213 $pass = query $ns, cf::CS_QUERY_HIDEINPUT, "What is your password?\n:"; 328 $pass = query $ns, cf::CS_QUERY_HIDEINPUT, "What is your password?\n:";
214 last if $pass =~ /.../; 329 last if $pass =~ /.../;
215 $ns->send_drawinfo ( 330 send_log $ns,
216 "Try to use at least three characters as your password please, " 331 "Try to use at least three characters as your password please, "
217 . "that cannot be too much to ask for :)", 332 . "that cannot be too much to ask for :)",
218 cf::NDI_RED 333 cf::NDI_RED | cf::NDI_REPLY
219 ); 334 ;
220 Coro::Timer::sleep 0.4; 335 Coro::Timer::sleep 0.4;
221 } 336 }
222 337
223 # lock this username for the remainder of this login session 338 $ns->{login_guard} = login_guard $user
224 if ($cf::LOGIN_LOCK{$user}) { 339 or do {
225 $ns->send_drawinfo ( 340 send_log $ns,
226 "That username is currently used in another login session. " 341 "That user is already logged in (or is logging in)."
227 . "Chose another, or wait till the other session has ended.", 342 . "Chose another, or wait till the other session has ended.",
228 cf::NDI_RED 343 cf::NDI_RED | cf::NDI_REPLY
344 ;
345 next;
229 ); 346 };
230 next;
231 }
232 local $cf::LOGIN_LOCK{$user} = 1;
233
234 check_playing $ns, $user and next;
235
236 $Coro::current->{desc} = "addme($user) check";
237 347
238 # try to read the user file and check the password 348 # try to read the user file and check the password
239 if (my $pl = cf::player::find $user) { 349 if (my $pl = cf::player::find $user) {
240 aio_stat $pl->path and next; 350 aio_stat $pl->path and next;
241 my $mtime = (stat _)[9]; 351 my $mtime = (stat _)[9];
242 my $hash = $pl->password; 352 my $token = $pl->password;
243 353
244 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { 354 if ($cf::CFG{ext_login_nocheck} or compare_password $pass, $token) {
245 nuke_str $pass; 355 # player exists and passwords match - we can proceed
356
246 # password matches, wonderful 357 # password matches, wonderful
247 my $pl = cf::player::find $user or next; 358 my $pl = cf::player::find $user or next;
248 $pl->connect ($ns); 359 $pl->connect ($ns);
249 $pl->ob->flag (cf::FLAG_DEBUG, 1);#d# temp
250 #d# Coro::Timer::sleep 60;#d# log out here to trigger DEBUG bug
251 enter_map $pl; 360 enter_map $pl;
361 login $pl;
252 last; 362 return;
253 } elsif (can_cleanup $pl, $mtime) { 363 } elsif (can_cleanup $pl, $mtime) {
254 Coro::Timer::sleep 1; 364 Coro::Timer::sleep 1;
255 365
256 $ns->send_drawinfo ( 366 send_log $ns,
257 "Player exists, but password does not match. If this is your account, " 367 "Player exists, but password does not match. If this is your account, "
258 . "please try again. If not, you can now decide to take over this account " 368 . "please try again. If not, you can now decide to take over this account "
259 . "because it has not been in-use for some time.", 369 . "because it has not been in-use for some time.",
260 cf::NDI_RED 370 cf::NDI_RED | cf::NDI_REPLY
261 ); 371 ;
262 372
263 #TODO: nuke_str
264 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ 373 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/
265 or next; 374 or next;
266 375
267 # check if the file hasn't changed 376 # check if the file hasn't changed
268 aio_stat cf::player::path $user and next; 377 aio_stat cf::player::path $user and next;
270 379
271 $pl->quit_character; 380 $pl->quit_character;
272 381
273 # fall through to creation 382 # fall through to creation
274 } else { 383 } else {
275 nuke_str $pass;
276
277 Coro::Timer::sleep 1; 384 Coro::Timer::sleep 1;
278 385
279 $ns->send_drawinfo ( 386 send_log $ns,
280 "Wrong username or password. Please try again " 387 "Wrong username or password. Please try again "
281 . "(check for Numlock and other semi-obvious error sources).", 388 . "(check for Numlock and other semi-obvious error sources).",
282 cf::NDI_RED 389 cf::NDI_RED | cf::NDI_REPLY
283 ); 390 ;
284 next; 391 next;
285 } 392 }
286 } else { 393 } else {
287 # unable to load the playerfile: 394 # unable to load the playerfile:
288 # check wether the player dir exists, which means the file is corrupted or 395 # check whether the player dir exists, which means the file is corrupted or
289 # something very similar. 396 # something very similar.
290 if (!aio_stat cf::player::playerdir $user) { 397 if (!aio_stat cf::player::playerdir $user) {
291 $ns->send_drawinfo ( 398 send_log $ns,
292 "Unable to retrieve this player. It might be a locked or broken account. " 399 "Unable to retrieve this player. It might be a locked or broken account. "
293 . "If this is your account, ask a dungeon master for assistance. " 400 . "If this is your account, ask a dungeon master for assistance. "
294 . "Otherwise choose a different login name.", 401 . "Otherwise choose a different login name.",
295 cf::NDI_RED 402 cf::NDI_RED | cf::NDI_REPLY
296 ); 403 ;
297 next; 404 next;
298 } 405 }
299 } 406 }
300 407
301 # the rest of this function is character creation
302 $Coro::current->{desc} = "addme($user) chargen";
303
304 # just to make sure nothing is left over
305 nuke_playerdir $user;
306
307 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; 408 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
308 409
309 if ($pass2 ne $pass) { 410 if ($pass2 ne $pass) {
310 nuke_str $pass; 411 send_log $ns,
311 nuke_str $pass2;
312 $ns->send_drawinfo (
313 "The passwords do not match, please try again.", 412 "The passwords do not match, please try again.",
314 cf::NDI_RED 413 cf::NDI_RED | cf::NDI_REPLY
315 ); 414 ;
316 Coro::Timer::sleep 0.5; 415 Coro::Timer::sleep 0.5;
317 next; 416 next;
318 } 417 }
319 418
320 nuke_str $pass2;
321
322 my $pl = cf::player::new $user;
323 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
324 nuke_str $pass;
325 $pl->connect ($ns);
326 my $ob = $pl->ob;
327
328 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
329
330 while () {
331 $ob->update_stats;
332 $pl->save_stats;
333
334 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
335 "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
336
337 if ($res =~ /^[Nn]/) {
338 last;
339 } elsif ($res > 0 && $res <= 7) {
340 my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
341
342 if ($swap > 0 && $swap <= 7) {
343 $ob->swap_stats ($res - 1, $swap - 1);
344 }
345 } else {
346 $ob->roll_stats;
347 }
348
349 Coro::Timer::sleep 0.05;
350 }
351
352 $ob->set_animation (2);
353 $ob->add_statbonus;
354
355 while () {
356 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
357 my $msg = $ob->msg;
358 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
359 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
360
361 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
362 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
363
364 last if $res =~ /[dD]/;
365
366 $pl->chargen_race_next;
367 Coro::Timer::sleep 0.2;
368 }
369
370 # create the playerdir, if necessary, as chargen_race_done did it before
371 # presumably because of unique maps
372 aio_mkdir playerdir $pl, 0770;
373 $pl->chargen_race_done;
374
375 while () {
376 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
377 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
378
379 if ($res =~ /^[fF]/) {
380 $pl->gender (1);
381 last;
382 } elsif ($res =~ /^[mM]/) {
383 $pl->gender (0);
384 last;
385 }
386 Coro::Timer::sleep 0.2;
387 }
388
389 $ob->reply (undef, "Welcome to Deliantra!");
390
391 # XXX: Workaround for delayed client ext protocol handshake
392 $pl->esrv_new_player;
393
394 delete $pl->{deny_save};
395
396 last; 419 last;
397 } 420 }
421
422 chargen $ns, $user, Deliantra::Util::hash_pw $pass;
398 }); 423 });
399}); 424});
425
426cf::client->attach (
427 on_version => sub {
428 my ($ns, $arg) = @_;
429
430 # perl probably uses lrand48, which is not secure at all
431 # maybe require linux and use /dev/urandom.
432 $ns->{nonces} = [map { join "", map { chr rand 256 } 0..63 } 1..2];
433 $ns->ext_msg (nonces => @{ $ns->{nonces} });
434 },
435);
436
437cf::register_async_exticmd create_login => sub {
438 my ($ns, $reply, $user, $pass) = @_;
439
440 $ns->{addme}++ and return $ns->destroy;
441
442 $ns->async (sub {
443 my $fail = sub {
444 $reply->(0, $_[0]);
445 $ns->flush; # does not ensure that the data reaches the client - TODO
446 # need to do this in another thread, as this one gets canceled
447 Coro::async_pool {
448 Coro::AnyEvent::sleep 0.1; # TODO, see above, extra hack
449 $ns->destroy if $ns->valid;
450 };
451 Coro::schedule; # do the destroy, should not return
452 };
453
454 $user =~ $VALID_LOGIN
455 or return $fail (
456 "Your username contains illegal characters (only a-z, A-Z and 0-9 are allowed), "
457 . "or is not between 3 and 20 characters in length."
458 );
459
460 $ns->{login_guard} = login_guard $user
461 or return $fail->("User name '$user' is in use - try another login name.");
462
463 cf::player::find $user
464 and return $fail->("User name '$user' is already registered - choose another login name.");
465
466 $reply->(1, "Account Created");
467
468 chargen $ns, $user, $pass;
469 });
470};
471
472cf::register_async_exticmd login => sub {
473 my ($ns, $reply, $user, $hash) = @_;
474
475 $ns->{addme}++ and return $ns->destroy;
476
477 $ns->async (sub {
478 $Coro::current->{desc} = "login($user)";
479
480 my $fail = sub {
481 $reply->(0, $_[0]);
482 $ns->flush; # does not ensure that the data reaches the client - TODO
483 # need to do this in another thread, as this one gets canceled
484 Coro::async_pool {
485 Coro::AnyEvent::sleep 0.1; # TODO, see above, extra hack
486 $ns->destroy if $ns->valid;
487 };
488 Coro::schedule; # do the destroy, should not return
489 };
490
491 $ns->{login_guard} = login_guard $user
492 or return $fail->("User '$user' is currently playing or logging in in another session. If that is your "
493 . "user name, make sure you are not running two clients. When in doubt, reboot.");
494
495 # try to read the user file and check the password
496 my $pl = cf::player::find $user
497 or return $fail->("User '$user' does not exist - wrong spelling?");
498
499 aio_stat $pl->path
500 and return $ns->destroy;
501
502 my $mtime = (stat _)[9];
503 my $token = $pl->password;
504
505 $token = $token =~ /^!/
506 ? Deliantra::Util::hash_pw pack "H*", substr $token, 1
507 : pack "H*", $token;
508
509 $token = Deliantra::Util::auth_pw $token, $ns->{nonces}[0], $ns->{nonces}[1];
510
511 $token eq $hash
512 or $cf::CFG{ext_login_nocheck}
513 or return $fail->("User exists, but the password doesn't match - check your spelling, NumLock/CapsLock etc.");
514
515 # player exists and passwords match - we can proceed
516
517 $reply->(1, "Success");
518
519 $pl->connect ($ns);
520 enter_map $pl;
521 login $pl;
522 });
523};
524
525cf::register_command password => sub {
526 my ($pl, $arg) = @_;
527
528 unless ($pl->flag (cf::FLAG_WIZ)) {
529 $pl->message (
530 "The password can currently only changed by a DM.",
531 cf::NDI_UNIQUE | cf::NDI_REPLY);
532 return;
533 }
534
535 $pl->message (#d#
536 "Passwords cannot currently be changed.",#d#
537 cf::NDI_UNIQUE | cf::NDI_REPLY);#d#
538 return;#d#
539
540 my (@args) = split /\s+/, $arg;
541 my ($player, $new_pw) = @args;
542
543 if ($pl->flag (cf::FLAG_WIZ) && $player eq '') {
544 $pl->message (
545 "Usage: password <player> [<new password>]",
546 cf::NDI_UNIQUE | cf::NDI_REPLY);
547 return;
548 }
549
550 if ($new_pw eq '') {
551 $new_pw =
552 join '',
553 map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] }
554 1..9;
555 }
556
557 cf::async {
558 my $plc = cf::player::find $player;
559 if ($plc) {
560 $plc->password (encode_password $new_pw);
561 $pl->message (
562 "Ok, changed password of '$player' to '$new_pw'!",
563 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
564 } else {
565 $pl->message (
566 "Fail! Couldn't set password for '$player', "
567 . "he doesn't seem to exist!",
568 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
569 }
570 };
571};
400 572
401cf::register_command quit => sub { 573cf::register_command quit => sub {
402 my ($ob, $arg) = @_; 574 my ($ob, $arg) = @_;
403 575
404 $ob->send_msg (undef, 576 $ob->send_msg (undef,
415 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { 587 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
416 if ($_[0] !~ /^[yY]/) { 588 if ($_[0] !~ /^[yY]/) {
417 $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); 589 $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
418 } else { 590 } else {
419 $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); 591 $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
420 $pl->ns->flush; 592 cf::async {
421 cf::async { $pl->quit_character }; 593 $pl->quit_character;
594 };
422 } 595 }
423 }); 596 });
424}; 597};
425 598
426cf::object->attach ( 599cf::object->attach (
432 605
433 my $pl = $ob->contr; 606 my $pl = $ob->contr;
434 607
435 # update respawn position 608 # update respawn position
436 $pl->savebed ($bed->map->path, $bed->x, $bed->y); 609 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
437 cf::async { $pl->save };
438 610
611 cf::async {
439 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy; 612 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy;
440 $ob->check_score; 613 ext::highscore::check $ob;
441 614
615 $pl->save;
616
442 $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY); 617 $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY);
443 618
619 my $ns = $pl->ns
620 or return;
621
444 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { 622 $ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
445 if ($_[0] !~ /^[yY]/) { 623 if ($_[0] !~ /^[yY]/) {
446 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); 624 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
447 $pl->deactivate; 625 $pl->deactivate;
448 $pl->ns->destroy; 626 $pl->ns->destroy;
449 } else { 627 }
450 cf::async { $pl->save };
451 } 628 });
452 }); 629 };
453 }, 630 },
454); 631);
455 632
456cf::player->attach ( 633cf::player->attach (
457 on_login => sub { 634 on_login => sub {
472 unless safe_spot $pl; 649 unless safe_spot $pl;
473 } 650 }
474 }, 651 },
475); 652);
476 653
477

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