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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.99 by root, Mon Jun 29 06:11:01 2009 UTC vs.
Revision 1.120 by root, Thu Nov 15 06:00:16 2012 UTC

1#! perl # mandatory 1#! perl # mandatory depends=highscore
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
7use Deliantra::Util ();
7 8
8our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600; 9CONF MAX_DISCONNECT_TIME = 3600;
9
10# paranoia function to overwrite a string-in-place
11sub nuke_str {
12 substr $_[0], 0, (length $_[0]), "x" x length $_[0]
13}
14 10
15sub query { 11sub query {
16 my ($ns, $flags, $text) = @_; 12 my ($ns, $flags, $text) = @_;
17 13
18 $ns->query ($flags, $text, Coro::rouse_cb); 14 $ns->query ($flags, $text, Coro::rouse_cb);
59 my $m = $ob->map 55 my $m = $ob->map
60 or return; 56 or return;
61 my $x = $ob->x; 57 my $x = $ob->x;
62 my $y = $ob->y; 58 my $y = $ob->y;
63 59
60 # never happens normally, but helps when shell users make mistakes
61 $m->linkable
62 or return 1;
63
64# return 0;#d# 64# return 0;#d#
65# warn join ":", $m->at ($x, $y);#d# 65# warn join ":", $m->at ($x, $y);#d#
66# warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n"; 66# warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n";
67# return 0; 67# return 0;
68 68
70} 70}
71 71
72sub enter_map { 72sub enter_map {
73 my ($pl) = @_; 73 my ($pl) = @_;
74 74
75 warn $pl->ob->name, ": enter map 1\n";#d#
76 my $ob = $pl->ob; 75 my $ob = $pl->ob;
77 76
78 my ($map, $x, $y) 77 my ($map, $x, $y)
79 = $ob->{_link_pos} 78 = $ob->{_link_pos}
80 ? @{delete $ob->{_link_pos}} 79 ? @{delete $ob->{_link_pos}}
81 : ($pl->maplevel, $ob->x, $ob->y); 80 : ($pl->maplevel, $ob->x, $ob->y);
82 81
83 warn $pl->ob->name, ": enter map 2\n";#d#
84 $ob->enter_link; 82 $ob->enter_link;
85 warn $pl->ob->name, ": enter map 3\n";#d#
86 83
87 my $m = cf::map::find $map; 84 my $m = cf::map::find $map;
88 my $time = delete $pl->{unclean_save}; 85 my $time = delete $pl->{unclean_save};
89 warn $pl->ob->name, ": enter map 4\n";#d#
90 86
91 if ($time && $m) { 87 if ($time && $m) {
92 if ($time < $m->{instantiate_time}) { 88 if ($time < $m->{instantiate_time}) {
93 # the map was reset in the meantime 89 # the map was reset in the meantime
94 my $age = $cf::RUNTIME - $time; 90 my $age = $cf::RUNTIME - $time;
95 91
96 warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# 92 cf::info $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
97 93
98 if ($age >= $MAX_DISCONNECT_TIME) { 94 if ($age >= $MAX_DISCONNECT_TIME) {
99 $ob->message ( 95 $ob->message (
100 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " 96 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
101 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. " 97 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
127 cf::NDI_RED 123 cf::NDI_RED
128 ); 124 );
129 } 125 }
130 } 126 }
131 127
132 warn $pl->ob->name, ": enter map 5\n";#d#
133 #$ob->goto ($map, $x, $y); 128 $ob->goto ($map, $x, $y);
134 $ob->goto ($map, $x, $y, sub { 129}
135 warn $pl->ob->name, ": enter map check\n";#d# 130
136 $_[0] 131sub encode_password($) {
137 }, sub { 132 "!" . unpack "H*", $_[0]
138 warn $pl->ob->name, ": enter map done\n";#d# 133}
134
135sub compare_password($$) {
136 my ($pass, $token) = @_;
137
138 if ($token =~ /!!(.*)/) {
139 return +(substr $pass, 0, 8) eq pack "H*", $1;
140 } elsif ($token =~ /!(.*)/) {
141 return $pass eq pack "H*", $1;
142 } else {
143 return $token eq crypt $pass, $token;
139 }); 144 }
140 warn $pl->ob->name, ": enter map 6\n";#d#
141
142} 145}
143 146
144# delete a player directory, be non-blocking AND synchronous... 147# delete a player directory
145# (that's hard, so we crap out and fork).
146sub nuke_playerdir { 148sub nuke_playerdir {
147 my ($user) = @_; 149 my ($user) = @_;
148 150
151 my $lock = cf::lock_acquire "ext::login::nuke_playerdir";
152
149 my $temp = "$PLAYERDIR/~$Coro::current~deleting~"; 153 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
150
151 cf::fork_call {
152 rename "$PLAYERDIR/$user", $temp; 154 aio_rename "$PLAYERDIR/$user", $temp;
153 system "rm", "-rf", $temp; 155 IO::AIO::aio_rmtree $temp;
156}
157
158sub login_done {
159 my ($pl) = @_;
160
161 if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) {
162 $pl->ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR);
154 }; 163 }
164}
165
166sub chargen {
167 my ($ns, $user, $pass) = @_;
168
169 # the rest of this function is character creation
170 $Coro::current->{desc} = "addme($user) chargen";
171
172 # just to make sure nothing is left over
173 # normally, nothing is there.
174 nuke_playerdir $user;
175
176 my $pl = cf::player::new $user;
177 $pl->password (encode_password $pass);
178 $pl->connect ($ns);
179 my $ob = $pl->ob;
180
181 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
182
183 while () {
184 $ob->update_stats;
185 $pl->save_stats;
186
187 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
188 "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
189
190 if ($res =~ /^[Nn]/) {
191 last;
192 } elsif ($res > 0 && $res <= 7) {
193 my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
194
195 if ($swap > 0 && $swap <= 7) {
196 $ob->swap_stats ($res - 1, $swap - 1);
197 }
198 } else {
199 $ob->roll_stats;
200 }
201
202 Coro::Timer::sleep 0.05;
203 }
204
205 $ob->set_animation (2);
206 $ob->add_statbonus;
207
208 while () {
209 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
210 my $msg = $ob->msg;
211 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
212 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
213
214 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
215 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
216
217 last if $res =~ /[dD]/;
218
219 $pl->chargen_race_next;
220 Coro::Timer::sleep 0.05;
221 }
222
223 # create the playerdir, if necessary, as chargen_race_done did it before
224 # presumably because of unique maps
225 aio_mkdir playerdir $pl, 0770;
226 $pl->chargen_race_done;
227
228 while () {
229 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
230 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
231
232 if ($res =~ /^[fF]/) {
233 $pl->gender (1);
234 last;
235 } elsif ($res =~ /^[mM]/) {
236 $pl->gender (0);
237 last;
238 }
239 Coro::Timer::sleep 0.05;
240 }
241
242 $ob->reply (undef, "Welcome to Deliantra!");
243
244 # XXX: Workaround for delayed client ext protocol handshake
245 $pl->esrv_new_player;
246
247 delete $pl->{deny_save};
155} 248}
156 249
157cf::client->attach (on_addme => sub { 250cf::client->attach (on_addme => sub {
158 my ($ns) = @_; 251 my ($ns) = @_;
159 252
237 330
238 # try to read the user file and check the password 331 # try to read the user file and check the password
239 if (my $pl = cf::player::find $user) { 332 if (my $pl = cf::player::find $user) {
240 aio_stat $pl->path and next; 333 aio_stat $pl->path and next;
241 my $mtime = (stat _)[9]; 334 my $mtime = (stat _)[9];
242 my $hash = $pl->password; 335 my $token = $pl->password;
243 336
244 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { 337 if ($cf::CFG{ext_login_nocheck} or compare_password $pass, $token) {
245 nuke_str $pass; 338 # player exists and passwords match - we can proceed
339
340 $pl->password (encode_password $pass); # make sure we store the new encoding #d#
246 # password matches, wonderful 341 # password matches, wonderful
247 my $pl = cf::player::find $user or next; 342 my $pl = cf::player::find $user or next;
248 $pl->connect ($ns); 343 $pl->connect ($ns);
249 $pl->ob->flag (cf::FLAG_DEBUG, 1);#d# temp
250 enter_map $pl; 344 enter_map $pl;
345 login_done $pl;
251 last; 346 return;
252 } elsif (can_cleanup $pl, $mtime) { 347 } elsif (can_cleanup $pl, $mtime) {
253 Coro::Timer::sleep 1; 348 Coro::Timer::sleep 1;
254 349
255 $ns->send_drawinfo ( 350 $ns->send_drawinfo (
256 "Player exists, but password does not match. If this is your account, " 351 "Player exists, but password does not match. If this is your account, "
257 . "please try again. If not, you can now decide to take over this account " 352 . "please try again. If not, you can now decide to take over this account "
258 . "because it has not been in-use for some time.", 353 . "because it has not been in-use for some time.",
259 cf::NDI_RED 354 cf::NDI_RED
260 ); 355 );
261 356
262 #TODO: nuke_str
263 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ 357 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/
264 or next; 358 or next;
265 359
266 # check if the file hasn't changed 360 # check if the file hasn't changed
267 aio_stat cf::player::path $user and next; 361 aio_stat cf::player::path $user and next;
269 363
270 $pl->quit_character; 364 $pl->quit_character;
271 365
272 # fall through to creation 366 # fall through to creation
273 } else { 367 } else {
274 nuke_str $pass;
275
276 Coro::Timer::sleep 1; 368 Coro::Timer::sleep 1;
277 369
278 $ns->send_drawinfo ( 370 $ns->send_drawinfo (
279 "Wrong username or password. Please try again " 371 "Wrong username or password. Please try again "
280 . "(check for Numlock and other semi-obvious error sources).", 372 . "(check for Numlock and other semi-obvious error sources).",
282 ); 374 );
283 next; 375 next;
284 } 376 }
285 } else { 377 } else {
286 # unable to load the playerfile: 378 # unable to load the playerfile:
287 # check wether the player dir exists, which means the file is corrupted or 379 # check whether the player dir exists, which means the file is corrupted or
288 # something very similar. 380 # something very similar.
289 if (!aio_stat cf::player::playerdir $user) { 381 if (!aio_stat cf::player::playerdir $user) {
290 $ns->send_drawinfo ( 382 $ns->send_drawinfo (
291 "Unable to retrieve this player. It might be a locked or broken account. " 383 "Unable to retrieve this player. It might be a locked or broken account. "
292 . "If this is your account, ask a dungeon master for assistance. " 384 . "If this is your account, ask a dungeon master for assistance. "
295 ); 387 );
296 next; 388 next;
297 } 389 }
298 } 390 }
299 391
300 # the rest of this function is character creation
301 $Coro::current->{desc} = "addme($user) chargen";
302
303 # just to make sure nothing is left over
304 nuke_playerdir $user;
305
306 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; 392 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
307 393
308 if ($pass2 ne $pass) { 394 if ($pass2 ne $pass) {
309 nuke_str $pass;
310 nuke_str $pass2;
311 $ns->send_drawinfo ( 395 $ns->send_drawinfo (
312 "The passwords do not match, please try again.", 396 "The passwords do not match, please try again.",
313 cf::NDI_RED 397 cf::NDI_RED
314 ); 398 );
315 Coro::Timer::sleep 0.5; 399 Coro::Timer::sleep 0.5;
316 next; 400 next;
317 } 401 }
318 402
319 nuke_str $pass2;
320
321 my $pl = cf::player::new $user;
322 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
323 nuke_str $pass;
324 $pl->connect ($ns);
325 my $ob = $pl->ob;
326
327 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
328
329 while () {
330 $ob->update_stats;
331 $pl->save_stats;
332
333 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
334 "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
335
336 if ($res =~ /^[Nn]/) {
337 last;
338 } elsif ($res > 0 && $res <= 7) {
339 my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
340
341 if ($swap > 0 && $swap <= 7) {
342 $ob->swap_stats ($res - 1, $swap - 1);
343 }
344 } else {
345 $ob->roll_stats;
346 }
347
348 Coro::Timer::sleep 0.05;
349 }
350
351 $ob->set_animation (2);
352 $ob->add_statbonus;
353
354 while () {
355 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
356 my $msg = $ob->msg;
357 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
358 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
359
360 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
361 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
362
363 last if $res =~ /[dD]/;
364
365 $pl->chargen_race_next;
366 Coro::Timer::sleep 0.2;
367 }
368
369 # create the playerdir, if necessary, as chargen_race_done did it before
370 # presumably because of unique maps
371 aio_mkdir playerdir $pl, 0770;
372 $pl->chargen_race_done;
373
374 while () {
375 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
376 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
377
378 if ($res =~ /^[fF]/) {
379 $pl->gender (1);
380 last;
381 } elsif ($res =~ /^[mM]/) {
382 $pl->gender (0);
383 last;
384 }
385 Coro::Timer::sleep 0.2;
386 }
387
388 $ob->reply (undef, "Welcome to Deliantra!");
389
390 # XXX: Workaround for delayed client ext protocol handshake
391 $pl->esrv_new_player;
392
393 delete $pl->{deny_save};
394
395 last; 403 last;
396 } 404 }
405
406 # lock again, too layz to make this nicer
407 local $cf::LOGIN_LOCK{$user} = 1;
408
409 chargen $ns, $user, $pass;
410 login_done $ns->pl;
397 }); 411 });
398}); 412});
413
414cf::register_command password => sub {
415 my ($pl, $arg) = @_;
416
417 unless ($pl->flag (cf::FLAG_WIZ)) {
418 $pl->message (
419 "The password can currently only changed by a DM.",
420 cf::NDI_UNIQUE | cf::NDI_REPLY);
421 return;
422 }
423
424 my (@args) = split /\s+/, $arg;
425 my ($player, $new_pw) = @args;
426
427 if ($pl->flag (cf::FLAG_WIZ) && $player eq '') {
428 $pl->message (
429 "Usage: password <player> [<new password>]",
430 cf::NDI_UNIQUE | cf::NDI_REPLY);
431 return;
432 }
433
434 if ($new_pw eq '') {
435 $new_pw =
436 join '',
437 map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] }
438 1..9;
439 }
440
441 cf::async {
442 my $plc = cf::player::find $player;
443 if ($plc) {
444 $plc->password (encode_password $new_pw);
445 $pl->message (
446 "Ok, changed password of '$player' to '$new_pw'!",
447 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
448 } else {
449 $pl->message (
450 "Fail! Couldn't set password for '$player', "
451 . "he doesn't seem to exist!",
452 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
453 }
454 };
455};
399 456
400cf::register_command quit => sub { 457cf::register_command quit => sub {
401 my ($ob, $arg) = @_; 458 my ($ob, $arg) = @_;
402 459
403 $ob->send_msg (undef, 460 $ob->send_msg (undef,
414 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { 471 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
415 if ($_[0] !~ /^[yY]/) { 472 if ($_[0] !~ /^[yY]/) {
416 $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); 473 $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
417 } else { 474 } else {
418 $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); 475 $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
419 $pl->ns->flush; 476 cf::async {
420 cf::async { $pl->quit_character }; 477 $pl->quit_character;
478 };
421 } 479 }
422 }); 480 });
423}; 481};
424 482
425cf::object->attach ( 483cf::object->attach (
431 489
432 my $pl = $ob->contr; 490 my $pl = $ob->contr;
433 491
434 # update respawn position 492 # update respawn position
435 $pl->savebed ($bed->map->path, $bed->x, $bed->y); 493 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
436 cf::async { $pl->save };
437 494
495 cf::async {
438 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy; 496 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy;
439 $ob->check_score; 497 ext::highscore::check $ob;
440 498
499 $pl->save;
500
441 $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY); 501 $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY);
442 502
503 my $ns = $pl->ns
504 or return;
505
443 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { 506 $ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
444 if ($_[0] !~ /^[yY]/) { 507 if ($_[0] !~ /^[yY]/) {
445 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); 508 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
446 $pl->deactivate; 509 $pl->deactivate;
447 $pl->ns->destroy; 510 $pl->ns->destroy;
448 } else { 511 }
449 cf::async { $pl->save };
450 } 512 });
451 }); 513 };
452 }, 514 },
453); 515);
454 516
455cf::player->attach ( 517cf::player->attach (
456 on_login => sub { 518 on_login => sub {
471 unless safe_spot $pl; 533 unless safe_spot $pl;
472 } 534 }
473 }, 535 },
474); 536);
475 537
476

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