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/cvs/deliantra/server/ext/login.ext
Revision: 1.107
Committed: Thu Apr 29 07:52:02 2010 UTC (14 years ago) by root
Branch: MAIN
Changes since 1.106: +2 -2 lines
Log Message:
logging

File Contents

# Content
1 #! perl # mandatory depends=highscore
2
3 # login handling
4
5 use Fcntl;
6 use Coro::AIO;
7
8 our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600;
9
10 # paranoia function to overwrite a string-in-place
11 sub nuke_str {
12 substr $_[0], 0, (length $_[0]), "x" x length $_[0]
13 }
14
15 sub query {
16 my ($ns, $flags, $text) = @_;
17
18 $ns->query ($flags, $text, Coro::rouse_cb);
19 Coro::rouse_wait
20 }
21
22 sub can_cleanup {
23 my ($pl, $mtime) = @_;
24
25 my $age = time - $mtime;
26 my $level = $pl->ob->level;
27
28 ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3
29 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9
30 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20
31 || $age > 700 * 86400 # 2 years for everybody else
32 }
33
34 sub check_playing {
35 my ($ns, $user) = @_;
36
37 return unless cf::player::find_active $user;
38
39 $ns->send_drawinfo (
40 "That player is already logged in on this server. "
41 . "If you want to create a new player, choose another name. "
42 . "If you have already a registered, make sure nobody "
43 . "else is using your account at this time. If you lost your connection "
44 . "then the server will likely timeout within a minute. If you still "
45 . "cannot log-in after a minute, you are still logged in. Make sure "
46 . "you do not have another client running. If you use windows, reboot, "
47 . "this will fix anything.",
48 cf::NDI_RED
49 );
50
51 1
52 }
53
54 sub safe_spot($) {
55 my ($pl) = @_;
56
57 my $ob = $pl->ob;
58
59 my $m = $ob->map
60 or return;
61 my $x = $ob->x;
62 my $y = $ob->y;
63
64 # return 0;#d#
65 # warn join ":", $m->at ($x, $y);#d#
66 # warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n";
67 # return 0;
68
69 scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y)
70 }
71
72 sub enter_map {
73 my ($pl) = @_;
74
75 my $ob = $pl->ob;
76
77 my ($map, $x, $y)
78 = $ob->{_link_pos}
79 ? @{delete $ob->{_link_pos}}
80 : ($pl->maplevel, $ob->x, $ob->y);
81
82 $ob->enter_link;
83
84 my $m = cf::map::find $map;
85 my $time = delete $pl->{unclean_save};
86
87 if ($time && $m) {
88 if ($time < $m->{instantiate_time}) {
89 # the map was reset in the meantime
90 my $age = $cf::RUNTIME - $time;
91
92 cf::info $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
93
94 if ($age >= $MAX_DISCONNECT_TIME) {
95 $ob->message (
96 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
97 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
98 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
99 . "H<You disconnected too long without having used a savebed.>",
100 cf::NDI_RED
101 );
102 # kill them.
103 # reminds me of the famous badness 10000 syndrome...
104 $ob->stats->hp (-10000); #] if they survive this they deserved to live
105 my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy;
106 } else {
107 ($map, $x, $y) = $pl->savebed;
108
109 $ob->message (
110 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
111 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
112 . "Better use a savebed next time, much worse things could have happened... "
113 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
114 cf::NDI_RED
115 );
116 }
117 } else {
118 $ob->message (
119 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
120 . "as lots of things could happen when you leave by other means, such as cave-ins, "
121 . "or monsters suddenly snapping your body. Better use a savebed next time. "
122 . "H<Always apply a bed of reality to disconnect from the server.>",
123 cf::NDI_RED
124 );
125 }
126 }
127
128 $ob->goto ($map, $x, $y);
129 }
130
131 sub encode_password {
132 crypt $_[0],
133 join '',
134 ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64), (cf::rndm 64)]
135 }
136
137 # delete a player directory, be non-blocking AND synchronous...
138 # (that's hard, so we crap out and fork).
139 sub nuke_playerdir {
140 my ($user) = @_;
141
142 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
143
144 cf::fork_call {
145 rename "$PLAYERDIR/$user", $temp;
146 system "rm", "-rf", $temp;
147 };
148 }
149
150 cf::client->attach (on_addme => sub {
151 my ($ns) = @_;
152
153 $ns->pl and return $ns->destroy;
154
155 $ns->async (sub {
156 $Coro::current->{desc} = "addme init";
157
158 my ($user, $pass);
159
160 $ns->send_packet ("addme_success");
161
162 for (;;) {
163 $ns->send_drawinfo (
164 "Please enter your username now. If you are a new user, "
165 . "make one up that describes your character best. "
166 . "Only letters and digits are allowed, though.",
167 cf::NDI_BLUE
168 );
169
170 # read username
171 while () {
172 $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:";
173
174 if ($cf::LOGIN_LOCK{$user}) {
175 $ns->send_drawinfo (
176 "That username is currently used in another login session. "
177 . "Chose another, or wait till the other session has ended.",
178 cf::NDI_RED
179 );
180 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z/) {
181 last;
182 } else {
183 $ns->send_drawinfo (
184 "Your username contains illegal characters "
185 . "(only a-z, A-Z and 0-9 are allowed), "
186 . "or is not between 3 and 20 characters in length.",
187 cf::NDI_RED
188 );
189 }
190 Coro::Timer::sleep 0.4;
191 }
192
193 check_playing $ns, $user and next;
194
195 $Coro::current->{desc} = "addme($user) pass";
196
197 $ns->send_drawinfo (
198 "Welcome $user, please enter your password now. "
199 . "New users should now choose a password. "
200 . "Anything your client lets you enter is fine.",
201 cf::NDI_BLUE
202 );
203
204 # read password
205 while () {
206 $pass = query $ns, cf::CS_QUERY_HIDEINPUT, "What is your password?\n:";
207 last if $pass =~ /.../;
208 $ns->send_drawinfo (
209 "Try to use at least three characters as your password please, "
210 . "that cannot be too much to ask for :)",
211 cf::NDI_RED
212 );
213 Coro::Timer::sleep 0.4;
214 }
215
216 # lock this username for the remainder of this login session
217 if ($cf::LOGIN_LOCK{$user}) {
218 $ns->send_drawinfo (
219 "That username is currently used in another login session. "
220 . "Chose another, or wait till the other session has ended.",
221 cf::NDI_RED
222 );
223 next;
224 }
225 local $cf::LOGIN_LOCK{$user} = 1;
226
227 check_playing $ns, $user and next;
228
229 $Coro::current->{desc} = "addme($user) check";
230
231 # try to read the user file and check the password
232 if (my $pl = cf::player::find $user) {
233 aio_stat $pl->path and next;
234 my $mtime = (stat _)[9];
235 my $hash = $pl->password;
236
237 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) {
238 nuke_str $pass;
239 # password matches, wonderful
240 my $pl = cf::player::find $user or next;
241 $pl->connect ($ns);
242 enter_map $pl;
243 last;
244 } elsif (can_cleanup $pl, $mtime) {
245 Coro::Timer::sleep 1;
246
247 $ns->send_drawinfo (
248 "Player exists, but password does not match. If this is your account, "
249 . "please try again. If not, you can now decide to take over this account "
250 . "because it has not been in-use for some time.",
251 cf::NDI_RED
252 );
253
254 #TODO: nuke_str
255 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/
256 or next;
257
258 # check if the file hasn't changed
259 aio_stat cf::player::path $user and next;
260 $mtime == (stat _)[9] or next;
261
262 $pl->quit_character;
263
264 # fall through to creation
265 } else {
266 nuke_str $pass;
267
268 Coro::Timer::sleep 1;
269
270 $ns->send_drawinfo (
271 "Wrong username or password. Please try again "
272 . "(check for Numlock and other semi-obvious error sources).",
273 cf::NDI_RED
274 );
275 next;
276 }
277 } else {
278 # unable to load the playerfile:
279 # check wether the player dir exists, which means the file is corrupted or
280 # something very similar.
281 if (!aio_stat cf::player::playerdir $user) {
282 $ns->send_drawinfo (
283 "Unable to retrieve this player. It might be a locked or broken account. "
284 . "If this is your account, ask a dungeon master for assistance. "
285 . "Otherwise choose a different login name.",
286 cf::NDI_RED
287 );
288 next;
289 }
290 }
291
292 # the rest of this function is character creation
293 $Coro::current->{desc} = "addme($user) chargen";
294
295 # just to make sure nothing is left over
296 nuke_playerdir $user;
297
298 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
299
300 if ($pass2 ne $pass) {
301 nuke_str $pass;
302 nuke_str $pass2;
303 $ns->send_drawinfo (
304 "The passwords do not match, please try again.",
305 cf::NDI_RED
306 );
307 Coro::Timer::sleep 0.5;
308 next;
309 }
310
311 nuke_str $pass2;
312
313 my $pl = cf::player::new $user;
314 $pl->password (encode_password $pass);
315 nuke_str $pass;
316 $pl->connect ($ns);
317 my $ob = $pl->ob;
318
319 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
320
321 while () {
322 $ob->update_stats;
323 $pl->save_stats;
324
325 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
326 "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
327
328 if ($res =~ /^[Nn]/) {
329 last;
330 } elsif ($res > 0 && $res <= 7) {
331 my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
332
333 if ($swap > 0 && $swap <= 7) {
334 $ob->swap_stats ($res - 1, $swap - 1);
335 }
336 } else {
337 $ob->roll_stats;
338 }
339
340 Coro::Timer::sleep 0.05;
341 }
342
343 $ob->set_animation (2);
344 $ob->add_statbonus;
345
346 while () {
347 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
348 my $msg = $ob->msg;
349 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
350 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
351
352 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
353 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
354
355 last if $res =~ /[dD]/;
356
357 $pl->chargen_race_next;
358 Coro::Timer::sleep 0.05;
359 }
360
361 # create the playerdir, if necessary, as chargen_race_done did it before
362 # presumably because of unique maps
363 aio_mkdir playerdir $pl, 0770;
364 $pl->chargen_race_done;
365
366 while () {
367 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
368 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
369
370 if ($res =~ /^[fF]/) {
371 $pl->gender (1);
372 last;
373 } elsif ($res =~ /^[mM]/) {
374 $pl->gender (0);
375 last;
376 }
377 Coro::Timer::sleep 0.05;
378 }
379
380 $ob->reply (undef, "Welcome to Deliantra!");
381
382 # XXX: Workaround for delayed client ext protocol handshake
383 $pl->esrv_new_player;
384
385 delete $pl->{deny_save};
386
387 last;
388 }
389
390 if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) {
391 $ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR);
392 }
393 });
394 });
395
396 cf::register_command password => sub {
397 my ($pl, $arg) = @_;
398
399 my (@args) = split /\s+/, $arg;
400
401 my ($new_pw, $player);
402
403 if ($pl->flag (cf::FLAG_WIZ)) {
404 ($player, $new_pw) = @args;
405 } else {
406 $new_pw = $args[0];
407 }
408
409 if ($pl->flag (cf::FLAG_WIZ) && $player eq '') {
410 $pl->message (
411 "Usage: password <player> [<new password>]",
412 cf::NDI_UNIQUE | cf::NDI_REPLY);
413 return;
414 } elsif (!$pl->flag (cf::FLAG_WIZ) && $new_pw eq '') {
415 $pl->message (
416 "Usage: password <new password>",
417 cf::NDI_UNIQUE | cf::NDI_REPLY);
418 return;
419 }
420
421 if ($player ne '' && $pl->flag (cf::FLAG_WIZ)) {
422 unless ($new_pw ne '') {
423 $new_pw =
424 join '',
425 map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] }
426 1..9;
427 }
428
429 cf::async {
430 my $plc = cf::player::find $player;
431 if ($plc) {
432 $plc->password (encode_password $new_pw);
433 $pl->message (
434 "Ok, changed password of '$player' to '$new_pw'!",
435 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
436 } else {
437 $pl->message (
438 "Fail! Couldn't set password for '$player', "
439 . "he doesn't seem to exist!",
440 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
441 }
442 };
443 } else {
444 my $change = delete $pl->{password_change};
445 cf::debug "CHECK: @$change | $pl->{password_change} <<<<<\n";
446
447 if ($change && (time - $change->[0]) < 60) {
448 $pl->message (
449 "Ok, changed your password!",
450 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
451 $pl->contr->password (encode_password $new_pw);
452
453 } else {
454 $pl->message (
455 "Ok, please confirm your new password by sending "
456 . "the command again within one minute!",
457 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
458 $pl->{password_change} = [time, $new_pw];
459 }
460 }
461 };
462
463 cf::register_command quit => sub {
464 my ($ob, $arg) = @_;
465
466 $ob->send_msg (undef,
467 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
468 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
469 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
470 };
471
472 cf::register_command quit_character => sub {
473 my ($ob, $arg) = @_;
474
475 my $pl = $ob->contr;
476
477 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
478 if ($_[0] !~ /^[yY]/) {
479 $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
480 } else {
481 $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
482 $pl->ns->flush;
483 cf::async {
484 ext::highscore::check $pl->ob;
485 $pl->quit_character;
486 };
487 }
488 });
489 };
490
491 cf::object->attach (
492 type => cf::SAVEBED,
493 on_apply => sub {
494 my ($bed, $ob) = @_;
495
496 return cf::override 0 unless $ob->type == cf::PLAYER;
497
498 my $pl = $ob->contr;
499
500 # update respawn position
501 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
502 cf::async { $pl->save };
503
504 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy;
505 ext::highscore::check $ob;
506
507 $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY);
508
509 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
510 if ($_[0] !~ /^[yY]/) {
511 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
512 $pl->deactivate;
513 $pl->ns->destroy;
514 } else {
515 cf::async { $pl->save };
516 }
517 });
518 },
519 );
520
521 cf::player->attach (
522 on_login => sub {
523 my ($pl) = @_;
524 my $name = $pl->ob->name;
525
526 $_->ob->message ("$name has entered the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
527 },
528 on_logout => sub {
529 my ($pl, $cleanly) = @_;
530 my $name = $pl->ob->name;
531
532 if ($cleanly) {
533 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
534 } else {
535 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
536 $pl->{unclean_save} = $cf::RUNTIME
537 unless safe_spot $pl;
538 }
539 },
540 );
541
542