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/cvs/deliantra/server/ext/login.ext
Revision: 1.110
Committed: Sat May 8 10:49:44 2010 UTC (14 years ago) by root
Branch: MAIN
Changes since 1.109: +18 -6 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 #! perl # mandatory depends=highscore
2
3 # login handling
4
5 use Fcntl;
6 use Coro::AIO;
7
8 our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600;
9
10 # paranoia function to overwrite a string-in-place
11 sub nuke_str {
12 substr $_[0], 0, (length $_[0]), "x" x length $_[0]
13 }
14
15 sub query {
16 my ($ns, $flags, $text) = @_;
17
18 $ns->query ($flags, $text, Coro::rouse_cb);
19 Coro::rouse_wait
20 }
21
22 sub can_cleanup {
23 my ($pl, $mtime) = @_;
24
25 my $age = time - $mtime;
26 my $level = $pl->ob->level;
27
28 ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3
29 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9
30 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20
31 || $age > 700 * 86400 # 2 years for everybody else
32 }
33
34 sub check_playing {
35 my ($ns, $user) = @_;
36
37 return unless cf::player::find_active $user;
38
39 $ns->send_drawinfo (
40 "That player is already logged in on this server. "
41 . "If you want to create a new player, choose another name. "
42 . "If you have already a registered, make sure nobody "
43 . "else is using your account at this time. If you lost your connection "
44 . "then the server will likely timeout within a minute. If you still "
45 . "cannot log-in after a minute, you are still logged in. Make sure "
46 . "you do not have another client running. If you use windows, reboot, "
47 . "this will fix anything.",
48 cf::NDI_RED
49 );
50
51 1
52 }
53
54 sub safe_spot($) {
55 my ($pl) = @_;
56
57 my $ob = $pl->ob;
58
59 my $m = $ob->map
60 or return;
61 my $x = $ob->x;
62 my $y = $ob->y;
63
64 # return 0;#d#
65 # warn join ":", $m->at ($x, $y);#d#
66 # warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n";
67 # return 0;
68
69 scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y)
70 }
71
72 sub enter_map {
73 my ($pl) = @_;
74
75 my $ob = $pl->ob;
76
77 my ($map, $x, $y)
78 = $ob->{_link_pos}
79 ? @{delete $ob->{_link_pos}}
80 : ($pl->maplevel, $ob->x, $ob->y);
81
82 $ob->enter_link;
83
84 my $m = cf::map::find $map;
85 my $time = delete $pl->{unclean_save};
86
87 if ($time && $m) {
88 if ($time < $m->{instantiate_time}) {
89 # the map was reset in the meantime
90 my $age = $cf::RUNTIME - $time;
91
92 cf::info $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
93
94 if ($age >= $MAX_DISCONNECT_TIME) {
95 $ob->message (
96 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
97 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
98 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
99 . "H<You disconnected too long without having used a savebed.>",
100 cf::NDI_RED
101 );
102 # kill them.
103 # reminds me of the famous badness 10000 syndrome...
104 $ob->stats->hp (-10000); #] if they survive this they deserved to live
105 my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy;
106 } else {
107 ($map, $x, $y) = $pl->savebed;
108
109 $ob->message (
110 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
111 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
112 . "Better use a savebed next time, much worse things could have happened... "
113 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
114 cf::NDI_RED
115 );
116 }
117 } else {
118 $ob->message (
119 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
120 . "as lots of things could happen when you leave by other means, such as cave-ins, "
121 . "or monsters suddenly snapping your body. Better use a savebed next time. "
122 . "H<Always apply a bed of reality to disconnect from the server.>",
123 cf::NDI_RED
124 );
125 }
126 }
127
128 $ob->goto ($map, $x, $y);
129 }
130
131 sub encode_password($) {
132 # crypt $_[0],
133 # join '',
134 # ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64), (cf::rndm 64)]
135 "!" . unpack "H*", $_[0]
136 }
137
138 sub compare_password($$) {
139 my ($pass, $token) = @_;
140
141 if ($token =~ /\!(.*)/) {
142 return $pass eq pack "H*", $1;
143 } else {
144 return $token eq crypt $pass, $token;
145 }
146 }
147
148 # delete a player directory, be non-blocking AND synchronous...
149 # (that's hard, so we crap out and fork).
150 sub nuke_playerdir {
151 my ($user) = @_;
152
153 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
154
155 cf::fork_call {
156 rename "$PLAYERDIR/$user", $temp;
157 system "rm", "-rf", $temp;
158 };
159 }
160
161 cf::client->attach (on_addme => sub {
162 my ($ns) = @_;
163
164 $ns->pl and return $ns->destroy;
165
166 $ns->async (sub {
167 $Coro::current->{desc} = "addme init";
168
169 my ($user, $pass);
170
171 $ns->send_packet ("addme_success");
172
173 for (;;) {
174 $ns->send_drawinfo (
175 "Please enter your username now. If you are a new user, "
176 . "make one up that describes your character best. "
177 . "Only letters and digits are allowed, though.",
178 cf::NDI_BLUE
179 );
180
181 # read username
182 while () {
183 $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:";
184
185 if ($cf::LOGIN_LOCK{$user}) {
186 $ns->send_drawinfo (
187 "That username is currently used in another login session. "
188 . "Chose another, or wait till the other session has ended.",
189 cf::NDI_RED
190 );
191 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z/) {
192 last;
193 } else {
194 $ns->send_drawinfo (
195 "Your username contains illegal characters "
196 . "(only a-z, A-Z and 0-9 are allowed), "
197 . "or is not between 3 and 20 characters in length.",
198 cf::NDI_RED
199 );
200 }
201 Coro::Timer::sleep 0.4;
202 }
203
204 check_playing $ns, $user and next;
205
206 $Coro::current->{desc} = "addme($user) pass";
207
208 $ns->send_drawinfo (
209 "Welcome $user, please enter your password now. "
210 . "New users should now choose a password. "
211 . "Anything your client lets you enter is fine.",
212 cf::NDI_BLUE
213 );
214
215 # read password
216 while () {
217 $pass = query $ns, cf::CS_QUERY_HIDEINPUT, "What is your password?\n:";
218 last if $pass =~ /.../;
219 $ns->send_drawinfo (
220 "Try to use at least three characters as your password please, "
221 . "that cannot be too much to ask for :)",
222 cf::NDI_RED
223 );
224 Coro::Timer::sleep 0.4;
225 }
226
227 # lock this username for the remainder of this login session
228 if ($cf::LOGIN_LOCK{$user}) {
229 $ns->send_drawinfo (
230 "That username is currently used in another login session. "
231 . "Chose another, or wait till the other session has ended.",
232 cf::NDI_RED
233 );
234 next;
235 }
236 local $cf::LOGIN_LOCK{$user} = 1;
237
238 check_playing $ns, $user and next;
239
240 $Coro::current->{desc} = "addme($user) check";
241
242 # try to read the user file and check the password
243 if (my $pl = cf::player::find $user) {
244 aio_stat $pl->path and next;
245 my $mtime = (stat _)[9];
246 my $token = $pl->password;
247
248 if ($cf::CFG{ext_login_nocheck} or compare_password $pass, $token) {
249 $pl->password (encode_password $pass); # make sure we store the new encoding #d#
250 nuke_str $pass;
251 # password matches, wonderful
252 my $pl = cf::player::find $user or next;
253 $pl->connect ($ns);
254 enter_map $pl;
255 last;
256 } elsif (can_cleanup $pl, $mtime) {
257 Coro::Timer::sleep 1;
258
259 $ns->send_drawinfo (
260 "Player exists, but password does not match. If this is your account, "
261 . "please try again. If not, you can now decide to take over this account "
262 . "because it has not been in-use for some time.",
263 cf::NDI_RED
264 );
265
266 #TODO: nuke_str
267 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/
268 or next;
269
270 # check if the file hasn't changed
271 aio_stat cf::player::path $user and next;
272 $mtime == (stat _)[9] or next;
273
274 $pl->quit_character;
275
276 # fall through to creation
277 } else {
278 nuke_str $pass;
279
280 Coro::Timer::sleep 1;
281
282 $ns->send_drawinfo (
283 "Wrong username or password. Please try again "
284 . "(check for Numlock and other semi-obvious error sources).",
285 cf::NDI_RED
286 );
287 next;
288 }
289 } else {
290 # unable to load the playerfile:
291 # check wether the player dir exists, which means the file is corrupted or
292 # something very similar.
293 if (!aio_stat cf::player::playerdir $user) {
294 $ns->send_drawinfo (
295 "Unable to retrieve this player. It might be a locked or broken account. "
296 . "If this is your account, ask a dungeon master for assistance. "
297 . "Otherwise choose a different login name.",
298 cf::NDI_RED
299 );
300 next;
301 }
302 }
303
304 # the rest of this function is character creation
305 $Coro::current->{desc} = "addme($user) chargen";
306
307 # just to make sure nothing is left over
308 nuke_playerdir $user;
309
310 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
311
312 if ($pass2 ne $pass) {
313 nuke_str $pass;
314 nuke_str $pass2;
315 $ns->send_drawinfo (
316 "The passwords do not match, please try again.",
317 cf::NDI_RED
318 );
319 Coro::Timer::sleep 0.5;
320 next;
321 }
322
323 nuke_str $pass2;
324
325 my $pl = cf::player::new $user;
326 $pl->password (encode_password $pass);
327 nuke_str $pass;
328 $pl->connect ($ns);
329 my $ob = $pl->ob;
330
331 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
332
333 while () {
334 $ob->update_stats;
335 $pl->save_stats;
336
337 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
338 "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
339
340 if ($res =~ /^[Nn]/) {
341 last;
342 } elsif ($res > 0 && $res <= 7) {
343 my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
344
345 if ($swap > 0 && $swap <= 7) {
346 $ob->swap_stats ($res - 1, $swap - 1);
347 }
348 } else {
349 $ob->roll_stats;
350 }
351
352 Coro::Timer::sleep 0.05;
353 }
354
355 $ob->set_animation (2);
356 $ob->add_statbonus;
357
358 while () {
359 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
360 my $msg = $ob->msg;
361 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
362 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
363
364 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
365 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
366
367 last if $res =~ /[dD]/;
368
369 $pl->chargen_race_next;
370 Coro::Timer::sleep 0.05;
371 }
372
373 # create the playerdir, if necessary, as chargen_race_done did it before
374 # presumably because of unique maps
375 aio_mkdir playerdir $pl, 0770;
376 $pl->chargen_race_done;
377
378 while () {
379 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
380 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
381
382 if ($res =~ /^[fF]/) {
383 $pl->gender (1);
384 last;
385 } elsif ($res =~ /^[mM]/) {
386 $pl->gender (0);
387 last;
388 }
389 Coro::Timer::sleep 0.05;
390 }
391
392 $ob->reply (undef, "Welcome to Deliantra!");
393
394 # XXX: Workaround for delayed client ext protocol handshake
395 $pl->esrv_new_player;
396
397 delete $pl->{deny_save};
398
399 last;
400 }
401
402 if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) {
403 $ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR);
404 }
405 });
406 });
407
408 cf::register_command password => sub {
409 my ($pl, $arg) = @_;
410
411 my (@args) = split /\s+/, $arg;
412
413 my ($new_pw, $player);
414
415 if ($pl->flag (cf::FLAG_WIZ)) {
416 ($player, $new_pw) = @args;
417 } else {
418 $new_pw = $args[0];
419 }
420
421 if ($pl->flag (cf::FLAG_WIZ) && $player eq '') {
422 $pl->message (
423 "Usage: password <player> [<new password>]",
424 cf::NDI_UNIQUE | cf::NDI_REPLY);
425 return;
426 } elsif (!$pl->flag (cf::FLAG_WIZ) && $new_pw eq '') {
427 $pl->message (
428 "Usage: password <new password>",
429 cf::NDI_UNIQUE | cf::NDI_REPLY);
430 return;
431 }
432
433 if ($player ne '' && $pl->flag (cf::FLAG_WIZ)) {
434 unless ($new_pw ne '') {
435 $new_pw =
436 join '',
437 map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] }
438 1..9;
439 }
440
441 cf::async {
442 my $plc = cf::player::find $player;
443 if ($plc) {
444 $plc->password (encode_password $new_pw);
445 $pl->message (
446 "Ok, changed password of '$player' to '$new_pw'!",
447 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
448 } else {
449 $pl->message (
450 "Fail! Couldn't set password for '$player', "
451 . "he doesn't seem to exist!",
452 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
453 }
454 };
455 } else {
456 my $change = delete $pl->{password_change};
457
458 if ($change && (time - $change->[0]) < 60) {
459 $pl->message (
460 "Ok, changed your password!",
461 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
462 $pl->contr->password (encode_password $new_pw);
463
464 } else {
465 $pl->message (
466 "Ok, please confirm your new password by sending "
467 . "the command again within one minute!",
468 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
469 $pl->{password_change} = [time, $new_pw];
470 }
471 }
472 };
473
474 cf::register_command quit => sub {
475 my ($ob, $arg) = @_;
476
477 $ob->send_msg (undef,
478 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
479 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
480 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
481 };
482
483 cf::register_command quit_character => sub {
484 my ($ob, $arg) = @_;
485
486 my $pl = $ob->contr;
487
488 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
489 if ($_[0] !~ /^[yY]/) {
490 $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
491 } else {
492 $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
493 $pl->ns->flush;
494 cf::async {
495 ext::highscore::check $pl->ob;
496 $pl->quit_character;
497 };
498 }
499 });
500 };
501
502 cf::object->attach (
503 type => cf::SAVEBED,
504 on_apply => sub {
505 my ($bed, $ob) = @_;
506
507 return cf::override 0 unless $ob->type == cf::PLAYER;
508
509 my $pl = $ob->contr;
510
511 # update respawn position
512 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
513 cf::async { $pl->save };
514
515 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy;
516 ext::highscore::check $ob;
517
518 $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY);
519
520 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
521 if ($_[0] !~ /^[yY]/) {
522 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
523 $pl->deactivate;
524 $pl->ns->destroy;
525 } else {
526 cf::async { $pl->save };
527 }
528 });
529 },
530 );
531
532 cf::player->attach (
533 on_login => sub {
534 my ($pl) = @_;
535 my $name = $pl->ob->name;
536
537 $_->ob->message ("$name has entered the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
538 },
539 on_logout => sub {
540 my ($pl, $cleanly) = @_;
541 my $name = $pl->ob->name;
542
543 if ($cleanly) {
544 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
545 } else {
546 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
547 $pl->{unclean_save} = $cf::RUNTIME
548 unless safe_spot $pl;
549 }
550 },
551 );
552