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/cvs/deliantra/server/ext/login.ext
Revision: 1.113
Committed: Sat Aug 28 00:30:28 2010 UTC (13 years, 8 months ago) by root
Branch: MAIN
Changes since 1.112: +4 -0 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 #! perl # mandatory depends=highscore
2
3 # login handling
4
5 use Fcntl;
6 use Coro::AIO;
7
8 our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600;
9
10 # paranoia function to overwrite a string-in-place
11 sub nuke_str {
12 substr $_[0], 0, (length $_[0]), "x" x length $_[0]
13 }
14
15 sub query {
16 my ($ns, $flags, $text) = @_;
17
18 $ns->query ($flags, $text, Coro::rouse_cb);
19 Coro::rouse_wait
20 }
21
22 sub can_cleanup {
23 my ($pl, $mtime) = @_;
24
25 my $age = time - $mtime;
26 my $level = $pl->ob->level;
27
28 ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3
29 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9
30 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20
31 || $age > 700 * 86400 # 2 years for everybody else
32 }
33
34 sub check_playing {
35 my ($ns, $user) = @_;
36
37 return unless cf::player::find_active $user;
38
39 $ns->send_drawinfo (
40 "That player is already logged in on this server. "
41 . "If you want to create a new player, choose another name. "
42 . "If you have already a registered, make sure nobody "
43 . "else is using your account at this time. If you lost your connection "
44 . "then the server will likely timeout within a minute. If you still "
45 . "cannot log-in after a minute, you are still logged in. Make sure "
46 . "you do not have another client running. If you use windows, reboot, "
47 . "this will fix anything.",
48 cf::NDI_RED
49 );
50
51 1
52 }
53
54 sub safe_spot($) {
55 my ($pl) = @_;
56
57 my $ob = $pl->ob;
58
59 my $m = $ob->map
60 or return;
61 my $x = $ob->x;
62 my $y = $ob->y;
63
64 # never happens normally, but helps when shell users make mistakes
65 $m->in_memory == cf::MAP_ACTIVE
66 or return 1;
67
68 # return 0;#d#
69 # warn join ":", $m->at ($x, $y);#d#
70 # warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n";
71 # return 0;
72
73 scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y)
74 }
75
76 sub enter_map {
77 my ($pl) = @_;
78
79 my $ob = $pl->ob;
80
81 my ($map, $x, $y)
82 = $ob->{_link_pos}
83 ? @{delete $ob->{_link_pos}}
84 : ($pl->maplevel, $ob->x, $ob->y);
85
86 $ob->enter_link;
87
88 my $m = cf::map::find $map;
89 my $time = delete $pl->{unclean_save};
90
91 if ($time && $m) {
92 if ($time < $m->{instantiate_time}) {
93 # the map was reset in the meantime
94 my $age = $cf::RUNTIME - $time;
95
96 cf::info $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
97
98 if ($age >= $MAX_DISCONNECT_TIME) {
99 $ob->message (
100 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
101 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
102 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
103 . "H<You disconnected too long without having used a savebed.>",
104 cf::NDI_RED
105 );
106 # kill them.
107 # reminds me of the famous badness 10000 syndrome...
108 $ob->stats->hp (-10000); #] if they survive this they deserved to live
109 my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy;
110 } else {
111 ($map, $x, $y) = $pl->savebed;
112
113 $ob->message (
114 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
115 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
116 . "Better use a savebed next time, much worse things could have happened... "
117 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
118 cf::NDI_RED
119 );
120 }
121 } else {
122 $ob->message (
123 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
124 . "as lots of things could happen when you leave by other means, such as cave-ins, "
125 . "or monsters suddenly snapping your body. Better use a savebed next time. "
126 . "H<Always apply a bed of reality to disconnect from the server.>",
127 cf::NDI_RED
128 );
129 }
130 }
131
132 $ob->goto ($map, $x, $y);
133 }
134
135 sub encode_password($) {
136 # crypt $_[0],
137 # join '',
138 # ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64), (cf::rndm 64)]
139 "!" . unpack "H*", $_[0]
140 }
141
142 sub compare_password($$) {
143 my ($pass, $token) = @_;
144
145 if ($token =~ /\!(.*)/) {
146 return $pass eq pack "H*", $1;
147 } else {
148 return $token eq crypt $pass, $token;
149 }
150 }
151
152 # delete a player directory
153 sub nuke_playerdir {
154 my ($user) = @_;
155
156 my $lock = cf::lock_acquire "ext::login::nuke_playerdir";
157
158 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
159 aio_rename "$PLAYERDIR/$user", $temp;
160 IO::AIO::aio_rmtree $temp;
161 }
162
163 cf::client->attach (on_addme => sub {
164 my ($ns) = @_;
165
166 $ns->pl and return $ns->destroy;
167
168 $ns->async (sub {
169 $Coro::current->{desc} = "addme init";
170
171 my ($user, $pass);
172
173 $ns->send_packet ("addme_success");
174
175 for (;;) {
176 $ns->send_drawinfo (
177 "Please enter your username now. If you are a new user, "
178 . "make one up that describes your character best. "
179 . "Only letters and digits are allowed, though.",
180 cf::NDI_BLUE
181 );
182
183 # read username
184 while () {
185 $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:";
186
187 if ($cf::LOGIN_LOCK{$user}) {
188 $ns->send_drawinfo (
189 "That username is currently used in another login session. "
190 . "Chose another, or wait till the other session has ended.",
191 cf::NDI_RED
192 );
193 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z/) {
194 last;
195 } else {
196 $ns->send_drawinfo (
197 "Your username contains illegal characters "
198 . "(only a-z, A-Z and 0-9 are allowed), "
199 . "or is not between 3 and 20 characters in length.",
200 cf::NDI_RED
201 );
202 }
203 Coro::Timer::sleep 0.4;
204 }
205
206 check_playing $ns, $user and next;
207
208 $Coro::current->{desc} = "addme($user) pass";
209
210 $ns->send_drawinfo (
211 "Welcome $user, please enter your password now. "
212 . "New users should now choose a password. "
213 . "Anything your client lets you enter is fine.",
214 cf::NDI_BLUE
215 );
216
217 # read password
218 while () {
219 $pass = query $ns, cf::CS_QUERY_HIDEINPUT, "What is your password?\n:";
220 last if $pass =~ /.../;
221 $ns->send_drawinfo (
222 "Try to use at least three characters as your password please, "
223 . "that cannot be too much to ask for :)",
224 cf::NDI_RED
225 );
226 Coro::Timer::sleep 0.4;
227 }
228
229 # lock this username for the remainder of this login session
230 if ($cf::LOGIN_LOCK{$user}) {
231 $ns->send_drawinfo (
232 "That username is currently used in another login session. "
233 . "Chose another, or wait till the other session has ended.",
234 cf::NDI_RED
235 );
236 next;
237 }
238 local $cf::LOGIN_LOCK{$user} = 1;
239
240 check_playing $ns, $user and next;
241
242 $Coro::current->{desc} = "addme($user) check";
243
244 # try to read the user file and check the password
245 if (my $pl = cf::player::find $user) {
246 aio_stat $pl->path and next;
247 my $mtime = (stat _)[9];
248 my $token = $pl->password;
249
250 if ($cf::CFG{ext_login_nocheck} or compare_password $pass, $token) {
251 $pl->password (encode_password $pass); # make sure we store the new encoding #d#
252 nuke_str $pass;
253 # password matches, wonderful
254 my $pl = cf::player::find $user or next;
255 $pl->connect ($ns);
256 enter_map $pl;
257 last;
258 } elsif (can_cleanup $pl, $mtime) {
259 Coro::Timer::sleep 1;
260
261 $ns->send_drawinfo (
262 "Player exists, but password does not match. If this is your account, "
263 . "please try again. If not, you can now decide to take over this account "
264 . "because it has not been in-use for some time.",
265 cf::NDI_RED
266 );
267
268 #TODO: nuke_str
269 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/
270 or next;
271
272 # check if the file hasn't changed
273 aio_stat cf::player::path $user and next;
274 $mtime == (stat _)[9] or next;
275
276 $pl->quit_character;
277
278 # fall through to creation
279 } else {
280 nuke_str $pass;
281
282 Coro::Timer::sleep 1;
283
284 $ns->send_drawinfo (
285 "Wrong username or password. Please try again "
286 . "(check for Numlock and other semi-obvious error sources).",
287 cf::NDI_RED
288 );
289 next;
290 }
291 } else {
292 # unable to load the playerfile:
293 # check wether the player dir exists, which means the file is corrupted or
294 # something very similar.
295 if (!aio_stat cf::player::playerdir $user) {
296 $ns->send_drawinfo (
297 "Unable to retrieve this player. It might be a locked or broken account. "
298 . "If this is your account, ask a dungeon master for assistance. "
299 . "Otherwise choose a different login name.",
300 cf::NDI_RED
301 );
302 next;
303 }
304 }
305
306 # the rest of this function is character creation
307 $Coro::current->{desc} = "addme($user) chargen";
308
309 # just to make sure nothing is left over
310 # normally, nothing is there.
311 nuke_playerdir $user;
312
313 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
314
315 if ($pass2 ne $pass) {
316 nuke_str $pass;
317 nuke_str $pass2;
318 $ns->send_drawinfo (
319 "The passwords do not match, please try again.",
320 cf::NDI_RED
321 );
322 Coro::Timer::sleep 0.5;
323 next;
324 }
325
326 nuke_str $pass2;
327
328 my $pl = cf::player::new $user;
329 $pl->password (encode_password $pass);
330 nuke_str $pass;
331 $pl->connect ($ns);
332 my $ob = $pl->ob;
333
334 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
335
336 while () {
337 $ob->update_stats;
338 $pl->save_stats;
339
340 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
341 "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
342
343 if ($res =~ /^[Nn]/) {
344 last;
345 } elsif ($res > 0 && $res <= 7) {
346 my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
347
348 if ($swap > 0 && $swap <= 7) {
349 $ob->swap_stats ($res - 1, $swap - 1);
350 }
351 } else {
352 $ob->roll_stats;
353 }
354
355 Coro::Timer::sleep 0.05;
356 }
357
358 $ob->set_animation (2);
359 $ob->add_statbonus;
360
361 while () {
362 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
363 my $msg = $ob->msg;
364 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
365 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
366
367 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
368 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
369
370 last if $res =~ /[dD]/;
371
372 $pl->chargen_race_next;
373 Coro::Timer::sleep 0.05;
374 }
375
376 # create the playerdir, if necessary, as chargen_race_done did it before
377 # presumably because of unique maps
378 aio_mkdir playerdir $pl, 0770;
379 $pl->chargen_race_done;
380
381 while () {
382 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
383 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
384
385 if ($res =~ /^[fF]/) {
386 $pl->gender (1);
387 last;
388 } elsif ($res =~ /^[mM]/) {
389 $pl->gender (0);
390 last;
391 }
392 Coro::Timer::sleep 0.05;
393 }
394
395 $ob->reply (undef, "Welcome to Deliantra!");
396
397 # XXX: Workaround for delayed client ext protocol handshake
398 $pl->esrv_new_player;
399
400 delete $pl->{deny_save};
401
402 last;
403 }
404
405 if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) {
406 $ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR);
407 }
408 });
409 });
410
411 cf::register_command password => sub {
412 my ($pl, $arg) = @_;
413
414 unless ($pl->flag (cf::FLAG_WIZ)) {
415 $pl->message (
416 "The password can currently only changed by a DM.",
417 cf::NDI_UNIQUE | cf::NDI_REPLY);
418 return;
419 }
420
421 my (@args) = split /\s+/, $arg;
422 my ($player, $new_pw) = @args;
423
424 if ($pl->flag (cf::FLAG_WIZ) && $player eq '') {
425 $pl->message (
426 "Usage: password <player> [<new password>]",
427 cf::NDI_UNIQUE | cf::NDI_REPLY);
428 return;
429 }
430
431 if ($new_pw eq '') {
432 $new_pw =
433 join '',
434 map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] }
435 1..9;
436 }
437
438 cf::async {
439 my $plc = cf::player::find $player;
440 if ($plc) {
441 $plc->password (encode_password $new_pw);
442 $pl->message (
443 "Ok, changed password of '$player' to '$new_pw'!",
444 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
445 } else {
446 $pl->message (
447 "Fail! Couldn't set password for '$player', "
448 . "he doesn't seem to exist!",
449 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
450 }
451 };
452 };
453
454 cf::register_command quit => sub {
455 my ($ob, $arg) = @_;
456
457 $ob->send_msg (undef,
458 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
459 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
460 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
461 };
462
463 cf::register_command quit_character => sub {
464 my ($ob, $arg) = @_;
465
466 my $pl = $ob->contr;
467
468 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
469 if ($_[0] !~ /^[yY]/) {
470 $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
471 } else {
472 $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
473 cf::async {
474 $pl->quit_character;
475 };
476 }
477 });
478 };
479
480 cf::object->attach (
481 type => cf::SAVEBED,
482 on_apply => sub {
483 my ($bed, $ob) = @_;
484
485 return cf::override 0 unless $ob->type == cf::PLAYER;
486
487 my $pl = $ob->contr;
488
489 # update respawn position
490 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
491
492 cf::async {
493 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy;
494 ext::highscore::check $ob;
495
496 $pl->save;
497
498 $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY);
499
500 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
501 if ($_[0] !~ /^[yY]/) {
502 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
503 $pl->deactivate;
504 $pl->ns->destroy;
505 }
506 });
507 };
508 },
509 );
510
511 cf::player->attach (
512 on_login => sub {
513 my ($pl) = @_;
514 my $name = $pl->ob->name;
515
516 $_->ob->message ("$name has entered the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
517 },
518 on_logout => sub {
519 my ($pl, $cleanly) = @_;
520 my $name = $pl->ob->name;
521
522 if ($cleanly) {
523 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
524 } else {
525 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
526 $pl->{unclean_save} = $cf::RUNTIME
527 unless safe_spot $pl;
528 }
529 },
530 );
531