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/cvs/deliantra/server/ext/login.ext
Revision: 1.119
Committed: Thu Nov 15 05:54:02 2012 UTC (11 years, 6 months ago) by root
Branch: MAIN
Changes since 1.118: +111 -112 lines
Log Message:
tentative refactoring

File Contents

# Content
1 #! perl # mandatory depends=highscore
2
3 # login handling
4
5 use Fcntl;
6 use Coro::AIO;
7
8 CONF MAX_DISCONNECT_TIME = 3600;
9
10 sub query {
11 my ($ns, $flags, $text) = @_;
12
13 $ns->query ($flags, $text, Coro::rouse_cb);
14 Coro::rouse_wait
15 }
16
17 sub can_cleanup {
18 my ($pl, $mtime) = @_;
19
20 my $age = time - $mtime;
21 my $level = $pl->ob->level;
22
23 ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3
24 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9
25 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20
26 || $age > 700 * 86400 # 2 years for everybody else
27 }
28
29 sub check_playing {
30 my ($ns, $user) = @_;
31
32 return unless cf::player::find_active $user;
33
34 $ns->send_drawinfo (
35 "That player is already logged in on this server. "
36 . "If you want to create a new player, choose another name. "
37 . "If you have already a registered, make sure nobody "
38 . "else is using your account at this time. If you lost your connection "
39 . "then the server will likely timeout within a minute. If you still "
40 . "cannot log-in after a minute, you are still logged in. Make sure "
41 . "you do not have another client running. If you use windows, reboot, "
42 . "this will fix anything.",
43 cf::NDI_RED
44 );
45
46 1
47 }
48
49 sub safe_spot($) {
50 my ($pl) = @_;
51
52 my $ob = $pl->ob;
53
54 my $m = $ob->map
55 or return;
56 my $x = $ob->x;
57 my $y = $ob->y;
58
59 # never happens normally, but helps when shell users make mistakes
60 $m->linkable
61 or return 1;
62
63 # return 0;#d#
64 # warn join ":", $m->at ($x, $y);#d#
65 # warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n";
66 # return 0;
67
68 scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y)
69 }
70
71 sub enter_map {
72 my ($pl) = @_;
73
74 my $ob = $pl->ob;
75
76 my ($map, $x, $y)
77 = $ob->{_link_pos}
78 ? @{delete $ob->{_link_pos}}
79 : ($pl->maplevel, $ob->x, $ob->y);
80
81 $ob->enter_link;
82
83 my $m = cf::map::find $map;
84 my $time = delete $pl->{unclean_save};
85
86 if ($time && $m) {
87 if ($time < $m->{instantiate_time}) {
88 # the map was reset in the meantime
89 my $age = $cf::RUNTIME - $time;
90
91 cf::info $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
92
93 if ($age >= $MAX_DISCONNECT_TIME) {
94 $ob->message (
95 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
96 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
97 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
98 . "H<You disconnected too long without having used a savebed.>",
99 cf::NDI_RED
100 );
101 # kill them.
102 # reminds me of the famous badness 10000 syndrome...
103 $ob->stats->hp (-10000); #] if they survive this they deserved to live
104 my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy;
105 } else {
106 ($map, $x, $y) = $pl->savebed;
107
108 $ob->message (
109 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
110 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
111 . "Better use a savebed next time, much worse things could have happened... "
112 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
113 cf::NDI_RED
114 );
115 }
116 } else {
117 $ob->message (
118 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
119 . "as lots of things could happen when you leave by other means, such as cave-ins, "
120 . "or monsters suddenly snapping your body. Better use a savebed next time. "
121 . "H<Always apply a bed of reality to disconnect from the server.>",
122 cf::NDI_RED
123 );
124 }
125 }
126
127 $ob->goto ($map, $x, $y);
128 }
129
130 sub encode_password($) {
131 "!" . unpack "H*", $_[0]
132 }
133
134 sub compare_password($$) {
135 my ($pass, $token) = @_;
136
137 if ($token =~ /!!(.*)/) {
138 return +(substr $pass, 0, 8) eq pack "H*", $1;
139 } elsif ($token =~ /!(.*)/) {
140 return $pass eq pack "H*", $1;
141 } else {
142 return $token eq crypt $pass, $token;
143 }
144 }
145
146 # delete a player directory
147 sub nuke_playerdir {
148 my ($user) = @_;
149
150 my $lock = cf::lock_acquire "ext::login::nuke_playerdir";
151
152 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
153 aio_rename "$PLAYERDIR/$user", $temp;
154 IO::AIO::aio_rmtree $temp;
155 }
156
157 sub login_done {
158 my ($pl) = @_;
159
160 if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) {
161 $pl->ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR);
162 }
163 }
164
165 sub chargen {
166 my ($ns, $user, $pass) = @_;
167
168 # the rest of this function is character creation
169 $Coro::current->{desc} = "addme($user) chargen";
170
171 # just to make sure nothing is left over
172 # normally, nothing is there.
173 nuke_playerdir $user;
174
175 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
176
177 if ($pass2 ne $pass) {
178 $ns->send_drawinfo (
179 "The passwords do not match, please try again.",
180 cf::NDI_RED
181 );
182 Coro::Timer::sleep 0.5;
183 next;
184 }
185
186 my $pl = cf::player::new $user;
187 $pl->password (encode_password $pass);
188 $pl->connect ($ns);
189 my $ob = $pl->ob;
190
191 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
192
193 while () {
194 $ob->update_stats;
195 $pl->save_stats;
196
197 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
198 "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
199
200 if ($res =~ /^[Nn]/) {
201 last;
202 } elsif ($res > 0 && $res <= 7) {
203 my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
204
205 if ($swap > 0 && $swap <= 7) {
206 $ob->swap_stats ($res - 1, $swap - 1);
207 }
208 } else {
209 $ob->roll_stats;
210 }
211
212 Coro::Timer::sleep 0.05;
213 }
214
215 $ob->set_animation (2);
216 $ob->add_statbonus;
217
218 while () {
219 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
220 my $msg = $ob->msg;
221 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
222 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
223
224 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
225 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
226
227 last if $res =~ /[dD]/;
228
229 $pl->chargen_race_next;
230 Coro::Timer::sleep 0.05;
231 }
232
233 # create the playerdir, if necessary, as chargen_race_done did it before
234 # presumably because of unique maps
235 aio_mkdir playerdir $pl, 0770;
236 $pl->chargen_race_done;
237
238 while () {
239 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
240 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
241
242 if ($res =~ /^[fF]/) {
243 $pl->gender (1);
244 last;
245 } elsif ($res =~ /^[mM]/) {
246 $pl->gender (0);
247 last;
248 }
249 Coro::Timer::sleep 0.05;
250 }
251
252 $ob->reply (undef, "Welcome to Deliantra!");
253
254 # XXX: Workaround for delayed client ext protocol handshake
255 $pl->esrv_new_player;
256
257 delete $pl->{deny_save};
258 }
259
260 cf::client->attach (on_addme => sub {
261 my ($ns) = @_;
262
263 $ns->pl and return $ns->destroy;
264
265 $ns->async (sub {
266 $Coro::current->{desc} = "addme init";
267
268 my ($user, $pass);
269
270 $ns->send_packet ("addme_success");
271
272 for (;;) {
273 $ns->send_drawinfo (
274 "Please enter your username now. If you are a new user, "
275 . "make one up that describes your character best. "
276 . "Only letters and digits are allowed, though.",
277 cf::NDI_BLUE
278 );
279
280 # read username
281 while () {
282 $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:";
283
284 if ($cf::LOGIN_LOCK{$user}) {
285 $ns->send_drawinfo (
286 "That username is currently used in another login session. "
287 . "Chose another, or wait till the other session has ended.",
288 cf::NDI_RED
289 );
290 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z/) {
291 last;
292 } else {
293 $ns->send_drawinfo (
294 "Your username contains illegal characters "
295 . "(only a-z, A-Z and 0-9 are allowed), "
296 . "or is not between 3 and 20 characters in length.",
297 cf::NDI_RED
298 );
299 }
300 Coro::Timer::sleep 0.4;
301 }
302
303 check_playing $ns, $user and next;
304
305 $Coro::current->{desc} = "addme($user) pass";
306
307 $ns->send_drawinfo (
308 "Welcome $user, please enter your password now. "
309 . "New users should now choose a password. "
310 . "Anything your client lets you enter is fine.",
311 cf::NDI_BLUE
312 );
313
314 # read password
315 while () {
316 $pass = query $ns, cf::CS_QUERY_HIDEINPUT, "What is your password?\n:";
317 last if $pass =~ /.../;
318 $ns->send_drawinfo (
319 "Try to use at least three characters as your password please, "
320 . "that cannot be too much to ask for :)",
321 cf::NDI_RED
322 );
323 Coro::Timer::sleep 0.4;
324 }
325
326 # lock this username for the remainder of this login session
327 if ($cf::LOGIN_LOCK{$user}) {
328 $ns->send_drawinfo (
329 "That username is currently used in another login session. "
330 . "Chose another, or wait till the other session has ended.",
331 cf::NDI_RED
332 );
333 next;
334 }
335 local $cf::LOGIN_LOCK{$user} = 1;
336
337 check_playing $ns, $user and next;
338
339 $Coro::current->{desc} = "addme($user) check";
340
341 # try to read the user file and check the password
342 if (my $pl = cf::player::find $user) {
343 aio_stat $pl->path and next;
344 my $mtime = (stat _)[9];
345 my $token = $pl->password;
346
347 if ($cf::CFG{ext_login_nocheck} or compare_password $pass, $token) {
348 # player exists and passwords match - we can proceed
349
350 $pl->password (encode_password $pass); # make sure we store the new encoding #d#
351 # password matches, wonderful
352 my $pl = cf::player::find $user or next;
353 $pl->connect ($ns);
354 enter_map $pl;
355 login_done $pl;
356 return;
357 } elsif (can_cleanup $pl, $mtime) {
358 Coro::Timer::sleep 1;
359
360 $ns->send_drawinfo (
361 "Player exists, but password does not match. If this is your account, "
362 . "please try again. If not, you can now decide to take over this account "
363 . "because it has not been in-use for some time.",
364 cf::NDI_RED
365 );
366
367 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/
368 or next;
369
370 # check if the file hasn't changed
371 aio_stat cf::player::path $user and next;
372 $mtime == (stat _)[9] or next;
373
374 $pl->quit_character;
375
376 # fall through to creation
377 } else {
378 Coro::Timer::sleep 1;
379
380 $ns->send_drawinfo (
381 "Wrong username or password. Please try again "
382 . "(check for Numlock and other semi-obvious error sources).",
383 cf::NDI_RED
384 );
385 next;
386 }
387 } else {
388 # unable to load the playerfile:
389 # check whether the player dir exists, which means the file is corrupted or
390 # something very similar.
391 if (!aio_stat cf::player::playerdir $user) {
392 $ns->send_drawinfo (
393 "Unable to retrieve this player. It might be a locked or broken account. "
394 . "If this is your account, ask a dungeon master for assistance. "
395 . "Otherwise choose a different login name.",
396 cf::NDI_RED
397 );
398 next;
399 }
400 }
401
402 last;
403 }
404
405 # lock again, too layz to make this nicer
406 local $cf::LOGIN_LOCK{$user} = 1;
407 chargen $ns, $user, $pass;
408 login_done $ns->pl;
409 });
410 });
411
412 cf::register_command password => sub {
413 my ($pl, $arg) = @_;
414
415 unless ($pl->flag (cf::FLAG_WIZ)) {
416 $pl->message (
417 "The password can currently only changed by a DM.",
418 cf::NDI_UNIQUE | cf::NDI_REPLY);
419 return;
420 }
421
422 my (@args) = split /\s+/, $arg;
423 my ($player, $new_pw) = @args;
424
425 if ($pl->flag (cf::FLAG_WIZ) && $player eq '') {
426 $pl->message (
427 "Usage: password <player> [<new password>]",
428 cf::NDI_UNIQUE | cf::NDI_REPLY);
429 return;
430 }
431
432 if ($new_pw eq '') {
433 $new_pw =
434 join '',
435 map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] }
436 1..9;
437 }
438
439 cf::async {
440 my $plc = cf::player::find $player;
441 if ($plc) {
442 $plc->password (encode_password $new_pw);
443 $pl->message (
444 "Ok, changed password of '$player' to '$new_pw'!",
445 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
446 } else {
447 $pl->message (
448 "Fail! Couldn't set password for '$player', "
449 . "he doesn't seem to exist!",
450 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
451 }
452 };
453 };
454
455 cf::register_command quit => sub {
456 my ($ob, $arg) = @_;
457
458 $ob->send_msg (undef,
459 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
460 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
461 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
462 };
463
464 cf::register_command quit_character => sub {
465 my ($ob, $arg) = @_;
466
467 my $pl = $ob->contr;
468
469 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
470 if ($_[0] !~ /^[yY]/) {
471 $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
472 } else {
473 $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
474 cf::async {
475 $pl->quit_character;
476 };
477 }
478 });
479 };
480
481 cf::object->attach (
482 type => cf::SAVEBED,
483 on_apply => sub {
484 my ($bed, $ob) = @_;
485
486 return cf::override 0 unless $ob->type == cf::PLAYER;
487
488 my $pl = $ob->contr;
489
490 # update respawn position
491 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
492
493 cf::async {
494 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy;
495 ext::highscore::check $ob;
496
497 $pl->save;
498
499 $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY);
500
501 my $ns = $pl->ns
502 or return;
503
504 $ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
505 if ($_[0] !~ /^[yY]/) {
506 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
507 $pl->deactivate;
508 $pl->ns->destroy;
509 }
510 });
511 };
512 },
513 );
514
515 cf::player->attach (
516 on_login => sub {
517 my ($pl) = @_;
518 my $name = $pl->ob->name;
519
520 $_->ob->message ("$name has entered the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
521 },
522 on_logout => sub {
523 my ($pl, $cleanly) = @_;
524 my $name = $pl->ob->name;
525
526 if ($cleanly) {
527 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
528 } else {
529 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
530 $pl->{unclean_save} = $cf::RUNTIME
531 unless safe_spot $pl;
532 }
533 },
534 );
535