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/cvs/deliantra/server/ext/login.ext
Revision: 1.122
Committed: Thu Nov 15 07:08:15 2012 UTC (11 years, 6 months ago) by root
Branch: MAIN
Changes since 1.121: +0 -2 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 #! perl # mandatory depends=highscore
2
3 # login handling
4
5 use Fcntl;
6 use Coro::AIO;
7 use Deliantra::Util ();
8
9 CONF MAX_DISCONNECT_TIME = 3600;
10
11 sub query {
12 my ($ns, $flags, $text) = @_;
13
14 $ns->query ($flags, $text, Coro::rouse_cb);
15 Coro::rouse_wait
16 }
17
18 sub can_cleanup {
19 my ($pl, $mtime) = @_;
20
21 my $age = time - $mtime;
22 my $level = $pl->ob->level;
23
24 ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3
25 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9
26 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20
27 || $age > 700 * 86400 # 2 years for everybody else
28 }
29
30 sub check_playing {
31 my ($ns, $user) = @_;
32
33 return unless cf::player::find_active $user;
34
35 $ns->send_drawinfo (
36 "That player is already logged in on this server. "
37 . "If you want to create a new player, choose another name. "
38 . "If you have already a registered, make sure nobody "
39 . "else is using your account at this time. If you lost your connection "
40 . "then the server will likely timeout within a minute. If you still "
41 . "cannot log-in after a minute, you are still logged in. Make sure "
42 . "you do not have another client running. If you use windows, reboot, "
43 . "this will fix anything.",
44 cf::NDI_RED
45 );
46
47 1
48 }
49
50 sub safe_spot($) {
51 my ($pl) = @_;
52
53 my $ob = $pl->ob;
54
55 my $m = $ob->map
56 or return;
57 my $x = $ob->x;
58 my $y = $ob->y;
59
60 # never happens normally, but helps when shell users make mistakes
61 $m->linkable
62 or return 1;
63
64 scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y)
65 }
66
67 sub enter_map {
68 my ($pl) = @_;
69
70 my $ob = $pl->ob;
71
72 my ($map, $x, $y)
73 = $ob->{_link_pos}
74 ? @{delete $ob->{_link_pos}}
75 : ($pl->maplevel, $ob->x, $ob->y);
76
77 $ob->enter_link;
78
79 my $m = cf::map::find $map;
80 my $time = delete $pl->{unclean_save};
81
82 if ($time && $m) {
83 if ($time < $m->{instantiate_time}) {
84 # the map was reset in the meantime
85 my $age = $cf::RUNTIME - $time;
86
87 cf::info $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
88
89 if ($age >= $MAX_DISCONNECT_TIME) {
90 $ob->message (
91 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
92 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
93 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
94 . "H<You disconnected too long without having used a savebed.>",
95 cf::NDI_RED
96 );
97 # kill them.
98 # reminds me of the famous badness 10000 syndrome...
99 $ob->stats->hp (-10000); #] if they survive this they deserved to live
100 my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy;
101 } else {
102 ($map, $x, $y) = $pl->savebed;
103
104 $ob->message (
105 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
106 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
107 . "Better use a savebed next time, much worse things could have happened... "
108 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
109 cf::NDI_RED
110 );
111 }
112 } else {
113 $ob->message (
114 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
115 . "as lots of things could happen when you leave by other means, such as cave-ins, "
116 . "or monsters suddenly snapping your body. Better use a savebed next time. "
117 . "H<Always apply a bed of reality to disconnect from the server.>",
118 cf::NDI_RED
119 );
120 }
121 }
122
123 $ob->goto ($map, $x, $y);
124 }
125
126 sub encode_password($) {
127 "!" . unpack "H*", $_[0]
128 }
129
130 sub compare_password($$) {
131 my ($pass, $token) = @_;
132
133 if ($token =~ /!!(.*)/) {
134 return +(substr $pass, 0, 8) eq pack "H*", $1;
135 } elsif ($token =~ /!(.*)/) {
136 return $pass eq pack "H*", $1;
137 } else {
138 return $token eq crypt $pass, $token;
139 }
140 }
141
142 # delete a player directory
143 sub nuke_playerdir {
144 my ($user) = @_;
145
146 my $lock = cf::lock_acquire "ext::login::nuke_playerdir";
147
148 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
149 aio_rename "$PLAYERDIR/$user", $temp;
150 IO::AIO::aio_rmtree $temp;
151 }
152
153 sub login_done {
154 my ($pl) = @_;
155
156 if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) {
157 $pl->ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR);
158 }
159 }
160
161 sub chargen {
162 my ($ns, $user, $pass) = @_;
163
164 # the rest of this function is character creation
165 $Coro::current->{desc} = "addme($user) chargen";
166
167 # just to make sure nothing is left over
168 # normally, nothing is there.
169 nuke_playerdir $user;
170
171 my $pl = cf::player::new $user;
172 $pl->password (encode_password $pass);
173 $pl->connect ($ns);
174 my $ob = $pl->ob;
175
176 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
177
178 while () {
179 $ob->update_stats;
180 $pl->save_stats;
181
182 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
183 "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
184
185 if ($res =~ /^[Nn]/) {
186 last;
187 } elsif ($res > 0 && $res <= 7) {
188 my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
189
190 if ($swap > 0 && $swap <= 7) {
191 $ob->swap_stats ($res - 1, $swap - 1);
192 }
193 } else {
194 $ob->roll_stats;
195 }
196
197 Coro::Timer::sleep 0.05;
198 }
199
200 $ob->set_animation (2);
201 $ob->add_statbonus;
202
203 while () {
204 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
205 my $msg = $ob->msg;
206 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
207 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
208
209 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
210 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
211
212 last if $res =~ /[dD]/;
213
214 $pl->chargen_race_next;
215 Coro::Timer::sleep 0.05;
216 }
217
218 # create the playerdir, if necessary, as chargen_race_done did it before
219 # presumably because of unique maps
220 aio_mkdir playerdir $pl, 0770;
221 $pl->chargen_race_done;
222
223 while () {
224 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
225 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
226
227 if ($res =~ /^[fF]/) {
228 $pl->gender (1);
229 last;
230 } elsif ($res =~ /^[mM]/) {
231 $pl->gender (0);
232 last;
233 }
234 Coro::Timer::sleep 0.05;
235 }
236
237 $ob->reply (undef, "Welcome to Deliantra!");
238
239 # XXX: Workaround for delayed client ext protocol handshake
240 $pl->esrv_new_player;
241
242 delete $pl->{deny_save};
243 }
244
245 cf::client->attach (on_addme => sub {
246 my ($ns) = @_;
247
248 $ns->pl and return $ns->destroy;
249
250 $ns->async (sub {
251 $Coro::current->{desc} = "addme init";
252
253 my ($user, $pass);
254
255 $ns->send_packet ("addme_success");
256
257 for (;;) {
258 $ns->send_drawinfo (
259 "Please enter your username now. If you are a new user, "
260 . "make one up that describes your character best. "
261 . "Only letters and digits are allowed, though.",
262 cf::NDI_BLUE
263 );
264
265 # read username
266 while () {
267 $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:";
268
269 if ($cf::LOGIN_LOCK{$user}) {
270 $ns->send_drawinfo (
271 "That username is currently used in another login session. "
272 . "Chose another, or wait till the other session has ended.",
273 cf::NDI_RED
274 );
275 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z/) {
276 last;
277 } else {
278 $ns->send_drawinfo (
279 "Your username contains illegal characters "
280 . "(only a-z, A-Z and 0-9 are allowed), "
281 . "or is not between 3 and 20 characters in length.",
282 cf::NDI_RED
283 );
284 }
285 Coro::Timer::sleep 0.4;
286 }
287
288 check_playing $ns, $user and next;
289
290 $Coro::current->{desc} = "addme($user) pass";
291
292 $ns->send_drawinfo (
293 "Welcome $user, please enter your password now. "
294 . "New users should now choose a password. "
295 . "Anything your client lets you enter is fine.",
296 cf::NDI_BLUE
297 );
298
299 # read password
300 while () {
301 $pass = query $ns, cf::CS_QUERY_HIDEINPUT, "What is your password?\n:";
302 last if $pass =~ /.../;
303 $ns->send_drawinfo (
304 "Try to use at least three characters as your password please, "
305 . "that cannot be too much to ask for :)",
306 cf::NDI_RED
307 );
308 Coro::Timer::sleep 0.4;
309 }
310
311 # lock this username for the remainder of this login session
312 if ($cf::LOGIN_LOCK{$user}) {
313 $ns->send_drawinfo (
314 "That username is currently used in another login session. "
315 . "Chose another, or wait till the other session has ended.",
316 cf::NDI_RED
317 );
318 next;
319 }
320 local $cf::LOGIN_LOCK{$user} = 1;
321
322 check_playing $ns, $user and next;
323
324 $Coro::current->{desc} = "addme($user) check";
325
326 # try to read the user file and check the password
327 if (my $pl = cf::player::find $user) {
328 aio_stat $pl->path and next;
329 my $mtime = (stat _)[9];
330 my $token = $pl->password;
331
332 if ($cf::CFG{ext_login_nocheck} or compare_password $pass, $token) {
333 # player exists and passwords match - we can proceed
334
335 # password matches, wonderful
336 my $pl = cf::player::find $user or next;
337 $pl->connect ($ns);
338 enter_map $pl;
339 login_done $pl;
340 return;
341 } elsif (can_cleanup $pl, $mtime) {
342 Coro::Timer::sleep 1;
343
344 $ns->send_drawinfo (
345 "Player exists, but password does not match. If this is your account, "
346 . "please try again. If not, you can now decide to take over this account "
347 . "because it has not been in-use for some time.",
348 cf::NDI_RED
349 );
350
351 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/
352 or next;
353
354 # check if the file hasn't changed
355 aio_stat cf::player::path $user and next;
356 $mtime == (stat _)[9] or next;
357
358 $pl->quit_character;
359
360 # fall through to creation
361 } else {
362 Coro::Timer::sleep 1;
363
364 $ns->send_drawinfo (
365 "Wrong username or password. Please try again "
366 . "(check for Numlock and other semi-obvious error sources).",
367 cf::NDI_RED
368 );
369 next;
370 }
371 } else {
372 # unable to load the playerfile:
373 # check whether the player dir exists, which means the file is corrupted or
374 # something very similar.
375 if (!aio_stat cf::player::playerdir $user) {
376 $ns->send_drawinfo (
377 "Unable to retrieve this player. It might be a locked or broken account. "
378 . "If this is your account, ask a dungeon master for assistance. "
379 . "Otherwise choose a different login name.",
380 cf::NDI_RED
381 );
382 next;
383 }
384 }
385
386 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
387
388 if ($pass2 ne $pass) {
389 $ns->send_drawinfo (
390 "The passwords do not match, please try again.",
391 cf::NDI_RED
392 );
393 Coro::Timer::sleep 0.5;
394 next;
395 }
396
397 last;
398 }
399
400 # lock again, too layz to make this nicer
401 local $cf::LOGIN_LOCK{$user} = 1;
402
403 chargen $ns, $user, $pass;
404 login_done $ns->pl;
405 });
406 });
407
408 cf::client->attach (
409 on_version => sub {
410 my ($ns, $arg) = @_;
411
412 $ns->ext_msg (nonces => map { join "", map { chr rand 256 } 0..63 } 1..2);
413 },
414 );
415
416 #cf::register_async_exticmd create_login => sub {
417 # my ($ns, $reply, $user, $pass) = @_;
418 #
419 # $ns->pl and return $ns->destroy;
420 #};
421
422 cf::register_async_exticmd login => sub {
423 my ($ns, $reply, $user, $hash) = @_;
424
425 $ns->pl and return $ns->destroy;
426 };
427
428 cf::register_command password => sub {
429 my ($pl, $arg) = @_;
430
431 unless ($pl->flag (cf::FLAG_WIZ)) {
432 $pl->message (
433 "The password can currently only changed by a DM.",
434 cf::NDI_UNIQUE | cf::NDI_REPLY);
435 return;
436 }
437
438 my (@args) = split /\s+/, $arg;
439 my ($player, $new_pw) = @args;
440
441 if ($pl->flag (cf::FLAG_WIZ) && $player eq '') {
442 $pl->message (
443 "Usage: password <player> [<new password>]",
444 cf::NDI_UNIQUE | cf::NDI_REPLY);
445 return;
446 }
447
448 if ($new_pw eq '') {
449 $new_pw =
450 join '',
451 map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] }
452 1..9;
453 }
454
455 cf::async {
456 my $plc = cf::player::find $player;
457 if ($plc) {
458 $plc->password (encode_password $new_pw);
459 $pl->message (
460 "Ok, changed password of '$player' to '$new_pw'!",
461 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
462 } else {
463 $pl->message (
464 "Fail! Couldn't set password for '$player', "
465 . "he doesn't seem to exist!",
466 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
467 }
468 };
469 };
470
471 cf::register_command quit => sub {
472 my ($ob, $arg) = @_;
473
474 $ob->send_msg (undef,
475 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
476 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
477 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
478 };
479
480 cf::register_command quit_character => sub {
481 my ($ob, $arg) = @_;
482
483 my $pl = $ob->contr;
484
485 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
486 if ($_[0] !~ /^[yY]/) {
487 $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
488 } else {
489 $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
490 cf::async {
491 $pl->quit_character;
492 };
493 }
494 });
495 };
496
497 cf::object->attach (
498 type => cf::SAVEBED,
499 on_apply => sub {
500 my ($bed, $ob) = @_;
501
502 return cf::override 0 unless $ob->type == cf::PLAYER;
503
504 my $pl = $ob->contr;
505
506 # update respawn position
507 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
508
509 cf::async {
510 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy;
511 ext::highscore::check $ob;
512
513 $pl->save;
514
515 $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY);
516
517 my $ns = $pl->ns
518 or return;
519
520 $ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
521 if ($_[0] !~ /^[yY]/) {
522 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
523 $pl->deactivate;
524 $pl->ns->destroy;
525 }
526 });
527 };
528 },
529 );
530
531 cf::player->attach (
532 on_login => sub {
533 my ($pl) = @_;
534 my $name = $pl->ob->name;
535
536 $_->ob->message ("$name has entered the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
537 },
538 on_logout => sub {
539 my ($pl, $cleanly) = @_;
540 my $name = $pl->ob->name;
541
542 if ($cleanly) {
543 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
544 } else {
545 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
546 $pl->{unclean_save} = $cf::RUNTIME
547 unless safe_spot $pl;
548 }
549 },
550 );
551