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/cvs/deliantra/server/ext/login.ext
Revision: 1.128
Committed: Sat Nov 17 12:02:43 2012 UTC (11 years, 6 months ago) by root
Branch: MAIN
Changes since 1.127: +2 -0 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 #! perl # mandatory depends=highscore
2
3 # login handling
4
5 use Fcntl;
6 use Coro::AIO;
7 use Deliantra::Util ();
8
9 CONF MAX_DISCONNECT_TIME = 3600;
10
11 our $VALID_LOGIN = qr<^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z>;
12
13 sub query {
14 my ($ns, $flags, $text) = @_;
15
16 $ns->query ($flags, $text, Coro::rouse_cb);
17 Coro::rouse_wait
18 }
19
20 sub can_cleanup {
21 my ($pl, $mtime) = @_;
22
23 my $age = time - $mtime;
24 my $level = $pl->ob->level;
25
26 ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3
27 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9
28 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20
29 || $age > 700 * 86400 # 2 years for everybody else
30 }
31
32 sub check_playing {
33 my ($ns, $user) = @_;
34
35 return unless cf::player::find_active $user;
36
37 $ns->send_drawinfo (
38 "That player is already logged in on this server. "
39 . "If you want to create a new player, choose another name. "
40 . "If you have already a registered, make sure nobody "
41 . "else is using your account at this time. If you lost your connection "
42 . "then the server will likely timeout within a minute. If you still "
43 . "cannot log-in after a minute, you are still logged in. Make sure "
44 . "you do not have another client running. If you use windows, reboot, "
45 . "this will fix anything.",
46 cf::NDI_RED
47 );
48
49 1
50 }
51
52 sub safe_spot($) {
53 my ($pl) = @_;
54
55 my $ob = $pl->ob;
56
57 my $m = $ob->map
58 or return;
59 my $x = $ob->x;
60 my $y = $ob->y;
61
62 # never happens normally, but helps when shell users make mistakes
63 $m->linkable
64 or return 1;
65
66 scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y)
67 }
68
69 sub enter_map {
70 my ($pl) = @_;
71
72 my $ob = $pl->ob;
73
74 my ($map, $x, $y)
75 = $ob->{_link_pos}
76 ? @{delete $ob->{_link_pos}}
77 : ($pl->maplevel, $ob->x, $ob->y);
78
79 $ob->enter_link;
80
81 my $m = cf::map::find $map;
82 my $time = delete $pl->{unclean_save};
83
84 if ($time && $m) {
85 if ($time < $m->{instantiate_time}) {
86 # the map was reset in the meantime
87 my $age = $cf::RUNTIME - $time;
88
89 cf::info $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
90
91 if ($age >= $MAX_DISCONNECT_TIME) {
92 $ob->message (
93 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
94 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
95 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
96 . "H<You disconnected too long without having used a savebed.>",
97 cf::NDI_RED
98 );
99 # kill them.
100 # reminds me of the famous badness 10000 syndrome...
101 $ob->stats->hp (-10000); #] if they survive this they deserved to live
102 my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy;
103 } else {
104 ($map, $x, $y) = $pl->savebed;
105
106 $ob->message (
107 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
108 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
109 . "Better use a savebed next time, much worse things could have happened... "
110 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
111 cf::NDI_RED
112 );
113 }
114 } else {
115 $ob->message (
116 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
117 . "as lots of things could happen when you leave by other means, such as cave-ins, "
118 . "or monsters suddenly snapping your body. Better use a savebed next time. "
119 . "H<Always apply a bed of reality to disconnect from the server.>",
120 cf::NDI_RED
121 );
122 }
123 }
124
125 $ob->goto ($map, $x, $y);
126 }
127
128 sub encode_password($) {
129 unpack "H*", Deliantra::Util::hash_pw $_[0]
130 }
131
132 sub compare_password($$) {
133 my ($pass, $token) = @_;
134
135 if ($token =~ /!!(.*)/) {
136 return +(substr $pass, 0, 8) eq pack "H*", $1;
137 } elsif ($token =~ /!(.*)/) {
138 return $pass eq pack "H*", $1;
139 } else {
140 return $token eq crypt $pass, $token;
141 }
142 }
143
144 # delete a player directory
145 sub nuke_playerdir {
146 my ($user) = @_;
147
148 my $lock = cf::lock_acquire "ext::login::nuke_playerdir";
149
150 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
151 aio_rename "$PLAYERDIR/$user", $temp;
152 IO::AIO::aio_rmtree $temp;
153 }
154
155 sub login {
156 my ($pl) = @_;
157
158 # handle character creation, if neccessary
159 # the rest of this function is character creation
160
161 my $ns = $pl->ns;
162 my $ob = $pl->ob;
163
164 $Coro::current->{desc} = "addme(" . $ob->name . ") login";
165
166 if ($pl->{chargen} eq "init") {
167 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
168
169 # create the playerdir, if necessary, as chargen_race_done did it before
170 # presumably because of unique maps
171 aio_mkdir playerdir $pl, 0770;
172 delete $pl->{deny_save}; # set by new
173 $pl->save;
174
175 $pl->{chargen} = "stats";
176 }
177
178 if ($pl->{chargen} eq "stats") {
179 while () {
180 $ob->update_stats;
181 $pl->save_stats;
182
183 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
184 "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
185
186 if ($res =~ /^[Nn]/) {
187 last;
188 } elsif ($res > 0 && $res <= 7) {
189 my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
190
191 if ($swap > 0 && $swap <= 7) {
192 $ob->swap_stats ($res - 1, $swap - 1);
193 }
194 } else {
195 $ob->roll_stats;
196 }
197
198 Coro::Timer::sleep 0.05;
199 }
200
201 $ob->set_animation (2);
202 $ob->add_statbonus;
203
204 $pl->{chargen} = "race";
205 }
206
207 if ($pl->{chargen} eq "race") {
208 while () {
209 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
210 my $msg = $ob->msg;
211 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
212 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
213
214 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
215 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
216
217 last if $res =~ /[dD]/;
218
219 $pl->chargen_race_next;
220 Coro::Timer::sleep 0.05;
221 }
222
223 $pl->chargen_race_done;
224 $pl->{chargen} = "gender";
225 }
226
227 if ($pl->{chargen} eq "race") {
228 while () {
229 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
230 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
231
232 if ($res =~ /^[fF]/) {
233 $pl->gender (1);
234 last;
235 } elsif ($res =~ /^[mM]/) {
236 $pl->gender (0);
237 last;
238 }
239 Coro::Timer::sleep 0.05;
240 }
241 $pl->{chargen} = "done";
242 }
243
244 $ns->state (cf::ST_PLAYING);
245
246 if ($pl->{chargen} eq "done") {
247 # XXX: Workaround for delayed client ext protocol handshake
248 $pl->esrv_new_player;
249
250 $pl->{chargen} = "done";
251 }
252
253 $ob->reply (undef, "Welcome to Deliantra!");
254
255 if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) {
256 $pl->ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR);
257 }
258 }
259
260 sub chargen {
261 my ($ns, $user, $hash) = @_;
262
263 # lock again, too lazy to make this nicer
264 local $cf::LOGIN_LOCK{$user} = 1;
265
266 # just to make sure nothing is left over
267 # normally, nothing is there.
268 nuke_playerdir $user;
269
270 my $pl = cf::player::new $user;
271 $pl->password (unpack "H*", $hash);
272 $pl->connect ($ns);
273
274 $pl->{chargen} = "init";
275
276 login $pl;
277 }
278
279 cf::client->attach (on_addme => sub {
280 my ($ns) = @_;
281
282 $ns->{addme}++ and return $ns->destroy;
283
284 $ns->async (sub {
285 $Coro::current->{desc} = "addme init";
286
287 my ($user, $pass);
288
289 $ns->send_packet ("addme_success");
290
291 for (;;) {
292 $ns->send_drawinfo (
293 "Please enter your username now. If you are a new user, "
294 . "make one up that describes your character best. "
295 . "Only letters and digits are allowed, though.",
296 cf::NDI_BLUE
297 );
298
299 # read username
300 while () {
301 $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:";
302
303 if ($cf::LOGIN_LOCK{$user}) {
304 $ns->send_drawinfo (
305 "That username is currently used in another login session. "
306 . "Chose another, or wait till the other session has ended.",
307 cf::NDI_RED
308 );
309 } elsif ($user =~ $VALID_LOGIN) {
310 last;
311 } else {
312 $ns->send_drawinfo (
313 "Your username contains illegal characters "
314 . "(only a-z, A-Z and 0-9 are allowed), "
315 . "or is not between 3 and 20 characters in length.",
316 cf::NDI_RED
317 );
318 }
319 Coro::Timer::sleep 0.4;
320 }
321
322 check_playing $ns, $user and next;
323
324 $Coro::current->{desc} = "addme($user) pass";
325
326 $ns->send_drawinfo (
327 "Welcome $user, please enter your password now. "
328 . "New users should now choose a password. "
329 . "Anything your client lets you enter is fine.",
330 cf::NDI_BLUE
331 );
332
333 # read password
334 while () {
335 $pass = query $ns, cf::CS_QUERY_HIDEINPUT, "What is your password?\n:";
336 last if $pass =~ /.../;
337 $ns->send_drawinfo (
338 "Try to use at least three characters as your password please, "
339 . "that cannot be too much to ask for :)",
340 cf::NDI_RED
341 );
342 Coro::Timer::sleep 0.4;
343 }
344
345 # lock this username for the remainder of this login session
346 if ($cf::LOGIN_LOCK{$user}) {
347 $ns->send_drawinfo (
348 "That username is currently used in another login session. "
349 . "Chose another, or wait till the other session has ended.",
350 cf::NDI_RED
351 );
352 next;
353 }
354 local $cf::LOGIN_LOCK{$user} = 1;
355
356 check_playing $ns, $user and next;
357
358 $Coro::current->{desc} = "addme($user) check";
359
360 # try to read the user file and check the password
361 if (my $pl = cf::player::find $user) {
362 aio_stat $pl->path and next;
363 my $mtime = (stat _)[9];
364 my $token = $pl->password;
365
366 if ($cf::CFG{ext_login_nocheck} or compare_password $pass, $token) {
367 # player exists and passwords match - we can proceed
368
369 # password matches, wonderful
370 my $pl = cf::player::find $user or next;
371 $pl->connect ($ns);
372 enter_map $pl;
373 login $pl;
374 return;
375 } elsif (can_cleanup $pl, $mtime) {
376 Coro::Timer::sleep 1;
377
378 $ns->send_drawinfo (
379 "Player exists, but password does not match. If this is your account, "
380 . "please try again. If not, you can now decide to take over this account "
381 . "because it has not been in-use for some time.",
382 cf::NDI_RED
383 );
384
385 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/
386 or next;
387
388 # check if the file hasn't changed
389 aio_stat cf::player::path $user and next;
390 $mtime == (stat _)[9] or next;
391
392 $pl->quit_character;
393
394 # fall through to creation
395 } else {
396 Coro::Timer::sleep 1;
397
398 $ns->send_drawinfo (
399 "Wrong username or password. Please try again "
400 . "(check for Numlock and other semi-obvious error sources).",
401 cf::NDI_RED
402 );
403 next;
404 }
405 } else {
406 # unable to load the playerfile:
407 # check whether the player dir exists, which means the file is corrupted or
408 # something very similar.
409 if (!aio_stat cf::player::playerdir $user) {
410 $ns->send_drawinfo (
411 "Unable to retrieve this player. It might be a locked or broken account. "
412 . "If this is your account, ask a dungeon master for assistance. "
413 . "Otherwise choose a different login name.",
414 cf::NDI_RED
415 );
416 next;
417 }
418 }
419
420 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
421
422 if ($pass2 ne $pass) {
423 $ns->send_drawinfo (
424 "The passwords do not match, please try again.",
425 cf::NDI_RED
426 );
427 Coro::Timer::sleep 0.5;
428 next;
429 }
430
431 last;
432 }
433
434 chargen $ns, $user, Deliantra::Util::hash_pw $pass;
435 });
436 });
437
438 cf::client->attach (
439 on_version => sub {
440 my ($ns, $arg) = @_;
441
442 # perl probably uses lrand48, which is not secure at all
443 # maybe require linux and use /dev/urandom.
444 $ns->{nonces} = [map { join "", map { chr rand 256 } 0..63 } 1..2];
445 $ns->ext_msg (nonces => @{ $ns->{nonces} });
446 },
447 );
448
449 cf::register_async_exticmd create_login => sub {
450 my ($ns, $reply, $user, $pass) = @_;
451
452 $ns->{addme}++ and return $ns->destroy;
453
454 $ns->async (sub {
455 my $fail = sub {
456 $reply->(0, $_[0]);
457 $ns->flush; # does not ensure that the data reaches the client - TODO
458 # need to do this in another thread, as this one gets canceled
459 Coro::async_pool {
460 Coro::AnyEvent::sleep 0.1; # TODO, see above, extra hack
461 $ns->destroy if $ns->valid;
462 };
463 Coro::schedule; # do the destroy, should not return
464 };
465
466 $user =~ $VALID_LOGIN
467 or return $fail (
468 "Your username contains illegal characters (only a-z, A-Z and 0-9 are allowed), "
469 . "or is not between 3 and 20 characters in length."
470 );
471
472 cf::player::find $user
473 and return $fail->("User '$user' already exists - choose another login name.");
474
475 $reply->(1, "Account Created");
476
477 chargen $ns, $user, $pass;
478 });
479 };
480
481 cf::register_async_exticmd login => sub {
482 my ($ns, $reply, $user, $hash) = @_;
483
484 $ns->{addme}++ and return $ns->destroy;
485
486 $ns->async (sub {
487 local $cf::LOGIN_LOCK{$user} = 1;
488
489 $Coro::current->{desc} = "login($user) check";
490
491 my $fail = sub {
492 $reply->(0, $_[0]);
493 $ns->flush; # does not ensure that the data reaches the client - TODO
494 # need to do this in another thread, as this one gets canceled
495 Coro::async_pool {
496 Coro::AnyEvent::sleep 0.1; # TODO, see above, extra hack
497 $ns->destroy if $ns->valid;
498 };
499 Coro::schedule; # do the destroy, should not return
500 };
501
502 # try to read the user file and check the password
503 my $pl = cf::player::find $user
504 or return $fail->("User '$user' does not exist - wrong spelling?");
505
506 aio_stat $pl->path
507 and return $ns->destroy;
508
509 my $mtime = (stat _)[9];
510 my $token = $pl->password;
511
512 $token = $token =~ /^!/
513 ? Deliantra::Util::hash_pw pack "H*", substr $token, 1
514 : pack "H*", $token;
515
516 $token = Deliantra::Util::auth_pw $token, $ns->{nonces}[0], $ns->{nonces}[1];
517
518 $token eq $hash
519 or $cf::CFG{ext_login_nocheck}
520 or return $fail->("User exists, but the password doesn't match - check your spelling, NumLock/CapsLock etc.");
521
522 # player exists and passwords match - we can proceed
523
524 $reply->(1, "Success");
525
526 $pl->connect ($ns);
527 enter_map $pl;
528 login $pl;
529 });
530 };
531
532 cf::register_command password => sub {
533 my ($pl, $arg) = @_;
534
535 unless ($pl->flag (cf::FLAG_WIZ)) {
536 $pl->message (
537 "The password can currently only changed by a DM.",
538 cf::NDI_UNIQUE | cf::NDI_REPLY);
539 return;
540 }
541
542 $pl->message (#d#
543 "Passwords cannot currently be changed.",#d#
544 cf::NDI_UNIQUE | cf::NDI_REPLY);#d#
545 return;#d#
546
547 my (@args) = split /\s+/, $arg;
548 my ($player, $new_pw) = @args;
549
550 if ($pl->flag (cf::FLAG_WIZ) && $player eq '') {
551 $pl->message (
552 "Usage: password <player> [<new password>]",
553 cf::NDI_UNIQUE | cf::NDI_REPLY);
554 return;
555 }
556
557 if ($new_pw eq '') {
558 $new_pw =
559 join '',
560 map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] }
561 1..9;
562 }
563
564 cf::async {
565 my $plc = cf::player::find $player;
566 if ($plc) {
567 $plc->password (encode_password $new_pw);
568 $pl->message (
569 "Ok, changed password of '$player' to '$new_pw'!",
570 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
571 } else {
572 $pl->message (
573 "Fail! Couldn't set password for '$player', "
574 . "he doesn't seem to exist!",
575 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
576 }
577 };
578 };
579
580 cf::register_command quit => sub {
581 my ($ob, $arg) = @_;
582
583 $ob->send_msg (undef,
584 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
585 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
586 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
587 };
588
589 cf::register_command quit_character => sub {
590 my ($ob, $arg) = @_;
591
592 my $pl = $ob->contr;
593
594 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
595 if ($_[0] !~ /^[yY]/) {
596 $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
597 } else {
598 $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
599 cf::async {
600 $pl->quit_character;
601 };
602 }
603 });
604 };
605
606 cf::object->attach (
607 type => cf::SAVEBED,
608 on_apply => sub {
609 my ($bed, $ob) = @_;
610
611 return cf::override 0 unless $ob->type == cf::PLAYER;
612
613 my $pl = $ob->contr;
614
615 # update respawn position
616 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
617
618 cf::async {
619 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy;
620 ext::highscore::check $ob;
621
622 $pl->save;
623
624 $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY);
625
626 my $ns = $pl->ns
627 or return;
628
629 $ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
630 if ($_[0] !~ /^[yY]/) {
631 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
632 $pl->deactivate;
633 $pl->ns->destroy;
634 }
635 });
636 };
637 },
638 );
639
640 cf::player->attach (
641 on_login => sub {
642 my ($pl) = @_;
643 my $name = $pl->ob->name;
644
645 $_->ob->message ("$name has entered the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
646 },
647 on_logout => sub {
648 my ($pl, $cleanly) = @_;
649 my $name = $pl->ob->name;
650
651 if ($cleanly) {
652 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
653 } else {
654 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
655 $pl->{unclean_save} = $cf::RUNTIME
656 unless safe_spot $pl;
657 }
658 },
659 );
660