1 |
#! perl # mandatory depends=highscore |
2 |
|
3 |
# login handling |
4 |
|
5 |
use Fcntl; |
6 |
use Coro::AIO; |
7 |
use Deliantra::Util (); |
8 |
|
9 |
CONF MAX_DISCONNECT_TIME = 3600; |
10 |
|
11 |
our $VALID_LOGIN = qr<^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z>; |
12 |
our %LOGIN_LOCK; |
13 |
|
14 |
# utility function to send messages to the client before |
15 |
# we have a player object to format them for. does not |
16 |
# escape anything. |
17 |
sub send_log ($$$) { |
18 |
$_[0]->send_packet ("msg $_[2] log $_[1]"); |
19 |
} |
20 |
|
21 |
sub query { |
22 |
my ($ns, $flags, $text) = @_; |
23 |
|
24 |
$ns->query ($flags, $text, Coro::rouse_cb); |
25 |
Coro::rouse_wait |
26 |
} |
27 |
|
28 |
sub can_cleanup { |
29 |
# highscore list is not cleared out, rethink |
30 |
# also, admin accounts can be hacked this way, if unused for long. |
31 |
return 0; |
32 |
|
33 |
my ($pl, $mtime) = @_; |
34 |
|
35 |
my $age = time - $mtime; |
36 |
my $level = $pl->ob->level; |
37 |
|
38 |
($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3 |
39 |
|| ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9 |
40 |
|| ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20 |
41 |
#|| $age > 700 * 86400 # 2 years for everybody else |
42 |
} |
43 |
|
44 |
# return a guard object for a lock on the given username, if available |
45 |
sub login_guard { |
46 |
my ($user) = @_; |
47 |
|
48 |
exists $LOGIN_LOCK{$user} |
49 |
and return undef; |
50 |
|
51 |
cf::player::find_active $user |
52 |
and return undef; |
53 |
|
54 |
undef $LOGIN_LOCK{$user}; |
55 |
Guard::guard { delete $LOGIN_LOCK{$user} } |
56 |
} |
57 |
|
58 |
sub safe_spot($) { |
59 |
my ($pl) = @_; |
60 |
|
61 |
my $ob = $pl->ob; |
62 |
|
63 |
my $m = $ob->map |
64 |
or return; |
65 |
my $x = $ob->x; |
66 |
my $y = $ob->y; |
67 |
|
68 |
# never happens normally, but helps when shell users make mistakes |
69 |
$m->linkable |
70 |
or return 1; |
71 |
|
72 |
scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y) |
73 |
} |
74 |
|
75 |
sub enter_map { |
76 |
my ($pl) = @_; |
77 |
|
78 |
my $ob = $pl->ob; |
79 |
|
80 |
my ($map, $x, $y) |
81 |
= $ob->{_link_pos} |
82 |
? @{delete $ob->{_link_pos}} |
83 |
: ($pl->maplevel, $ob->x, $ob->y); |
84 |
|
85 |
$ob->enter_link; |
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|
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my $m = cf::map::find $map; |
88 |
my $time = delete $pl->{unclean_save}; |
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|
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if ($time && $m) { |
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if ($time < $m->{instantiate_time}) { |
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# the map was reset in the meantime |
93 |
my $age = $cf::RUNTIME - $time; |
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|
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cf::info $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# |
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|
97 |
if ($age >= $MAX_DISCONNECT_TIME) { |
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$ob->message ( |
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"You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
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. "Unfortunately, nobody was near to help you when the monsters arrived to eat you. " |
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. "Maybe you can find comfort in the thought that your body was quite satisfying in taste... " |
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. "H<You disconnected too long without having used a savebed.>", |
103 |
cf::NDI_RED | cf::NDI_REPLY |
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); |
105 |
# kill them. |
106 |
# reminds me of the famous badness 10000 syndrome... |
107 |
$ob->stats->hp (-10000); #] if they survive this they deserved to live |
108 |
my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy; |
109 |
} else { |
110 |
($map, $x, $y) = $pl->savebed; |
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|
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$ob->message ( |
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"You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
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. "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " |
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. "Better use a savebed next time, much worse things could have happened... " |
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. "H<You disconnected without having used a savebed. When you do that for too long, you might die.>", |
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cf::NDI_RED | cf::NDI_REPLY |
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); |
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} |
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} else { |
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$ob->message ( |
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"You didn't use a bed to reality to leave this realm. This is very dangerous, " |
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. "as lots of things could happen when you leave by other means, such as cave-ins, " |
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. "or monsters suddenly snapping your body. Better use a savebed next time. " |
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. "H<Always apply a bed of reality to disconnect from the server.>", |
126 |
cf::NDI_RED | cf::NDI_REPLY |
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); |
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} |
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} |
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|
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$ob->goto ($map, $x, $y); |
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} |
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|
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sub encode_password($) { |
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unpack "H*", Deliantra::Util::hash_pw $_[0] |
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} |
137 |
|
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sub compare_password($$) { |
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my ($pass, $token) = @_; |
140 |
|
141 |
if ($token =~ /!!(.*)/) { |
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return +(substr $pass, 0, 8) eq pack "H*", $1; |
143 |
} elsif ($token =~ /!(.*)/) { |
144 |
return $pass eq pack "H*", $1; |
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} else { |
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return $token eq encode_password $pass; |
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} |
148 |
} |
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|
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# delete a player directory |
151 |
sub nuke_playerdir { |
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my ($user) = @_; |
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|
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my $lock = cf::lock_acquire "ext::login::nuke_playerdir"; |
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|
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my $temp = "$PLAYERDIR/~$Coro::current~deleting~"; |
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aio_rename "$PLAYERDIR/$user", $temp; |
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IO::AIO::aio_rmtree $temp; |
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} |
160 |
|
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sub login { |
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my ($pl) = @_; |
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|
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# handle character creation, if neccessary |
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# the rest of this function is character creation |
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|
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my $ns = $pl->ns; |
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my $ob = $pl->ob; |
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|
170 |
if ($pl->{chargen} eq "init") { |
171 |
$ob->goto ($pl->maplevel, $ob->x, $ob->y); |
172 |
|
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# create the playerdir, if necessary, as chargen_race_done did it before |
174 |
# presumably because of unique maps |
175 |
aio_mkdir playerdir $pl, 0770; |
176 |
delete $pl->{deny_save}; # set by new |
177 |
$pl->save; |
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|
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$pl->{chargen} = "stats"; |
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} |
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|
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if ($pl->{chargen} eq "stats") { |
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while () { |
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$ob->update_stats; |
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$pl->save_stats; |
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|
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my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
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"[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?"; |
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|
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if ($res =~ /^[Nn]/) { |
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last; |
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} elsif ($res > 0 && $res <= 7) { |
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my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?"; |
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|
195 |
if ($swap > 0 && $swap <= 7) { |
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$ob->swap_stats ($res - 1, $swap - 1); |
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} |
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} else { |
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$ob->roll_stats; |
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} |
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|
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Coro::Timer::sleep 0.05; |
203 |
} |
204 |
|
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$ob->set_anim_frame (2); |
206 |
$ob->add_statbonus; |
207 |
|
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$pl->{chargen} = "race"; |
209 |
} |
210 |
|
211 |
if ($pl->{chargen} eq "race") { |
212 |
while () { |
213 |
$ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1); |
214 |
my $msg = $ob->msg; |
215 |
$msg =~ s/(?<=\S)\n(?=\S)/ /g; |
216 |
$ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE); |
217 |
|
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my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
219 |
"Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; |
220 |
|
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last if $res =~ /[dD]/; |
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|
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$pl->chargen_race_next; |
224 |
Coro::Timer::sleep 0.05; |
225 |
} |
226 |
|
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$pl->chargen_race_done; |
228 |
$pl->{chargen} = "gender"; |
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} |
230 |
|
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if ($pl->{chargen} eq "race") { |
232 |
while () { |
233 |
my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
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"Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n"; |
235 |
|
236 |
if ($res =~ /^[fF]/) { |
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$pl->gender (1); |
238 |
last; |
239 |
} elsif ($res =~ /^[mM]/) { |
240 |
$pl->gender (0); |
241 |
last; |
242 |
} |
243 |
Coro::Timer::sleep 0.05; |
244 |
} |
245 |
$pl->{chargen} = "done"; |
246 |
} |
247 |
|
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$ns->state (cf::ST_PLAYING); |
249 |
|
250 |
if ($pl->{chargen} eq "done") { |
251 |
# XXX: Workaround for delayed client ext protocol handshake |
252 |
$pl->esrv_new_player; |
253 |
|
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$pl->{chargen} = "done"; |
255 |
} |
256 |
|
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$ns->update_command_faces; |
258 |
|
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$ob->reply (undef, "Welcome to Deliantra!"); |
260 |
|
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if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) { |
262 |
$pl->ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR); |
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} |
264 |
} |
265 |
|
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sub chargen { |
267 |
my ($ns, $user, $hash) = @_; |
268 |
|
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# just to make sure nothing is left over |
270 |
# normally, nothing is there. |
271 |
nuke_playerdir $user; |
272 |
|
273 |
my $pl = cf::player::new $user; |
274 |
$pl->password (unpack "H*", $hash); |
275 |
$pl->connect ($ns); |
276 |
|
277 |
$pl->{chargen} = "init"; |
278 |
|
279 |
login $pl; |
280 |
} |
281 |
|
282 |
cf::client->attach (on_addme => sub { |
283 |
my ($ns) = @_; |
284 |
|
285 |
$ns->{addme}++ and return $ns->destroy; |
286 |
|
287 |
$ns->async (sub { |
288 |
$Coro::current->{desc} = "addme init"; |
289 |
|
290 |
my ($user, $pass); |
291 |
|
292 |
$ns->send_packet ("addme_success"); |
293 |
|
294 |
for (;;) { |
295 |
delete $ns->{login_guard}; |
296 |
|
297 |
send_log $ns, |
298 |
"Please enter your username now. If you are a new user, " |
299 |
. "make one up that describes your character best. " |
300 |
. "Only letters and digits are allowed, though.", |
301 |
cf::NDI_BLUE | cf::NDI_REPLY |
302 |
; |
303 |
|
304 |
# read username |
305 |
while () { |
306 |
$user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:"; |
307 |
|
308 |
if ($user =~ $VALID_LOGIN) { |
309 |
last; |
310 |
} else { |
311 |
send_log $ns, |
312 |
"Your username contains illegal characters " |
313 |
. "(only a-z, A-Z and 0-9 are allowed), " |
314 |
. "or is not between 3 and 20 characters in length.", |
315 |
cf::NDI_RED | cf::NDI_REPLY |
316 |
; |
317 |
} |
318 |
Coro::Timer::sleep 0.4; |
319 |
} |
320 |
|
321 |
$Coro::current->{desc} = "addme($user)"; |
322 |
|
323 |
send_log $ns, |
324 |
"Welcome $user, please enter your password now. " |
325 |
. "New users should now choose a password. " |
326 |
. "Anything your client lets you enter is fine.", |
327 |
cf::NDI_BLUE | cf::NDI_REPLY |
328 |
; |
329 |
|
330 |
# read password |
331 |
while () { |
332 |
$pass = query $ns, cf::CS_QUERY_HIDEINPUT, "What is your password?\n:"; |
333 |
last if $pass =~ /.../; |
334 |
send_log $ns, |
335 |
"Try to use at least three characters as your password please, " |
336 |
. "that cannot be too much to ask for :)", |
337 |
cf::NDI_RED | cf::NDI_REPLY |
338 |
; |
339 |
Coro::Timer::sleep 0.4; |
340 |
} |
341 |
|
342 |
$ns->{login_guard} = login_guard $user |
343 |
or do { |
344 |
send_log $ns, |
345 |
"That user is already logged in (or is logging in)." |
346 |
. "Chose another, or wait till the other session has ended.", |
347 |
cf::NDI_RED | cf::NDI_REPLY |
348 |
; |
349 |
next; |
350 |
}; |
351 |
|
352 |
# try to read the user file and check the password |
353 |
if (my $pl = cf::player::find $user) { |
354 |
aio_stat $pl->path and next; |
355 |
my $mtime = (stat _)[9]; |
356 |
my $token = $pl->password; |
357 |
|
358 |
if ($cf::CFG{ext_login_nocheck} or compare_password $pass, $token) { |
359 |
# player exists and passwords match - we can proceed |
360 |
|
361 |
# password matches, wonderful |
362 |
my $pl = cf::player::find $user or next; |
363 |
$pl->connect ($ns); |
364 |
enter_map $pl; |
365 |
login $pl; |
366 |
return; |
367 |
} elsif (can_cleanup $pl, $mtime) { |
368 |
Coro::Timer::sleep 1; |
369 |
|
370 |
send_log $ns, |
371 |
"Player exists, but password does not match. If this is your account, " |
372 |
. "please try again. If not, you can now decide to take over this account " |
373 |
. "because it has not been in-use for some time.", |
374 |
cf::NDI_RED | cf::NDI_REPLY |
375 |
; |
376 |
|
377 |
(query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ |
378 |
or next; |
379 |
|
380 |
# check if the file hasn't changed |
381 |
aio_stat cf::player::path $user and next; |
382 |
$mtime == (stat _)[9] or next; |
383 |
|
384 |
$pl->quit_character; |
385 |
|
386 |
# fall through to creation |
387 |
} else { |
388 |
Coro::Timer::sleep 1; |
389 |
|
390 |
send_log $ns, |
391 |
"Wrong username or password. Please try again " |
392 |
. "(check for Numlock and other semi-obvious error sources).", |
393 |
cf::NDI_RED | cf::NDI_REPLY |
394 |
; |
395 |
next; |
396 |
} |
397 |
} else { |
398 |
# unable to load the playerfile: |
399 |
# check whether the player dir exists, which means the file is corrupted or |
400 |
# something very similar. |
401 |
if (!aio_stat cf::player::playerdir $user) { |
402 |
send_log $ns, |
403 |
"Unable to retrieve this player. It might be a locked or broken account. " |
404 |
. "If this is your account, ask a dungeon master for assistance. " |
405 |
. "Otherwise choose a different login name.", |
406 |
cf::NDI_RED | cf::NDI_REPLY |
407 |
; |
408 |
next; |
409 |
} |
410 |
} |
411 |
|
412 |
my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; |
413 |
|
414 |
if ($pass2 ne $pass) { |
415 |
send_log $ns, |
416 |
"The passwords do not match, please try again.", |
417 |
cf::NDI_RED | cf::NDI_REPLY |
418 |
; |
419 |
Coro::Timer::sleep 0.5; |
420 |
next; |
421 |
} |
422 |
|
423 |
last; |
424 |
} |
425 |
|
426 |
chargen $ns, $user, Deliantra::Util::hash_pw $pass; |
427 |
}); |
428 |
}); |
429 |
|
430 |
cf::client->attach ( |
431 |
on_version => sub { |
432 |
my ($ns, $arg) = @_; |
433 |
|
434 |
# perl probably uses lrand48, which is not secure at all |
435 |
# maybe require linux and use /dev/urandom. |
436 |
$ns->{nonces} = [map { join "", map { chr rand 256 } 0..63 } 1..2]; |
437 |
$ns->ext_msg (nonces => @{ $ns->{nonces} }); |
438 |
}, |
439 |
); |
440 |
|
441 |
cf::register_async_exticmd create_login => sub { |
442 |
my ($ns, $reply, $user, $pass) = @_; |
443 |
|
444 |
$ns->{addme}++ and return $ns->destroy; |
445 |
|
446 |
$ns->async (sub { |
447 |
my $fail = sub { |
448 |
$reply->(0, $_[0]); |
449 |
$ns->flush; # does not ensure that the data reaches the client - TODO |
450 |
# need to do this in another thread, as this one gets canceled |
451 |
Coro::async_pool { |
452 |
Coro::AnyEvent::sleep 0.1; # TODO, see above, extra hack |
453 |
$ns->destroy if $ns->valid; |
454 |
}; |
455 |
Coro::schedule; # do the destroy, should not return |
456 |
}; |
457 |
|
458 |
$user =~ $VALID_LOGIN |
459 |
or return $fail ( |
460 |
"Your username contains illegal characters (only a-z, A-Z and 0-9 are allowed), " |
461 |
. "or is not between 3 and 20 characters in length." |
462 |
); |
463 |
|
464 |
$ns->{login_guard} = login_guard $user |
465 |
or return $fail->("User name '$user' is in use - try another login name."); |
466 |
|
467 |
cf::player::find $user |
468 |
and return $fail->("User name '$user' is already registered - choose another login name."); |
469 |
|
470 |
$reply->(1, "Account Created"); |
471 |
|
472 |
chargen $ns, $user, $pass; |
473 |
}); |
474 |
}; |
475 |
|
476 |
cf::register_async_exticmd login => sub { |
477 |
my ($ns, $reply, $user, $hash) = @_; |
478 |
|
479 |
$ns->{addme}++ and return $ns->destroy; |
480 |
|
481 |
$ns->async (sub { |
482 |
$Coro::current->{desc} = "login($user)"; |
483 |
|
484 |
my $fail = sub { |
485 |
$reply->(0, $_[0]); |
486 |
$ns->flush; # does not ensure that the data reaches the client - TODO |
487 |
# need to do this in another thread, as this one gets canceled |
488 |
Coro::async_pool { |
489 |
Coro::AnyEvent::sleep 0.1; # TODO, see above, extra hack |
490 |
$ns->destroy if $ns->valid; |
491 |
}; |
492 |
Coro::schedule; # do the destroy, should not return |
493 |
}; |
494 |
|
495 |
$ns->{login_guard} = login_guard $user |
496 |
or return $fail->("User '$user' is currently playing or logging in in another session. If that is your " |
497 |
. "user name, make sure you are not running two clients. When in doubt, reboot."); |
498 |
|
499 |
# try to read the user file and check the password |
500 |
my $pl = cf::player::find $user |
501 |
or return $fail->("User '$user' does not exist - wrong spelling?"); |
502 |
|
503 |
aio_stat $pl->path |
504 |
and return $ns->destroy; |
505 |
|
506 |
my $mtime = (stat _)[9]; |
507 |
my $token = $pl->password; |
508 |
|
509 |
$token = $token =~ /^!/ |
510 |
? Deliantra::Util::hash_pw pack "H*", substr $token, 1 |
511 |
: pack "H*", $token; |
512 |
|
513 |
$token = Deliantra::Util::auth_pw $token, $ns->{nonces}[0], $ns->{nonces}[1]; |
514 |
|
515 |
$token eq $hash |
516 |
or $cf::CFG{ext_login_nocheck} |
517 |
or return $fail->("User exists, but the password doesn't match - check your spelling, NumLock/CapsLock etc."); |
518 |
|
519 |
# player exists and passwords match - we can proceed |
520 |
|
521 |
$reply->(1, "Success"); |
522 |
|
523 |
$pl->connect ($ns); |
524 |
enter_map $pl; |
525 |
login $pl; |
526 |
}); |
527 |
}; |
528 |
|
529 |
cf::register_command password => sub { |
530 |
my ($pl, $arg) = @_; |
531 |
|
532 |
unless ($pl->flag (cf::FLAG_WIZ)) { |
533 |
$pl->message ( |
534 |
"The password can currently only changed by a DM.", |
535 |
cf::NDI_UNIQUE | cf::NDI_REPLY); |
536 |
return; |
537 |
} |
538 |
|
539 |
$pl->message (#d# |
540 |
"Passwords cannot currently be changed.",#d# |
541 |
cf::NDI_UNIQUE | cf::NDI_REPLY);#d# |
542 |
return;#d# |
543 |
|
544 |
my (@args) = split /\s+/, $arg; |
545 |
my ($player, $new_pw) = @args; |
546 |
|
547 |
if ($pl->flag (cf::FLAG_WIZ) && $player eq '') { |
548 |
$pl->message ( |
549 |
"Usage: password <player> [<new password>]", |
550 |
cf::NDI_UNIQUE | cf::NDI_REPLY); |
551 |
return; |
552 |
} |
553 |
|
554 |
if ($new_pw eq '') { |
555 |
$new_pw = |
556 |
join '', |
557 |
map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] } |
558 |
1..9; |
559 |
} |
560 |
|
561 |
cf::async { |
562 |
my $plc = cf::player::find $player; |
563 |
if ($plc) { |
564 |
$plc->password (encode_password $new_pw); |
565 |
$pl->message ( |
566 |
"Ok, changed password of '$player' to '$new_pw'!", |
567 |
cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
568 |
} else { |
569 |
$pl->message ( |
570 |
"Fail! Couldn't set password for '$player', " |
571 |
. "he doesn't seem to exist!", |
572 |
cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
573 |
} |
574 |
}; |
575 |
}; |
576 |
|
577 |
cf::register_command quit => sub { |
578 |
my ($ob, $arg) = @_; |
579 |
|
580 |
$ob->send_msg (undef, |
581 |
"Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " |
582 |
. "If you are sure you want to do this, then use the quit_character command instead of quit.", |
583 |
cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
584 |
}; |
585 |
|
586 |
cf::register_command quit_character => sub { |
587 |
my ($ob, $arg) = @_; |
588 |
|
589 |
my $pl = $ob->contr; |
590 |
|
591 |
$pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { |
592 |
if ($_[0] !~ /^[yY]/) { |
593 |
$ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
594 |
} else { |
595 |
$ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
596 |
cf::async { |
597 |
$pl->quit_character; |
598 |
}; |
599 |
} |
600 |
}); |
601 |
}; |
602 |
|
603 |
cf::object->attach ( |
604 |
type => cf::SAVEBED, |
605 |
on_apply => sub { |
606 |
my ($bed, $ob) = @_; |
607 |
|
608 |
return cf::override 0 unless $ob->type == cf::PLAYER; |
609 |
|
610 |
my $pl = $ob->contr; |
611 |
|
612 |
# update respawn position |
613 |
$pl->savebed ($bed->map->path, $bed->x, $bed->y); |
614 |
|
615 |
cf::async { |
616 |
my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy; |
617 |
ext::highscore::check $ob; |
618 |
|
619 |
$pl->save; |
620 |
|
621 |
$ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY); |
622 |
|
623 |
my $ns = $pl->ns |
624 |
or return; |
625 |
|
626 |
$ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { |
627 |
if ($_[0] !~ /^[yY]/) { |
628 |
$pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); |
629 |
$pl->deactivate; |
630 |
$pl->ns->destroy; |
631 |
} |
632 |
}); |
633 |
}; |
634 |
}, |
635 |
); |
636 |
|
637 |
cf::player->attach ( |
638 |
on_login => sub { |
639 |
my ($pl) = @_; |
640 |
my $name = $pl->ob->name; |
641 |
|
642 |
$_->ob->message ("$name has entered the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
643 |
}, |
644 |
on_logout => sub { |
645 |
my ($pl, $cleanly) = @_; |
646 |
my $name = $pl->ob->name; |
647 |
|
648 |
if ($cleanly) { |
649 |
$_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
650 |
} else { |
651 |
$_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
652 |
$pl->{unclean_save} = $cf::RUNTIME |
653 |
unless safe_spot $pl; |
654 |
} |
655 |
}, |
656 |
); |
657 |
|