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/cvs/deliantra/server/ext/login.ext
Revision: 1.2
Committed: Sat Dec 23 03:38:43 2006 UTC (17 years, 5 months ago) by root
Branch: MAIN
Changes since 1.1: +3 -4 lines
Log Message:
- surprisingly, there were some bugs. in Event, too :(
- dieing and food checking are now only done in ST_PLAYING state.
  this might, but should not be, exploitable, in serious ways.

File Contents

# Content
1 #! perl
2
3 # login handling
4
5 use Fcntl;
6 use Coro::AIO;
7
8 my $PLAYERDIR = sprintf "%s/%s", cf::localdir, cf::playerdir;
9
10 # testbed for coroutines in crossfire :
11
12 sub query {
13 my ($ns, $flags, $text) = @_;
14
15 my $current = $Coro::current;
16 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0]; });
17 Coro::schedule while ref $current;
18
19 $current
20 }
21
22 sub can_cleanup {
23 my ($playerfile, $mtime) = @_;
24
25 my $age = time - $mtime;
26 my $level = $playerfile =~ /^level (\d+)$/m ? $1 : return;
27
28 ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3
29 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9
30 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20
31 || $age > 700 * 86400 # 2 years for everybody else
32 }
33
34 sub check_playing {
35 my ($ns, $user) = @_;
36
37 return unless cf::player::find $user;
38
39 $ns->send_drawinfo (
40 "That player is already logged in on this server. "
41 . "If you want to create a new player, choose another name. "
42 . "If you are already a registered player, make sure nobody "
43 . "else is using your account at this time. If you lost your conenction "
44 . "then the server will likely timeout within a minute. If you still "
45 . "cannot log-in after a minute, you are still logged in. Make sure "
46 . "you do not have another client running. If you use windows, reboot, "
47 . "this will fix anything.",
48 cf::NDI_RED
49 );
50
51 1
52 }
53
54 # delete a player directory, be non-blocking AND synchronous...
55 # (thats hard, so we crap out and fork).
56 sub nuke_playerdir {
57 my ($user) = @_;
58
59 aio_stat "$PLAYERDIR/$user";
60 system "cd \Q$PLAYERDIR\E "
61 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null "
62 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)";
63 }
64
65 sub on_addme {
66 my ($ns) = @_;
67
68 $ns->destroy if $ns->pl;
69
70 $ns->coro (sub {
71 my ($user, $pass);
72
73 $ns->send_packet ("addme_success");
74
75 for (;;) {
76 $ns->send_drawinfo (
77 "Please enter your username now. If you are a new user, "
78 . "make one up that describes your character best. "
79 . "Only letters and digits are allowed, though.",
80 cf::NDI_BLUE
81 );
82
83 # read username
84 while () {
85 $user = query $ns, 0, "What is your name?\n:";
86 last if $user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}$/;
87 $ns->send_drawinfo (
88 "Your username contains illegal characters "
89 . "(only a-z, A-Z and 0-9 are allowed), "
90 . "or is not between 3 and 18 characters in length.",
91 cf::NDI_RED
92 );
93 }
94
95 check_playing $ns, $user and next;
96
97 $ns->send_drawinfo (
98 "Welcome $user, please enter your password now. "
99 . "New users should now choose a password. "
100 . "Anything your client lets you enter is fine.",
101 cf::NDI_BLUE
102 );
103
104 # read password
105 while () {
106 $pass = query $ns, cf::CS_QUERY_HIDEINPUT, "What is your password?\n:";
107 last if $pass =~ /.../;
108 $ns->send_drawinfo (
109 "Try to use at least three characters as your password please, "
110 . "that cannot be too much to ask for :)",
111 cf::NDI_RED
112 );
113 }
114
115 check_playing $ns, $user and next;
116
117 my $dir = "$PLAYERDIR/$user";
118 my $plfile = "$dir/$user.pl";
119
120 # try to read the user file and check the password
121 if (my $fh = aio_open $plfile, O_RDONLY, 0) {
122 my $mtime = (stat $fh)[9];
123
124 0 < aio_read $fh, 0, 16384, my $buf, 0 or next;
125 $buf =~ /^password (\S+)$/m or next;
126 my $hash = $1;
127
128 check_playing $ns, $user and next;
129
130 if ($hash eq crypt $pass, $hash) {
131 # password matches, wonderful
132 my $pl = cf::player::load $plfile or next;
133 $pl->enable_save (1);
134 $pl->connect ($ns);
135 last;
136 }
137
138 if (can_cleanup $buf, $mtime) {
139 Coro::Timer::sleep 1;
140
141 $ns->send_drawinfo (
142 "Player exists, but password does not match. If this is you account, "
143 . "please try again. If not, you can now opt to take over this account "
144 . "because it has not been in-use for some time.",
145 cf::NDI_RED
146 );
147
148 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/
149 or next;
150
151 # check if the file hasn't changed
152 aio_stat $plfile or next;
153 $mtime == (stat _)[9] or next;
154
155 # nuke playerdir, this might block, but it needs to be atomic
156 nuke_playerdir $user;
157
158 # fall through to creation
159 } else {
160 Coro::Timer::sleep 1;
161
162 $ns->send_drawinfo (
163 "Wrong username or password. Please try again "
164 . "(check for Numlock and other semi-obvious error sources).",
165 cf::NDI_RED
166 );
167 next;
168 }
169 }
170
171 # the rest of this function is character creation
172 check_playing $ns, $user and next;
173
174 nuke_playerdir $user;
175
176 my $pl = cf::player::create;
177 $pl->ob->name ($user);
178 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
179 $pl->connect ($ns);
180 my $ob = $pl->ob;
181
182 while () {
183 $ob->update_stats;
184 $pl->save_stats;
185
186 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
187 "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
188
189 if ($res =~ /^[Nn]/) {
190 last;
191 } elsif ($res > 0 && $res <= 7) {
192 my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
193
194 if ($swap > 0 && $swap <= 7) {
195 $ob->swap_stats ($res - 1, $swap - 1);
196 }
197 } else {
198 $ob->roll_stats;
199 }
200 }
201
202 $ob->set_animation (2);
203 $ob->add_statbonus;
204
205 $ns->send_drawinfo ($ob->msg, cf::NDI_BLUE);
206 $ns->send_packet (sprintf "query %d %s", cf::CS_QUERY_SINGLECHAR,
207 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n");
208
209 $ns->state (cf::ST_CHANGE_CLASS);
210 $pl->enable_save (1);#d# too early
211
212 last;
213 }
214 });
215 }
216
217 cf::object->attach (
218 type => cf::SAVEBED,
219 on_apply => sub {
220 my ($bed, $ob) = @_;
221
222 return cf::override 0 unless $ob->type == cf::PLAYER;
223
224 # update respawn position
225 $ob->contr->savebed ($bed->map->path, $bed->x, $bed->y);
226
227 #TODO?
228 #strcpy (pl->contr->killer, "left");
229 #check_score (pl); /* Always check score */
230
231 $ob->reply (undef, "In the future, you will wake up here when you die.");
232 $ob->contr->save ();
233
234 $ob->contr->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
235 if ($_[0] !~ /^[yY]/) {
236 $ob->contr->save (1);
237 $ob->contr->ns->destroy ();
238 }
239 });
240 },
241 );
242
243 cf::client->attach (package => __PACKAGE__);
244