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/cvs/deliantra/server/ext/login.ext
Revision: 1.57
Committed: Mon Jun 25 05:43:45 2007 UTC (16 years, 11 months ago) by root
Branch: MAIN
Changes since 1.56: +4 -0 lines
Log Message:
first round of implementing server-side widgets. the framework is there, but hasn't been used for anything realistic yet, so likely not yet fully usable

File Contents

# Content
1 #! perl # mandatory
2
3 # login handling
4
5 use Fcntl;
6 use Coro::AIO;
7 use List::Util qw(min max);
8
9 our %EXT_SETUP;
10
11 # paranoia function to overwrite a string-in-place
12 sub nuke_str {
13 substr $_[0], 0, (length $_[0]), "x" x length $_[0]
14 }
15
16 sub query {
17 my ($ns, $flags, $text) = @_;
18
19 my $current = $Coro::current;
20 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] });
21 Coro::schedule while ref $current;
22
23 $current
24 }
25
26 sub can_cleanup {
27 my ($pl, $mtime) = @_;
28
29 my $age = time - $mtime;
30 my $level = $pl->ob->level;
31
32 ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3
33 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9
34 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20
35 || $age > 700 * 86400 # 2 years for everybody else
36 }
37
38 sub check_playing {
39 my ($ns, $user) = @_;
40
41 return unless cf::player::find_active $user;
42
43 $ns->send_drawinfo (
44 "That player is already logged in on this server. "
45 . "If you want to create a new player, choose another name. "
46 . "If you are already a registered player, make sure nobody "
47 . "else is using your account at this time. If you lost your conenction "
48 . "then the server will likely timeout within a minute. If you still "
49 . "cannot log-in after a minute, you are still logged in. Make sure "
50 . "you do not have another client running. If you use windows, reboot, "
51 . "this will fix anything.",
52 cf::NDI_RED
53 );
54
55 1
56 }
57
58 sub enter_map {
59 my ($pl) = @_;
60
61 my ($map, $x, $y)
62 = $pl->ob->{_link_pos}
63 ? @{delete $pl->ob->{_link_pos}}
64 : ($pl->maplevel, $pl->ob->x, $pl->ob->y);
65
66 $pl->ob->enter_link;
67
68 if (my $time = delete $pl->{unclean_save}) {
69 if (my $m = cf::map::find $map) {
70 if ($time < $m->{instantiate_time}) {
71 # the map was reset in the meantime
72 my $age = $cf::RUNTIME - $time;
73 warn $pl->ob->name, " map reset after logout, logout age $age\n";#d#
74
75 # for now, just go back to savebed
76 ($map, $x, $y) = $pl->savebed;
77
78 $pl->ns->send_drawinfo (
79 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
80 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
81 . "Better use a savebed next time, much worse things could have happened...",
82 cf::NDI_RED
83 );
84 } else {
85 $pl->ns->send_drawinfo (
86 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
87 . "as lots of things could happen when you leave by other means, such as cave-ins, "
88 . "or monsters suddenly snapping your body. Better use a savebed next time.",
89 cf::NDI_RED
90 );
91 }
92 }
93 }
94
95 $pl->ob->goto ($map, $x, $y);
96 }
97
98 # delete a player directory, be non-blocking AND synchronous...
99 # (thats hard, so we crap out and fork).
100 sub nuke_playerdir {
101 my ($user) = @_;
102
103 aio_stat "$PLAYERDIR/$user";
104 system "cd \Q$PLAYERDIR\E "
105 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null "
106 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)";
107 }
108
109 sub send_capabilities {
110 my ($ns) = @_;
111
112 return unless $ns->extcmd;
113
114 $ns->ext_event (capabilities =>
115 # id, name, flags (1 == 2d), edge length
116 tileset => [[1, "default 64x64 faceset", 1, 64], [0, "default 32x32 faceset", 1, 32]],
117 );
118 }
119
120 sub setup {
121 my ($ns, $args) = @_;
122
123 # run through the cmds of setup
124 # syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
125 #
126 # we send the status of the cmd back, or a FALSE is the cmd is the server unknown
127 # The client then must sort this out
128
129 my %setup = split / +/, $args;
130 while (my ($k, $v) = each %setup) {
131 if ($k eq "sound") {
132 $ns->sound ($v);
133
134 } elsif ($k eq "exp64") {
135 $setup{$k} = 1;
136
137 } elsif ($k eq "spellmon") {
138 $ns->monitor_spells ($v);
139
140 } elsif ($k eq "darkness") {
141 $ns->darkness ($v);
142
143 } elsif ($k eq "map1cmd") {
144 $ns->mapmode (cf::Map1Cmd) if $v > 0;
145
146 } elsif ($k eq "map1acmd") {
147 $ns->mapmode (cf::Map1aCmd) if $v > 0;
148
149 } elsif ($k eq "map2cmd") {
150 # gcfclient bug, map1acmd is sent too late
151 $ns->mapmode (cf::Map1aCmd);
152 $setup{$k} = "FALSE";
153
154 } elsif ($k eq "newmapcmd") {
155 $ns->newmapcmd ($v);
156
157 } elsif ($k eq "mapinfocmd") {
158 $ns->mapinfocmd ($v);
159
160 } elsif ($k eq "extcmd") {
161 $ns->extcmd ($v > 0);
162 send_capabilities $ns;
163
164 } elsif ($k eq "extmap") {
165 $ns->extmap ($v);
166
167 } elsif ($k eq "facecache") {
168 if (!$v) {
169 $v = 1;
170 $setup{$k} = $v;
171 $ns->send_drawinfo ("(trying to forcefully enable facecaching)", cf::NDI_RED);
172 }
173
174 $ns->facecache ($v);
175
176 } elsif ($k eq "faceset") {
177 $ns->faceset (0);
178 $setup{$k} = 0;
179 # $ns->image2 (1)
180
181 } elsif ($k eq "tileset") {
182 $setup{$k} = $ns->faceset ($v & 1);
183
184 } elsif ($k eq "itemcmd") {
185 # Version of the item protocol command to use. Currently,
186 # only supported versions are 1 and 2. Using a numeric
187 # value will make it very easy to extend this in the future.
188 $ns->itemcmd ($v) if $v >= 1 && $v <= 2;
189
190 $setup{$k} = $ns->itemcmd;
191
192 } elsif ($k eq "mapsize") {
193 my ($x, $y) = split /x/, $v;
194
195 $ns->mapx ($x = max 9, min cf::MAP_CLIENT_X, ($x - 1) | 1);
196 $ns->mapy ($y = max 9, min cf::MAP_CLIENT_Y, ($y - 1) | 1);
197
198 $setup{$k} = "${x}x${y}";
199
200 } elsif ($k eq "extendedMapInfos") {
201 $ns->ext_mapinfos ($v);
202
203 } elsif ($k eq "extendedTextInfos") {
204 $ns->has_readable_type ($v);
205
206 } elsif ($k eq "smoothing") { # cfplus-style smoothing
207 $ns->smoothing ($v);
208
209 } elsif ($k eq "fxix") {
210 $ns->fxix ($v);
211
212 } elsif ($k eq "msg") {
213 $ns->can_msg ($v >= 2);
214 $setup{$k} = $ns->can_msg;
215
216 } elsif ($k eq "xwidget") {
217 # eXperimental server-side widgets
218 $ns->{can_widget} = 1;
219
220 } elsif ($k eq "excmd") {
221 # we support it
222
223 } else {
224 # other commands:
225 # sexp: no idea, probably for oudated servers
226 # tick: more stupidity, server should send a tick per tick
227
228 $setup{$k} = "FALSE";
229 }
230 }
231
232 $ns->send_packet (join " ", setup => %setup);
233
234 cf::datalog setup =>
235 request => $args,
236 reply => \%setup,
237 client => $ns->version,
238 ;
239 }
240
241 sub addme {
242 my ($ns) = @_;
243
244 if (!$ns->facecache)
245 {
246 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
247
248
249 ***
250 *** WARNING:
251 *** Your client does not support face/image caching,
252 *** or it has been disabled. Face caching is mandatory
253 *** so please enable it or use a newer client.
254 ***
255 *** Look at your client preferences:
256 ***
257 *** CFPlus: all known versions automatically enable the facecache.
258 *** cfclient: use the -cache commandline option.
259 *** cfclient: map will not redraw automatically (bug).
260 *** gcfclient: use -cache commandline option, or enable
261 *** gcfclient: Client=>Configure=>Map & Image=>Cache Images.
262 *** jcrossclient: your client is broken, use CFPlus or gcfclient.
263 ***
264 ***
265 EOF
266 if ($ns->version =~ /jcrossclient/) {
267 # let them, for now
268 } else {
269 $ns->flush;
270 return $ns->destroy;
271 }
272
273 # $ns->facecache = true;
274 }
275
276 if ($ns->mapmode < cf::Map1aCmd) {
277 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
278
279
280 ***
281 *** WARNING:
282 *** Your client is too old. Please upgrade to a newer version.
283 EOF
284
285 $ns->flush;
286 return $ns->destroy;
287 }
288
289 $ns->pl and return $ns->destroy;
290
291 $ns->async (sub {
292 my ($user, $pass);
293
294 $ns->send_packet ("addme_success");
295
296 for (;;) {
297 $ns->send_drawinfo (
298 "Please enter your username now. If you are a new user, "
299 . "make one up that describes your character best. "
300 . "Only letters and digits are allowed, though.",
301 cf::NDI_BLUE
302 );
303
304 # read username
305 while () {
306 $user = query $ns, 0, "What is your name?\n:";
307
308 if ($cf::LOGIN_LOCK{$user}) {
309 $ns->send_drawinfo (
310 "That username is currently used in another login session. "
311 . "Chose another, or wait till the other session has ended.",
312 cf::NDI_RED
313 );
314 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) {
315 last;
316 } else {
317 $ns->send_drawinfo (
318 "Your username contains illegal characters "
319 . "(only a-z, A-Z and 0-9 are allowed), "
320 . "or is not between 3 and 18 characters in length.",
321 cf::NDI_RED
322 );
323 }
324 }
325
326 check_playing $ns, $user and next;
327
328 $ns->send_drawinfo (
329 "Welcome $user, please enter your password now. "
330 . "New users should now choose a password. "
331 . "Anything your client lets you enter is fine.",
332 cf::NDI_BLUE
333 );
334
335 # read password
336 while () {
337 $pass = query $ns, cf::CS_QUERY_HIDEINPUT, "What is your password?\n:";
338 last if $pass =~ /.../;
339 $ns->send_drawinfo (
340 "Try to use at least three characters as your password please, "
341 . "that cannot be too much to ask for :)",
342 cf::NDI_RED
343 );
344 }
345
346 # lock this username for the remainder of this login session
347 if ($cf::LOGIN_LOCK{$user}) {
348 $ns->send_drawinfo (
349 "That username is currently used in another login session. "
350 . "Chose another, or wait till the other session has ended.",
351 cf::NDI_RED
352 );
353 next;
354 }
355 local $cf::LOGIN_LOCK{$user} = 1;
356
357 check_playing $ns, $user and next;
358
359 # try to read the user file and check the password
360 if (my $pl = cf::player::find $user) {
361 aio_stat $pl->path and next;
362 my $mtime = (stat _)[9];
363 my $hash = $pl->password;
364
365 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) {
366 nuke_str $pass;
367 # password matches, wonderful
368 my $pl = cf::player::find $user or next;
369 $pl->connect ($ns);
370 enter_map $pl;
371 last;
372 } elsif (can_cleanup $pl, $mtime) {
373 Coro::Timer::sleep 1;
374
375 $ns->send_drawinfo (
376 "Player exists, but password does not match. If this is your account, "
377 . "please try again. If not, you can now decide to take over this account "
378 . "because it has not been in-use for some time.",
379 cf::NDI_RED
380 );
381
382 #TODO: nuke_str
383 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/
384 or next;
385
386 # check if the file hasn't changed
387 aio_stat cf::player::path $user and next;
388 $mtime == (stat _)[9] or next;
389
390 $pl->quit_character;
391
392 # fall through to creation
393 } else {
394 nuke_str $pass;
395
396 Coro::Timer::sleep 1;
397
398 $ns->send_drawinfo (
399 "Wrong username or password. Please try again "
400 . "(check for Numlock and other semi-obvious error sources).",
401 cf::NDI_RED
402 );
403 next;
404 }
405 } else {
406 # unable to load the playerfile:
407 # check wether the player dir exists, which means the file is corrupted or
408 # something very similar.
409 if (!aio_stat cf::player::playerdir $user) {
410 $ns->send_drawinfo (
411 "Unable to retrieve this player. It might be a locked or broken account. "
412 . "If this is your account, ask a dungeon master for assistance. "
413 . "Otherwise choose a different login name.",
414 cf::NDI_RED
415 );
416 next;
417 }
418 }
419
420 # the rest of this function is character creation
421
422 # just to make sure nothing is left over
423 nuke_playerdir $user;
424
425 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
426
427 if ($pass2 ne $pass) {
428 nuke_str $pass;
429 nuke_str $pass2;
430 $ns->send_drawinfo (
431 "The passwords do not match, please try again.",
432 cf::NDI_RED
433 );
434 next;
435 }
436
437 nuke_str $pass2;
438
439 my $pl = cf::player::new $user;
440 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
441 nuke_str $pass;
442 $pl->connect ($ns);
443 my $ob = $pl->ob;
444
445 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
446
447 while () {
448 $ob->update_stats;
449 $pl->save_stats;
450
451 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
452 "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
453
454 if ($res =~ /^[Nn]/) {
455 last;
456 } elsif ($res > 0 && $res <= 7) {
457 my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
458
459 if ($swap > 0 && $swap <= 7) {
460 $ob->swap_stats ($res - 1, $swap - 1);
461 }
462 } else {
463 $ob->roll_stats;
464 }
465 }
466
467 $ob->set_animation (2);
468 $ob->add_statbonus;
469
470 while () {
471 $ns->send_msg (-1, "chargen-race-title", ucfirst $pl->title);
472 my $msg = $ob->msg;
473 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
474 $ns->send_msg (cf::NDI_BLUE, "chargen-race-description", $msg);
475
476 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
477 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
478
479 last if $res =~ /[dD]/;
480
481 $pl->chargen_race_next;
482 }
483
484 $pl->chargen_race_done;
485
486 while () {
487 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
488 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
489
490 if ($res =~ /^[fF]/) {
491 $pl->gender (1);
492 last;
493 } elsif ($res =~ /^[mM]/) {
494 $pl->gender (0);
495 last;
496 }
497 }
498
499 $ob->reply (undef, "Welcome to Crossfire!");
500
501 delete $pl->{deny_save};
502
503 last;
504 }
505 });
506 }
507
508 cf::register_command quit => sub {
509 my ($ob, $arg) = @_;
510
511 $ob->reply (undef,
512 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
513 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
514 cf::NDI_UNIQUE | cf::NDI_RED);
515 };
516
517 cf::register_command quit_character => sub {
518 my ($ob, $arg) = @_;
519
520 my $pl = $ob->contr;
521
522 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
523 if ($_[0] !~ /^[yY]/) {
524 $ob->reply (undef,
525 "Ok, not not quitting then.",
526 cf::NDI_UNIQUE | cf::NDI_RED);
527 } else {
528 $ob->reply (undef,
529 "Ok, quitting, hope to see you again.",
530 cf::NDI_UNIQUE | cf::NDI_RED);
531 $pl->ns->flush;
532 cf::async { $pl->quit_character };
533 }
534 });
535 };
536
537 cf::object->attach (
538 type => cf::SAVEBED,
539 on_apply => sub {
540 my ($bed, $ob) = @_;
541
542 return cf::override 0 unless $ob->type == cf::PLAYER;
543
544 my $pl = $ob->contr;
545
546 # update respawn position
547 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
548 cf::async { $pl->save };
549
550 $pl->killer ("left");
551 $ob->check_score;
552
553 $ob->reply (undef, "In the future, you will wake up here when you die.");
554
555 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
556 if ($_[0] !~ /^[yY]/) {
557 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
558 $pl->deactivate;
559 $pl->ns->destroy;
560 } else {
561 cf::async { $pl->save };
562 }
563 });
564 },
565 );
566
567 cf::player->attach (
568 on_login => sub {
569 my ($pl) = @_;
570 my $name = $pl->ob->name;
571
572 $_->ob->message ("$name has entered the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
573 },
574 on_logout => sub {
575 my ($pl, $cleanly) = @_;
576 my $name = $pl->ob->name;
577
578 if ($cleanly) {
579 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
580 } else {
581 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
582 $pl->{unclean_save} = $cf::RUNTIME;
583 }
584 },
585 );
586
587 cf::client->attach (
588 on_addme => \&addme,
589 on_setup => \&setup,
590 );
591
592 #############################################################################
593
594 our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs
595 our $SAVE_TIMEOUT = 20; # save players every n seconds
596
597 our $SCHEDULER = cf::async_ext {
598 my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL);
599 while () {
600 $schedule_interval->next;
601
602 # this weird form of iteration over values is used because
603 # the hash changes underneath us frequently, and for
604 # keeps a direct reference to the value without (in 5.8 perls)
605 # keeping a reference, so this is prone to crashes or worse.
606 my @players = keys %cf::PLAYER;
607 for (@players) {
608 my $pl = $cf::PLAYER{$_}
609 or next;
610 $pl->valid or next;
611
612 eval {
613 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
614 cf::wait_for_tick_begin;
615 $pl->save;
616
617 unless ($pl->active || $pl->ns) {
618 # check refcounts, this is tricky and needs to be adjusted to fit server internals
619 my $ob = $pl->ob;
620
621 my $pl_ref = $pl->refcnt_cnt;
622 my $ob_ref = $ob->refcnt_cnt;
623
624 ## pl_ref == $pl + ob->contr + %cf::PLAYER
625 ## ob_ref == $ob + pl->observe + simply being an object
626 if ($pl_ref == 3 && $ob_ref == 3) {
627 warn "player-scheduler destroy ", $ob->name;#d#
628
629 # remove from sight and get fresh "copies"
630 $pl = delete $cf::PLAYER{$ob->name};
631 $ob = $pl->ob;
632
633 $pl->destroy; # destroys $ob
634 } else {
635 my $a_ = $pl->refcnt;#d#
636 my $b_ = $ob->refcnt;#d#
637
638 warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d#
639 }
640 }
641 }
642 };
643 warn $@ if $@;
644 Coro::cede;
645 };
646 }
647 };
648
649 $SCHEDULER->prio (1);
650