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/cvs/deliantra/server/ext/login.ext
Revision: 1.63
Committed: Sat Jul 14 14:54:05 2007 UTC (16 years, 10 months ago) by root
Branch: MAIN
Changes since 1.62: +1 -1 lines
Log Message:
doh

File Contents

# Content
1 #! perl # mandatory
2
3 # login handling
4
5 use Fcntl;
6 use Coro::AIO;
7
8 # paranoia function to overwrite a string-in-place
9 sub nuke_str {
10 substr $_[0], 0, (length $_[0]), "x" x length $_[0]
11 }
12
13 sub query {
14 my ($ns, $flags, $text) = @_;
15
16 my $current = $Coro::current;
17 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] });
18 Coro::schedule while ref $current;
19
20 $current
21 }
22
23 sub can_cleanup {
24 my ($pl, $mtime) = @_;
25
26 my $age = time - $mtime;
27 my $level = $pl->ob->level;
28
29 ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3
30 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9
31 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20
32 || $age > 700 * 86400 # 2 years for everybody else
33 }
34
35 sub check_playing {
36 my ($ns, $user) = @_;
37
38 return unless cf::player::find_active $user;
39
40 $ns->send_drawinfo (
41 "That player is already logged in on this server. "
42 . "If you want to create a new player, choose another name. "
43 . "If you have already a registered, make sure nobody "
44 . "else is using your account at this time. If you lost your connection "
45 . "then the server will likely timeout within a minute. If you still "
46 . "cannot log-in after a minute, you are still logged in. Make sure "
47 . "you do not have another client running. If you use windows, reboot, "
48 . "this will fix anything.",
49 cf::NDI_RED
50 );
51
52 1
53 }
54
55 sub enter_map {
56 my ($pl) = @_;
57
58 my $ob = $pl->ob;
59
60 my ($map, $x, $y)
61 = $ob->{_link_pos}
62 ? @{delete $ob->{_link_pos}}
63 : ($pl->maplevel, $ob->x, $ob->y);
64
65 $ob->enter_link;
66
67 if (my $time = delete $pl->{unclean_save}) {
68 if (my $m = cf::map::find $map) {
69 if ($time < $m->{instantiate_time}) {
70 # the map was reset in the meantime
71 my $age = $cf::RUNTIME - $time;
72 warn $ob->name, " map reset after logout, logout age $age\n";#d#
73
74 # for now, just go back to savebed
75 ($map, $x, $y) = $pl->savebed;
76
77 $pl->ns->send_drawinfo (
78 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
79 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
80 . "Better use a savebed next time, much worse things could have happened...",
81 cf::NDI_RED
82 );
83 } else {
84 $pl->ns->send_drawinfo (
85 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
86 . "as lots of things could happen when you leave by other means, such as cave-ins, "
87 . "or monsters suddenly snapping your body. Better use a savebed next time.",
88 cf::NDI_RED
89 );
90 }
91 }
92 }
93
94 $ob->goto ($map, $x, $y);
95 }
96
97 # delete a player directory, be non-blocking AND synchronous...
98 # (thats hard, so we crap out and fork).
99 sub nuke_playerdir {
100 my ($user) = @_;
101
102 aio_stat "$PLAYERDIR/$user";
103 system "cd \Q$PLAYERDIR\E "
104 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null "
105 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)";
106 }
107
108 cf::client->attach (on_addme => sub {
109 my ($ns) = @_;
110
111 if (!$ns->facecache)
112 {
113 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
114
115
116 ***
117 *** WARNING:
118 *** Your client does not support face/image caching,
119 *** or it has been disabled. Face caching is mandatory
120 *** so please enable it or use a newer client.
121 ***
122 *** Look at your client preferences:
123 ***
124 *** CFPlus: all known versions automatically enable the facecache.
125 *** cfclient: use the -cache commandline option.
126 *** cfclient: map will not redraw automatically (bug).
127 *** gcfclient: use -cache commandline option, or enable
128 *** gcfclient: Client=>Configure=>Map & Image=>Cache Images.
129 *** jcrossclient: your client is broken, use CFPlus or gcfclient.
130 ***
131 ***
132 EOF
133 if ($ns->version =~ /jcrossclient/) {
134 # let them, for now
135 } else {
136 $ns->flush;
137 return $ns->destroy;
138 }
139
140 # $ns->facecache = true;
141 }
142
143 if ($ns->mapmode < cf::Map1aCmd) {
144 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
145
146
147 ***
148 *** WARNING:
149 *** Your client is too old. Please upgrade to a newer version.
150 EOF
151
152 $ns->flush;
153 return $ns->destroy;
154 }
155
156 $ns->pl and return $ns->destroy;
157
158 $ns->async (sub {
159 my ($user, $pass);
160
161 $ns->send_packet ("addme_success");
162
163 for (;;) {
164 $ns->send_drawinfo (
165 "Please enter your username now. If you are a new user, "
166 . "make one up that describes your character best. "
167 . "Only letters and digits are allowed, though.",
168 cf::NDI_BLUE
169 );
170
171 # read username
172 while () {
173 $user = query $ns, 0, "What is your name?\n:";
174
175 if ($cf::LOGIN_LOCK{$user}) {
176 $ns->send_drawinfo (
177 "That username is currently used in another login session. "
178 . "Chose another, or wait till the other session has ended.",
179 cf::NDI_RED
180 );
181 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) {
182 last;
183 } else {
184 $ns->send_drawinfo (
185 "Your username contains illegal characters "
186 . "(only a-z, A-Z and 0-9 are allowed), "
187 . "or is not between 3 and 18 characters in length.",
188 cf::NDI_RED
189 );
190 }
191 Coro::Timer::sleep 0.4;
192 }
193
194 check_playing $ns, $user and next;
195
196 $ns->send_drawinfo (
197 "Welcome $user, please enter your password now. "
198 . "New users should now choose a password. "
199 . "Anything your client lets you enter is fine.",
200 cf::NDI_BLUE
201 );
202
203 # read password
204 while () {
205 $pass = query $ns, cf::CS_QUERY_HIDEINPUT, "What is your password?\n:";
206 last if $pass =~ /.../;
207 $ns->send_drawinfo (
208 "Try to use at least three characters as your password please, "
209 . "that cannot be too much to ask for :)",
210 cf::NDI_RED
211 );
212 Coro::Timer::sleep 0.4;
213 }
214
215 # lock this username for the remainder of this login session
216 if ($cf::LOGIN_LOCK{$user}) {
217 $ns->send_drawinfo (
218 "That username is currently used in another login session. "
219 . "Chose another, or wait till the other session has ended.",
220 cf::NDI_RED
221 );
222 next;
223 }
224 local $cf::LOGIN_LOCK{$user} = 1;
225
226 check_playing $ns, $user and next;
227
228 # try to read the user file and check the password
229 if (my $pl = cf::player::find $user) {
230 aio_stat $pl->path and next;
231 my $mtime = (stat _)[9];
232 my $hash = $pl->password;
233
234 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) {
235 nuke_str $pass;
236 # password matches, wonderful
237 my $pl = cf::player::find $user or next;
238 $pl->connect ($ns);
239 enter_map $pl;
240 last;
241 } elsif (can_cleanup $pl, $mtime) {
242 Coro::Timer::sleep 1;
243
244 $ns->send_drawinfo (
245 "Player exists, but password does not match. If this is your account, "
246 . "please try again. If not, you can now decide to take over this account "
247 . "because it has not been in-use for some time.",
248 cf::NDI_RED
249 );
250
251 #TODO: nuke_str
252 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/
253 or next;
254
255 # check if the file hasn't changed
256 aio_stat cf::player::path $user and next;
257 $mtime == (stat _)[9] or next;
258
259 $pl->quit_character;
260
261 # fall through to creation
262 } else {
263 nuke_str $pass;
264
265 Coro::Timer::sleep 1;
266
267 $ns->send_drawinfo (
268 "Wrong username or password. Please try again "
269 . "(check for Numlock and other semi-obvious error sources).",
270 cf::NDI_RED
271 );
272 next;
273 }
274 } else {
275 # unable to load the playerfile:
276 # check wether the player dir exists, which means the file is corrupted or
277 # something very similar.
278 if (!aio_stat cf::player::playerdir $user) {
279 $ns->send_drawinfo (
280 "Unable to retrieve this player. It might be a locked or broken account. "
281 . "If this is your account, ask a dungeon master for assistance. "
282 . "Otherwise choose a different login name.",
283 cf::NDI_RED
284 );
285 next;
286 }
287 }
288
289 # the rest of this function is character creation
290
291 # just to make sure nothing is left over
292 nuke_playerdir $user;
293
294 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
295
296 if ($pass2 ne $pass) {
297 nuke_str $pass;
298 nuke_str $pass2;
299 $ns->send_drawinfo (
300 "The passwords do not match, please try again.",
301 cf::NDI_RED
302 );
303 Coro::Timer::sleep 0.5;
304 next;
305 }
306
307 nuke_str $pass2;
308
309 my $pl = cf::player::new $user;
310 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
311 nuke_str $pass;
312 $pl->connect ($ns);
313 my $ob = $pl->ob;
314
315 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
316
317 while () {
318 $ob->update_stats;
319 $pl->save_stats;
320
321 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
322 "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
323
324 if ($res =~ /^[Nn]/) {
325 last;
326 } elsif ($res > 0 && $res <= 7) {
327 my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
328
329 if ($swap > 0 && $swap <= 7) {
330 $ob->swap_stats ($res - 1, $swap - 1);
331 }
332 } else {
333 $ob->roll_stats;
334 }
335
336 Coro::Timer::sleep 0.2;
337 }
338
339 $ob->set_animation (2);
340 $ob->add_statbonus;
341
342 while () {
343 $ns->send_msg (-1, "chargen-race-title", ucfirst $pl->title);
344 my $msg = $ob->msg;
345 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
346 $ns->send_msg (cf::NDI_BLUE, "chargen-race-description", $msg);
347
348 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
349 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
350
351 last if $res =~ /[dD]/;
352
353 $pl->chargen_race_next;
354 Coro::Timer::sleep 0.2;
355 }
356
357 $pl->chargen_race_done;
358
359 while () {
360 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
361 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
362
363 if ($res =~ /^[fF]/) {
364 $pl->gender (1);
365 last;
366 } elsif ($res =~ /^[mM]/) {
367 $pl->gender (0);
368 last;
369 }
370 Coro::Timer::sleep 0.2;
371 }
372
373 $ob->reply (undef, "Welcome to Crossfire!");
374
375 delete $pl->{deny_save};
376
377 last;
378 }
379 });
380 });
381
382 cf::register_command quit => sub {
383 my ($ob, $arg) = @_;
384
385 $ob->reply (undef,
386 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
387 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
388 cf::NDI_UNIQUE | cf::NDI_RED);
389 };
390
391 cf::register_command quit_character => sub {
392 my ($ob, $arg) = @_;
393
394 my $pl = $ob->contr;
395
396 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
397 if ($_[0] !~ /^[yY]/) {
398 $ob->reply (undef,
399 "Ok, not not quitting then.",
400 cf::NDI_UNIQUE | cf::NDI_RED);
401 } else {
402 $ob->reply (undef,
403 "Ok, quitting, hope to see you again.",
404 cf::NDI_UNIQUE | cf::NDI_RED);
405 $pl->ns->flush;
406 cf::async { $pl->quit_character };
407 }
408 });
409 };
410
411 cf::object->attach (
412 type => cf::SAVEBED,
413 on_apply => sub {
414 my ($bed, $ob) = @_;
415
416 return cf::override 0 unless $ob->type == cf::PLAYER;
417
418 my $pl = $ob->contr;
419
420 # update respawn position
421 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
422 cf::async { $pl->save };
423
424 $pl->killer ("left");
425 $ob->check_score;
426
427 $ob->reply (undef, "In the future, you will wake up here when you die.");
428
429 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
430 if ($_[0] !~ /^[yY]/) {
431 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
432 $pl->deactivate;
433 $pl->ns->destroy;
434 } else {
435 cf::async { $pl->save };
436 }
437 });
438 },
439 );
440
441 cf::player->attach (
442 on_login => sub {
443 my ($pl) = @_;
444 my $name = $pl->ob->name;
445
446 $_->ob->message ("$name has entered the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
447 },
448 on_logout => sub {
449 my ($pl, $cleanly) = @_;
450 my $name = $pl->ob->name;
451
452 if ($cleanly) {
453 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
454 } else {
455 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
456 $pl->{unclean_save} = $cf::RUNTIME;
457 }
458 },
459 );
460
461 #############################################################################
462
463 our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs
464 our $SAVE_TIMEOUT = 20; # save players every n seconds
465
466 our $SCHEDULER = cf::async_ext {
467 my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL);
468 while () {
469 $schedule_interval->next;
470
471 # this weird form of iteration over values is used because
472 # the hash changes underneath us frequently, and for
473 # keeps a direct reference to the value without (in 5.8 perls)
474 # keeping a reference, so this is prone to crashes or worse.
475 my @players = keys %cf::PLAYER;
476 for (@players) {
477 my $pl = $cf::PLAYER{$_}
478 or next;
479 $pl->valid or next;
480
481 eval {
482 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
483 cf::wait_for_tick_begin;
484 $pl->save;
485
486 unless ($pl->active || $pl->ns) {
487 # check refcounts, this is tricky and needs to be adjusted to fit server internals
488 my $ob = $pl->ob;
489
490 my $pl_ref = $pl->refcnt_cnt;
491 my $ob_ref = $ob->refcnt_cnt;
492
493 ## pl_ref == $pl + ob->contr + %cf::PLAYER
494 ## ob_ref == $ob + pl->observe + simply being an object
495 if ($pl_ref == 3 && $ob_ref == 3) {
496 warn "player-scheduler destroy ", $ob->name;#d#
497
498 # remove from sight and get fresh "copies"
499 $pl = delete $cf::PLAYER{$ob->name};
500 $ob = $pl->ob;
501
502 $pl->destroy; # destroys $ob
503 } else {
504 my $a_ = $pl->refcnt;#d#
505 my $b_ = $ob->refcnt;#d#
506
507 warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d#
508 }
509 }
510 }
511 };
512 warn $@ if $@;
513 Coro::cede;
514 };
515 }
516 };
517
518 $SCHEDULER->prio (1);
519