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/cvs/deliantra/server/ext/login.ext
Revision: 1.64
Committed: Sat Jul 14 19:27:59 2007 UTC (16 years, 10 months ago) by root
Branch: MAIN
Changes since 1.63: +27 -9 lines
Log Message:
finally implement the kill on logout-too-long thingy

File Contents

# Content
1 #! perl # mandatory
2
3 # login handling
4
5 use Fcntl;
6 use Coro::AIO;
7
8 our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600;
9
10 # paranoia function to overwrite a string-in-place
11 sub nuke_str {
12 substr $_[0], 0, (length $_[0]), "x" x length $_[0]
13 }
14
15 sub query {
16 my ($ns, $flags, $text) = @_;
17
18 my $current = $Coro::current;
19 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] });
20 Coro::schedule while ref $current;
21
22 $current
23 }
24
25 sub can_cleanup {
26 my ($pl, $mtime) = @_;
27
28 my $age = time - $mtime;
29 my $level = $pl->ob->level;
30
31 ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3
32 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9
33 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20
34 || $age > 700 * 86400 # 2 years for everybody else
35 }
36
37 sub check_playing {
38 my ($ns, $user) = @_;
39
40 return unless cf::player::find_active $user;
41
42 $ns->send_drawinfo (
43 "That player is already logged in on this server. "
44 . "If you want to create a new player, choose another name. "
45 . "If you have already a registered, make sure nobody "
46 . "else is using your account at this time. If you lost your connection "
47 . "then the server will likely timeout within a minute. If you still "
48 . "cannot log-in after a minute, you are still logged in. Make sure "
49 . "you do not have another client running. If you use windows, reboot, "
50 . "this will fix anything.",
51 cf::NDI_RED
52 );
53
54 1
55 }
56
57 sub enter_map {
58 my ($pl) = @_;
59
60 my $ob = $pl->ob;
61
62 my ($map, $x, $y)
63 = $ob->{_link_pos}
64 ? @{delete $ob->{_link_pos}}
65 : ($pl->maplevel, $ob->x, $ob->y);
66
67 $ob->enter_link;
68
69 if (my $time = delete $pl->{unclean_save}) {
70 if (my $m = cf::map::find $map) {
71 if ($time < $m->{instantiate_time}) {
72 # the map was reset in the meantime
73 my $age = $cf::RUNTIME - $time;
74
75 warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
76
77 # for now, just go back to savebed
78 ($map, $x, $y) = $pl->savebed;
79
80 if ($age >= $MAX_DISCONNECT_TIME) {
81 $ob->message (
82 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
83 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
84 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
85 . "H<You disconnected too long without having used a savebed.>",
86 cf::NDI_RED
87 );
88 # kill them.
89 # reminds me of the famous badness 10000 syndrome...
90 $ob->stats->hp (-10000); #] if they survive this they deserved to live
91 } else {
92 $ob->message (
93 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
94 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
95 . "Better use a savebed next time, much worse things could have happened... "
96 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
97 cf::NDI_RED
98 );
99 }
100 } else {
101 $ob->message (
102 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
103 . "as lots of things could happen when you leave by other means, such as cave-ins, "
104 . "or monsters suddenly snapping your body. Better use a savebed next time. "
105 . "H<Always apply a bed of reality to disconnect from the server.>",
106 cf::NDI_RED
107 );
108 }
109 }
110 }
111
112 $ob->goto ($map, $x, $y);
113 }
114
115 # delete a player directory, be non-blocking AND synchronous...
116 # (thats hard, so we crap out and fork).
117 sub nuke_playerdir {
118 my ($user) = @_;
119
120 aio_stat "$PLAYERDIR/$user";
121 system "cd \Q$PLAYERDIR\E "
122 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null "
123 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)";
124 }
125
126 cf::client->attach (on_addme => sub {
127 my ($ns) = @_;
128
129 if (!$ns->facecache)
130 {
131 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
132
133
134 ***
135 *** WARNING:
136 *** Your client does not support face/image caching,
137 *** or it has been disabled. Face caching is mandatory
138 *** so please enable it or use a newer client.
139 ***
140 *** Look at your client preferences:
141 ***
142 *** CFPlus: all known versions automatically enable the facecache.
143 *** cfclient: use the -cache commandline option.
144 *** cfclient: map will not redraw automatically (bug).
145 *** gcfclient: use -cache commandline option, or enable
146 *** gcfclient: Client=>Configure=>Map & Image=>Cache Images.
147 *** jcrossclient: your client is broken, use CFPlus or gcfclient.
148 ***
149 ***
150 EOF
151 if ($ns->version =~ /jcrossclient/) {
152 # let them, for now
153 } else {
154 $ns->flush;
155 return $ns->destroy;
156 }
157
158 # $ns->facecache = true;
159 }
160
161 if ($ns->mapmode < cf::Map1aCmd) {
162 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
163
164
165 ***
166 *** WARNING:
167 *** Your client is too old. Please upgrade to a newer version.
168 EOF
169
170 $ns->flush;
171 return $ns->destroy;
172 }
173
174 $ns->pl and return $ns->destroy;
175
176 $ns->async (sub {
177 my ($user, $pass);
178
179 $ns->send_packet ("addme_success");
180
181 for (;;) {
182 $ns->send_drawinfo (
183 "Please enter your username now. If you are a new user, "
184 . "make one up that describes your character best. "
185 . "Only letters and digits are allowed, though.",
186 cf::NDI_BLUE
187 );
188
189 # read username
190 while () {
191 $user = query $ns, 0, "What is your name?\n:";
192
193 if ($cf::LOGIN_LOCK{$user}) {
194 $ns->send_drawinfo (
195 "That username is currently used in another login session. "
196 . "Chose another, or wait till the other session has ended.",
197 cf::NDI_RED
198 );
199 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) {
200 last;
201 } else {
202 $ns->send_drawinfo (
203 "Your username contains illegal characters "
204 . "(only a-z, A-Z and 0-9 are allowed), "
205 . "or is not between 3 and 18 characters in length.",
206 cf::NDI_RED
207 );
208 }
209 Coro::Timer::sleep 0.4;
210 }
211
212 check_playing $ns, $user and next;
213
214 $ns->send_drawinfo (
215 "Welcome $user, please enter your password now. "
216 . "New users should now choose a password. "
217 . "Anything your client lets you enter is fine.",
218 cf::NDI_BLUE
219 );
220
221 # read password
222 while () {
223 $pass = query $ns, cf::CS_QUERY_HIDEINPUT, "What is your password?\n:";
224 last if $pass =~ /.../;
225 $ns->send_drawinfo (
226 "Try to use at least three characters as your password please, "
227 . "that cannot be too much to ask for :)",
228 cf::NDI_RED
229 );
230 Coro::Timer::sleep 0.4;
231 }
232
233 # lock this username for the remainder of this login session
234 if ($cf::LOGIN_LOCK{$user}) {
235 $ns->send_drawinfo (
236 "That username is currently used in another login session. "
237 . "Chose another, or wait till the other session has ended.",
238 cf::NDI_RED
239 );
240 next;
241 }
242 local $cf::LOGIN_LOCK{$user} = 1;
243
244 check_playing $ns, $user and next;
245
246 # try to read the user file and check the password
247 if (my $pl = cf::player::find $user) {
248 aio_stat $pl->path and next;
249 my $mtime = (stat _)[9];
250 my $hash = $pl->password;
251
252 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) {
253 nuke_str $pass;
254 # password matches, wonderful
255 my $pl = cf::player::find $user or next;
256 $pl->connect ($ns);
257 enter_map $pl;
258 last;
259 } elsif (can_cleanup $pl, $mtime) {
260 Coro::Timer::sleep 1;
261
262 $ns->send_drawinfo (
263 "Player exists, but password does not match. If this is your account, "
264 . "please try again. If not, you can now decide to take over this account "
265 . "because it has not been in-use for some time.",
266 cf::NDI_RED
267 );
268
269 #TODO: nuke_str
270 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/
271 or next;
272
273 # check if the file hasn't changed
274 aio_stat cf::player::path $user and next;
275 $mtime == (stat _)[9] or next;
276
277 $pl->quit_character;
278
279 # fall through to creation
280 } else {
281 nuke_str $pass;
282
283 Coro::Timer::sleep 1;
284
285 $ns->send_drawinfo (
286 "Wrong username or password. Please try again "
287 . "(check for Numlock and other semi-obvious error sources).",
288 cf::NDI_RED
289 );
290 next;
291 }
292 } else {
293 # unable to load the playerfile:
294 # check wether the player dir exists, which means the file is corrupted or
295 # something very similar.
296 if (!aio_stat cf::player::playerdir $user) {
297 $ns->send_drawinfo (
298 "Unable to retrieve this player. It might be a locked or broken account. "
299 . "If this is your account, ask a dungeon master for assistance. "
300 . "Otherwise choose a different login name.",
301 cf::NDI_RED
302 );
303 next;
304 }
305 }
306
307 # the rest of this function is character creation
308
309 # just to make sure nothing is left over
310 nuke_playerdir $user;
311
312 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
313
314 if ($pass2 ne $pass) {
315 nuke_str $pass;
316 nuke_str $pass2;
317 $ns->send_drawinfo (
318 "The passwords do not match, please try again.",
319 cf::NDI_RED
320 );
321 Coro::Timer::sleep 0.5;
322 next;
323 }
324
325 nuke_str $pass2;
326
327 my $pl = cf::player::new $user;
328 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
329 nuke_str $pass;
330 $pl->connect ($ns);
331 my $ob = $pl->ob;
332
333 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
334
335 while () {
336 $ob->update_stats;
337 $pl->save_stats;
338
339 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
340 "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
341
342 if ($res =~ /^[Nn]/) {
343 last;
344 } elsif ($res > 0 && $res <= 7) {
345 my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
346
347 if ($swap > 0 && $swap <= 7) {
348 $ob->swap_stats ($res - 1, $swap - 1);
349 }
350 } else {
351 $ob->roll_stats;
352 }
353
354 Coro::Timer::sleep 0.2;
355 }
356
357 $ob->set_animation (2);
358 $ob->add_statbonus;
359
360 while () {
361 $ns->send_msg (-1, "chargen-race-title", ucfirst $pl->title);
362 my $msg = $ob->msg;
363 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
364 $ns->send_msg (cf::NDI_BLUE, "chargen-race-description", $msg);
365
366 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
367 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
368
369 last if $res =~ /[dD]/;
370
371 $pl->chargen_race_next;
372 Coro::Timer::sleep 0.2;
373 }
374
375 $pl->chargen_race_done;
376
377 while () {
378 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
379 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
380
381 if ($res =~ /^[fF]/) {
382 $pl->gender (1);
383 last;
384 } elsif ($res =~ /^[mM]/) {
385 $pl->gender (0);
386 last;
387 }
388 Coro::Timer::sleep 0.2;
389 }
390
391 $ob->reply (undef, "Welcome to Crossfire!");
392
393 delete $pl->{deny_save};
394
395 last;
396 }
397 });
398 });
399
400 cf::register_command quit => sub {
401 my ($ob, $arg) = @_;
402
403 $ob->reply (undef,
404 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
405 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
406 cf::NDI_UNIQUE | cf::NDI_RED);
407 };
408
409 cf::register_command quit_character => sub {
410 my ($ob, $arg) = @_;
411
412 my $pl = $ob->contr;
413
414 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
415 if ($_[0] !~ /^[yY]/) {
416 $ob->reply (undef,
417 "Ok, not not quitting then.",
418 cf::NDI_UNIQUE | cf::NDI_RED);
419 } else {
420 $ob->reply (undef,
421 "Ok, quitting, hope to see you again.",
422 cf::NDI_UNIQUE | cf::NDI_RED);
423 $pl->ns->flush;
424 cf::async { $pl->quit_character };
425 }
426 });
427 };
428
429 cf::object->attach (
430 type => cf::SAVEBED,
431 on_apply => sub {
432 my ($bed, $ob) = @_;
433
434 return cf::override 0 unless $ob->type == cf::PLAYER;
435
436 my $pl = $ob->contr;
437
438 # update respawn position
439 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
440 cf::async { $pl->save };
441
442 $pl->killer ("left");
443 $ob->check_score;
444
445 $ob->reply (undef, "In the future, you will wake up here when you die.");
446
447 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
448 if ($_[0] !~ /^[yY]/) {
449 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
450 $pl->deactivate;
451 $pl->ns->destroy;
452 } else {
453 cf::async { $pl->save };
454 }
455 });
456 },
457 );
458
459 cf::player->attach (
460 on_login => sub {
461 my ($pl) = @_;
462 my $name = $pl->ob->name;
463
464 $_->ob->message ("$name has entered the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
465 },
466 on_logout => sub {
467 my ($pl, $cleanly) = @_;
468 my $name = $pl->ob->name;
469
470 if ($cleanly) {
471 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
472 } else {
473 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
474 $pl->{unclean_save} = $cf::RUNTIME;
475 }
476 },
477 );
478
479 #############################################################################
480
481 our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs
482 our $SAVE_TIMEOUT = 20; # save players every n seconds
483
484 our $SCHEDULER = cf::async_ext {
485 my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL);
486 while () {
487 $schedule_interval->next;
488
489 # this weird form of iteration over values is used because
490 # the hash changes underneath us frequently, and for
491 # keeps a direct reference to the value without (in 5.8 perls)
492 # keeping a reference, so this is prone to crashes or worse.
493 my @players = keys %cf::PLAYER;
494 for (@players) {
495 my $pl = $cf::PLAYER{$_}
496 or next;
497 $pl->valid or next;
498
499 eval {
500 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
501 cf::wait_for_tick_begin;
502 $pl->save;
503
504 unless ($pl->active || $pl->ns) {
505 # check refcounts, this is tricky and needs to be adjusted to fit server internals
506 my $ob = $pl->ob;
507
508 my $pl_ref = $pl->refcnt_cnt;
509 my $ob_ref = $ob->refcnt_cnt;
510
511 ## pl_ref == $pl + ob->contr + %cf::PLAYER
512 ## ob_ref == $ob + pl->observe + simply being an object
513 if ($pl_ref == 3 && $ob_ref == 3) {
514 warn "player-scheduler destroy ", $ob->name;#d#
515
516 # remove from sight and get fresh "copies"
517 $pl = delete $cf::PLAYER{$ob->name};
518 $ob = $pl->ob;
519
520 $pl->destroy; # destroys $ob
521 } else {
522 my $a_ = $pl->refcnt;#d#
523 my $b_ = $ob->refcnt;#d#
524
525 warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d#
526 }
527 }
528 }
529 };
530 warn $@ if $@;
531 Coro::cede;
532 };
533 }
534 };
535
536 $SCHEDULER->prio (1);
537