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/cvs/deliantra/server/ext/login.ext
Revision: 1.65
Committed: Sun Jul 15 08:48:01 2007 UTC (16 years, 10 months ago) by root
Branch: MAIN
Changes since 1.64: +1 -0 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 #! perl # mandatory
2
3 # login handling
4
5 use Fcntl;
6 use Coro::AIO;
7
8 our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600;
9
10 # paranoia function to overwrite a string-in-place
11 sub nuke_str {
12 substr $_[0], 0, (length $_[0]), "x" x length $_[0]
13 }
14
15 sub query {
16 my ($ns, $flags, $text) = @_;
17
18 my $current = $Coro::current;
19 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] });
20 Coro::schedule while ref $current;
21
22 $current
23 }
24
25 sub can_cleanup {
26 my ($pl, $mtime) = @_;
27
28 my $age = time - $mtime;
29 my $level = $pl->ob->level;
30
31 ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3
32 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9
33 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20
34 || $age > 700 * 86400 # 2 years for everybody else
35 }
36
37 sub check_playing {
38 my ($ns, $user) = @_;
39
40 return unless cf::player::find_active $user;
41
42 $ns->send_drawinfo (
43 "That player is already logged in on this server. "
44 . "If you want to create a new player, choose another name. "
45 . "If you have already a registered, make sure nobody "
46 . "else is using your account at this time. If you lost your connection "
47 . "then the server will likely timeout within a minute. If you still "
48 . "cannot log-in after a minute, you are still logged in. Make sure "
49 . "you do not have another client running. If you use windows, reboot, "
50 . "this will fix anything.",
51 cf::NDI_RED
52 );
53
54 1
55 }
56
57 sub enter_map {
58 my ($pl) = @_;
59
60 my $ob = $pl->ob;
61
62 my ($map, $x, $y)
63 = $ob->{_link_pos}
64 ? @{delete $ob->{_link_pos}}
65 : ($pl->maplevel, $ob->x, $ob->y);
66
67 $ob->enter_link;
68
69 if (my $time = delete $pl->{unclean_save}) {
70 if (my $m = cf::map::find $map) {
71 if ($time < $m->{instantiate_time}) {
72 # the map was reset in the meantime
73 my $age = $cf::RUNTIME - $time;
74
75 warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
76
77 # for now, just go back to savebed
78 ($map, $x, $y) = $pl->savebed;
79
80 if ($age >= $MAX_DISCONNECT_TIME) {
81 $ob->message (
82 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
83 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
84 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
85 . "H<You disconnected too long without having used a savebed.>",
86 cf::NDI_RED
87 );
88 # kill them.
89 # reminds me of the famous badness 10000 syndrome...
90 $ob->stats->hp (-10000); #] if they survive this they deserved to live
91 $pl->killer ("cave-in");
92 } else {
93 $ob->message (
94 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
95 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
96 . "Better use a savebed next time, much worse things could have happened... "
97 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
98 cf::NDI_RED
99 );
100 }
101 } else {
102 $ob->message (
103 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
104 . "as lots of things could happen when you leave by other means, such as cave-ins, "
105 . "or monsters suddenly snapping your body. Better use a savebed next time. "
106 . "H<Always apply a bed of reality to disconnect from the server.>",
107 cf::NDI_RED
108 );
109 }
110 }
111 }
112
113 $ob->goto ($map, $x, $y);
114 }
115
116 # delete a player directory, be non-blocking AND synchronous...
117 # (thats hard, so we crap out and fork).
118 sub nuke_playerdir {
119 my ($user) = @_;
120
121 aio_stat "$PLAYERDIR/$user";
122 system "cd \Q$PLAYERDIR\E "
123 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null "
124 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)";
125 }
126
127 cf::client->attach (on_addme => sub {
128 my ($ns) = @_;
129
130 if (!$ns->facecache)
131 {
132 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
133
134
135 ***
136 *** WARNING:
137 *** Your client does not support face/image caching,
138 *** or it has been disabled. Face caching is mandatory
139 *** so please enable it or use a newer client.
140 ***
141 *** Look at your client preferences:
142 ***
143 *** CFPlus: all known versions automatically enable the facecache.
144 *** cfclient: use the -cache commandline option.
145 *** cfclient: map will not redraw automatically (bug).
146 *** gcfclient: use -cache commandline option, or enable
147 *** gcfclient: Client=>Configure=>Map & Image=>Cache Images.
148 *** jcrossclient: your client is broken, use CFPlus or gcfclient.
149 ***
150 ***
151 EOF
152 if ($ns->version =~ /jcrossclient/) {
153 # let them, for now
154 } else {
155 $ns->flush;
156 return $ns->destroy;
157 }
158
159 # $ns->facecache = true;
160 }
161
162 if ($ns->mapmode < cf::Map1aCmd) {
163 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
164
165
166 ***
167 *** WARNING:
168 *** Your client is too old. Please upgrade to a newer version.
169 EOF
170
171 $ns->flush;
172 return $ns->destroy;
173 }
174
175 $ns->pl and return $ns->destroy;
176
177 $ns->async (sub {
178 my ($user, $pass);
179
180 $ns->send_packet ("addme_success");
181
182 for (;;) {
183 $ns->send_drawinfo (
184 "Please enter your username now. If you are a new user, "
185 . "make one up that describes your character best. "
186 . "Only letters and digits are allowed, though.",
187 cf::NDI_BLUE
188 );
189
190 # read username
191 while () {
192 $user = query $ns, 0, "What is your name?\n:";
193
194 if ($cf::LOGIN_LOCK{$user}) {
195 $ns->send_drawinfo (
196 "That username is currently used in another login session. "
197 . "Chose another, or wait till the other session has ended.",
198 cf::NDI_RED
199 );
200 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) {
201 last;
202 } else {
203 $ns->send_drawinfo (
204 "Your username contains illegal characters "
205 . "(only a-z, A-Z and 0-9 are allowed), "
206 . "or is not between 3 and 18 characters in length.",
207 cf::NDI_RED
208 );
209 }
210 Coro::Timer::sleep 0.4;
211 }
212
213 check_playing $ns, $user and next;
214
215 $ns->send_drawinfo (
216 "Welcome $user, please enter your password now. "
217 . "New users should now choose a password. "
218 . "Anything your client lets you enter is fine.",
219 cf::NDI_BLUE
220 );
221
222 # read password
223 while () {
224 $pass = query $ns, cf::CS_QUERY_HIDEINPUT, "What is your password?\n:";
225 last if $pass =~ /.../;
226 $ns->send_drawinfo (
227 "Try to use at least three characters as your password please, "
228 . "that cannot be too much to ask for :)",
229 cf::NDI_RED
230 );
231 Coro::Timer::sleep 0.4;
232 }
233
234 # lock this username for the remainder of this login session
235 if ($cf::LOGIN_LOCK{$user}) {
236 $ns->send_drawinfo (
237 "That username is currently used in another login session. "
238 . "Chose another, or wait till the other session has ended.",
239 cf::NDI_RED
240 );
241 next;
242 }
243 local $cf::LOGIN_LOCK{$user} = 1;
244
245 check_playing $ns, $user and next;
246
247 # try to read the user file and check the password
248 if (my $pl = cf::player::find $user) {
249 aio_stat $pl->path and next;
250 my $mtime = (stat _)[9];
251 my $hash = $pl->password;
252
253 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) {
254 nuke_str $pass;
255 # password matches, wonderful
256 my $pl = cf::player::find $user or next;
257 $pl->connect ($ns);
258 enter_map $pl;
259 last;
260 } elsif (can_cleanup $pl, $mtime) {
261 Coro::Timer::sleep 1;
262
263 $ns->send_drawinfo (
264 "Player exists, but password does not match. If this is your account, "
265 . "please try again. If not, you can now decide to take over this account "
266 . "because it has not been in-use for some time.",
267 cf::NDI_RED
268 );
269
270 #TODO: nuke_str
271 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/
272 or next;
273
274 # check if the file hasn't changed
275 aio_stat cf::player::path $user and next;
276 $mtime == (stat _)[9] or next;
277
278 $pl->quit_character;
279
280 # fall through to creation
281 } else {
282 nuke_str $pass;
283
284 Coro::Timer::sleep 1;
285
286 $ns->send_drawinfo (
287 "Wrong username or password. Please try again "
288 . "(check for Numlock and other semi-obvious error sources).",
289 cf::NDI_RED
290 );
291 next;
292 }
293 } else {
294 # unable to load the playerfile:
295 # check wether the player dir exists, which means the file is corrupted or
296 # something very similar.
297 if (!aio_stat cf::player::playerdir $user) {
298 $ns->send_drawinfo (
299 "Unable to retrieve this player. It might be a locked or broken account. "
300 . "If this is your account, ask a dungeon master for assistance. "
301 . "Otherwise choose a different login name.",
302 cf::NDI_RED
303 );
304 next;
305 }
306 }
307
308 # the rest of this function is character creation
309
310 # just to make sure nothing is left over
311 nuke_playerdir $user;
312
313 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
314
315 if ($pass2 ne $pass) {
316 nuke_str $pass;
317 nuke_str $pass2;
318 $ns->send_drawinfo (
319 "The passwords do not match, please try again.",
320 cf::NDI_RED
321 );
322 Coro::Timer::sleep 0.5;
323 next;
324 }
325
326 nuke_str $pass2;
327
328 my $pl = cf::player::new $user;
329 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
330 nuke_str $pass;
331 $pl->connect ($ns);
332 my $ob = $pl->ob;
333
334 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
335
336 while () {
337 $ob->update_stats;
338 $pl->save_stats;
339
340 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
341 "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
342
343 if ($res =~ /^[Nn]/) {
344 last;
345 } elsif ($res > 0 && $res <= 7) {
346 my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
347
348 if ($swap > 0 && $swap <= 7) {
349 $ob->swap_stats ($res - 1, $swap - 1);
350 }
351 } else {
352 $ob->roll_stats;
353 }
354
355 Coro::Timer::sleep 0.2;
356 }
357
358 $ob->set_animation (2);
359 $ob->add_statbonus;
360
361 while () {
362 $ns->send_msg (-1, "chargen-race-title", ucfirst $pl->title);
363 my $msg = $ob->msg;
364 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
365 $ns->send_msg (cf::NDI_BLUE, "chargen-race-description", $msg);
366
367 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
368 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
369
370 last if $res =~ /[dD]/;
371
372 $pl->chargen_race_next;
373 Coro::Timer::sleep 0.2;
374 }
375
376 $pl->chargen_race_done;
377
378 while () {
379 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
380 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
381
382 if ($res =~ /^[fF]/) {
383 $pl->gender (1);
384 last;
385 } elsif ($res =~ /^[mM]/) {
386 $pl->gender (0);
387 last;
388 }
389 Coro::Timer::sleep 0.2;
390 }
391
392 $ob->reply (undef, "Welcome to Crossfire!");
393
394 delete $pl->{deny_save};
395
396 last;
397 }
398 });
399 });
400
401 cf::register_command quit => sub {
402 my ($ob, $arg) = @_;
403
404 $ob->reply (undef,
405 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
406 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
407 cf::NDI_UNIQUE | cf::NDI_RED);
408 };
409
410 cf::register_command quit_character => sub {
411 my ($ob, $arg) = @_;
412
413 my $pl = $ob->contr;
414
415 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
416 if ($_[0] !~ /^[yY]/) {
417 $ob->reply (undef,
418 "Ok, not not quitting then.",
419 cf::NDI_UNIQUE | cf::NDI_RED);
420 } else {
421 $ob->reply (undef,
422 "Ok, quitting, hope to see you again.",
423 cf::NDI_UNIQUE | cf::NDI_RED);
424 $pl->ns->flush;
425 cf::async { $pl->quit_character };
426 }
427 });
428 };
429
430 cf::object->attach (
431 type => cf::SAVEBED,
432 on_apply => sub {
433 my ($bed, $ob) = @_;
434
435 return cf::override 0 unless $ob->type == cf::PLAYER;
436
437 my $pl = $ob->contr;
438
439 # update respawn position
440 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
441 cf::async { $pl->save };
442
443 $pl->killer ("left");
444 $ob->check_score;
445
446 $ob->reply (undef, "In the future, you will wake up here when you die.");
447
448 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
449 if ($_[0] !~ /^[yY]/) {
450 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
451 $pl->deactivate;
452 $pl->ns->destroy;
453 } else {
454 cf::async { $pl->save };
455 }
456 });
457 },
458 );
459
460 cf::player->attach (
461 on_login => sub {
462 my ($pl) = @_;
463 my $name = $pl->ob->name;
464
465 $_->ob->message ("$name has entered the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
466 },
467 on_logout => sub {
468 my ($pl, $cleanly) = @_;
469 my $name = $pl->ob->name;
470
471 if ($cleanly) {
472 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
473 } else {
474 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
475 $pl->{unclean_save} = $cf::RUNTIME;
476 }
477 },
478 );
479
480 #############################################################################
481
482 our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs
483 our $SAVE_TIMEOUT = 20; # save players every n seconds
484
485 our $SCHEDULER = cf::async_ext {
486 my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL);
487 while () {
488 $schedule_interval->next;
489
490 # this weird form of iteration over values is used because
491 # the hash changes underneath us frequently, and for
492 # keeps a direct reference to the value without (in 5.8 perls)
493 # keeping a reference, so this is prone to crashes or worse.
494 my @players = keys %cf::PLAYER;
495 for (@players) {
496 my $pl = $cf::PLAYER{$_}
497 or next;
498 $pl->valid or next;
499
500 eval {
501 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
502 cf::wait_for_tick_begin;
503 $pl->save;
504
505 unless ($pl->active || $pl->ns) {
506 # check refcounts, this is tricky and needs to be adjusted to fit server internals
507 my $ob = $pl->ob;
508
509 my $pl_ref = $pl->refcnt_cnt;
510 my $ob_ref = $ob->refcnt_cnt;
511
512 ## pl_ref == $pl + ob->contr + %cf::PLAYER
513 ## ob_ref == $ob + pl->observe + simply being an object
514 if ($pl_ref == 3 && $ob_ref == 3) {
515 warn "player-scheduler destroy ", $ob->name;#d#
516
517 # remove from sight and get fresh "copies"
518 $pl = delete $cf::PLAYER{$ob->name};
519 $ob = $pl->ob;
520
521 $pl->destroy; # destroys $ob
522 } else {
523 my $a_ = $pl->refcnt;#d#
524 my $b_ = $ob->refcnt;#d#
525
526 warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d#
527 }
528 }
529 }
530 };
531 warn $@ if $@;
532 Coro::cede;
533 };
534 }
535 };
536
537 $SCHEDULER->prio (1);
538