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/cvs/deliantra/server/ext/login.ext
Revision: 1.71
Committed: Sun Sep 2 12:45:44 2007 UTC (16 years, 8 months ago) by root
Branch: MAIN
CVS Tags: rel-2_2
Changes since 1.70: +6 -2 lines
Log Message:
be less blocking when nuking players

File Contents

# Content
1 #! perl # mandatory
2
3 # login handling
4
5 use Fcntl;
6 use Coro::AIO;
7
8 our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600;
9
10 # paranoia function to overwrite a string-in-place
11 sub nuke_str {
12 substr $_[0], 0, (length $_[0]), "x" x length $_[0]
13 }
14
15 sub query {
16 my ($ns, $flags, $text) = @_;
17
18 my $current = $Coro::current;
19 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] });
20 Coro::schedule while ref $current;
21
22 $current
23 }
24
25 sub can_cleanup {
26 my ($pl, $mtime) = @_;
27
28 my $age = time - $mtime;
29 my $level = $pl->ob->level;
30
31 ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3
32 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9
33 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20
34 || $age > 700 * 86400 # 2 years for everybody else
35 }
36
37 sub check_playing {
38 my ($ns, $user) = @_;
39
40 return unless cf::player::find_active $user;
41
42 $ns->send_drawinfo (
43 "That player is already logged in on this server. "
44 . "If you want to create a new player, choose another name. "
45 . "If you have already a registered, make sure nobody "
46 . "else is using your account at this time. If you lost your connection "
47 . "then the server will likely timeout within a minute. If you still "
48 . "cannot log-in after a minute, you are still logged in. Make sure "
49 . "you do not have another client running. If you use windows, reboot, "
50 . "this will fix anything.",
51 cf::NDI_RED
52 );
53
54 1
55 }
56
57 sub enter_map {
58 my ($pl) = @_;
59
60 my $ob = $pl->ob;
61
62 my ($map, $x, $y)
63 = $ob->{_link_pos}
64 ? @{delete $ob->{_link_pos}}
65 : ($pl->maplevel, $ob->x, $ob->y);
66
67 $ob->enter_link;
68
69 if (my $time = delete $pl->{unclean_save}) {
70 if (my $m = cf::map::find $map) {
71 if ($time < $m->{instantiate_time}) {
72 # the map was reset in the meantime
73 my $age = $cf::RUNTIME - $time;
74
75 warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
76
77 # for now, just go back to savebed
78 ($map, $x, $y) = $pl->savebed;
79
80 if ($age >= $MAX_DISCONNECT_TIME) {
81 $ob->message (
82 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
83 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
84 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
85 . "H<You disconnected too long without having used a savebed.>",
86 cf::NDI_RED
87 );
88 # kill them.
89 # reminds me of the famous badness 10000 syndrome...
90 $ob->stats->hp (-10000); #] if they survive this they deserved to live
91 $pl->killer ("a cave-in");
92 } else {
93 $ob->message (
94 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
95 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
96 . "Better use a savebed next time, much worse things could have happened... "
97 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
98 cf::NDI_RED
99 );
100 }
101 } else {
102 $ob->message (
103 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
104 . "as lots of things could happen when you leave by other means, such as cave-ins, "
105 . "or monsters suddenly snapping your body. Better use a savebed next time. "
106 . "H<Always apply a bed of reality to disconnect from the server.>",
107 cf::NDI_RED
108 );
109 }
110 }
111 }
112
113 $ob->goto ($map, $x, $y);
114 }
115
116 # delete a player directory, be non-blocking AND synchronous...
117 # (thats hard, so we crap out and fork).
118 sub nuke_playerdir {
119 my ($user) = @_;
120
121 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
122
123 cf::fork_call {
124 rename "$PLAYERDIR/$user", $temp;
125 system "rm", "-rf", $temp;
126 };
127 }
128
129 cf::client->attach (on_addme => sub {
130 my ($ns) = @_;
131
132 if (!$ns->facecache)
133 {
134 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
135
136
137 ***
138 *** WARNING:
139 *** Your client does not support face/image caching,
140 *** or it has been disabled. Face caching is mandatory
141 *** so please enable it or use a newer client.
142 ***
143 *** Look at your client preferences:
144 ***
145 *** CFPlus: all known versions automatically enable the facecache.
146 *** cfclient: use the -cache commandline option.
147 *** cfclient: map will not redraw automatically (bug).
148 *** gcfclient: use -cache commandline option, or enable
149 *** gcfclient: Client => Configure => Map & Image => Cache Images.
150 *** jcrossclient: your client is broken, use CFPlus or gcfclient.
151 ***
152 ***
153 EOF
154 if ($ns->version =~ /jcrossclient/) {
155 # let them, for now
156 } else {
157 $ns->flush;
158 return $ns->destroy;
159 }
160
161 # $ns->facecache = true;
162 }
163
164 if ($ns->mapmode < cf::Map1aCmd) {
165 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
166
167
168 ***
169 *** WARNING:
170 *** Your client is too old. Please upgrade to a newer version.
171 EOF
172
173 $ns->flush;
174 return $ns->destroy;
175 }
176
177 $ns->pl and return $ns->destroy;
178
179 $ns->async (sub {
180 my ($user, $pass);
181
182 $ns->send_packet ("addme_success");
183
184 for (;;) {
185 $ns->send_drawinfo (
186 "Please enter your username now. If you are a new user, "
187 . "make one up that describes your character best. "
188 . "Only letters and digits are allowed, though.",
189 cf::NDI_BLUE
190 );
191
192 # read username
193 while () {
194 $user = query $ns, 0, "What is your name?\n:";
195
196 if ($cf::LOGIN_LOCK{$user}) {
197 $ns->send_drawinfo (
198 "That username is currently used in another login session. "
199 . "Chose another, or wait till the other session has ended.",
200 cf::NDI_RED
201 );
202 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) {
203 last;
204 } else {
205 $ns->send_drawinfo (
206 "Your username contains illegal characters "
207 . "(only a-z, A-Z and 0-9 are allowed), "
208 . "or is not between 3 and 18 characters in length.",
209 cf::NDI_RED
210 );
211 }
212 Coro::Timer::sleep 0.4;
213 }
214
215 check_playing $ns, $user and next;
216
217 $ns->send_drawinfo (
218 "Welcome $user, please enter your password now. "
219 . "New users should now choose a password. "
220 . "Anything your client lets you enter is fine.",
221 cf::NDI_BLUE
222 );
223
224 # read password
225 while () {
226 $pass = query $ns, cf::CS_QUERY_HIDEINPUT, "What is your password?\n:";
227 last if $pass =~ /.../;
228 $ns->send_drawinfo (
229 "Try to use at least three characters as your password please, "
230 . "that cannot be too much to ask for :)",
231 cf::NDI_RED
232 );
233 Coro::Timer::sleep 0.4;
234 }
235
236 # lock this username for the remainder of this login session
237 if ($cf::LOGIN_LOCK{$user}) {
238 $ns->send_drawinfo (
239 "That username is currently used in another login session. "
240 . "Chose another, or wait till the other session has ended.",
241 cf::NDI_RED
242 );
243 next;
244 }
245 local $cf::LOGIN_LOCK{$user} = 1;
246
247 check_playing $ns, $user and next;
248
249 # try to read the user file and check the password
250 if (my $pl = cf::player::find $user) {
251 aio_stat $pl->path and next;
252 my $mtime = (stat _)[9];
253 my $hash = $pl->password;
254
255 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) {
256 nuke_str $pass;
257 # password matches, wonderful
258 my $pl = cf::player::find $user or next;
259 $pl->connect ($ns);
260 enter_map $pl;
261 last;
262 } elsif (can_cleanup $pl, $mtime) {
263 Coro::Timer::sleep 1;
264
265 $ns->send_drawinfo (
266 "Player exists, but password does not match. If this is your account, "
267 . "please try again. If not, you can now decide to take over this account "
268 . "because it has not been in-use for some time.",
269 cf::NDI_RED
270 );
271
272 #TODO: nuke_str
273 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/
274 or next;
275
276 # check if the file hasn't changed
277 aio_stat cf::player::path $user and next;
278 $mtime == (stat _)[9] or next;
279
280 $pl->quit_character;
281
282 # fall through to creation
283 } else {
284 nuke_str $pass;
285
286 Coro::Timer::sleep 1;
287
288 $ns->send_drawinfo (
289 "Wrong username or password. Please try again "
290 . "(check for Numlock and other semi-obvious error sources).",
291 cf::NDI_RED
292 );
293 next;
294 }
295 } else {
296 # unable to load the playerfile:
297 # check wether the player dir exists, which means the file is corrupted or
298 # something very similar.
299 if (!aio_stat cf::player::playerdir $user) {
300 $ns->send_drawinfo (
301 "Unable to retrieve this player. It might be a locked or broken account. "
302 . "If this is your account, ask a dungeon master for assistance. "
303 . "Otherwise choose a different login name.",
304 cf::NDI_RED
305 );
306 next;
307 }
308 }
309
310 # the rest of this function is character creation
311
312 # just to make sure nothing is left over
313 nuke_playerdir $user;
314
315 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
316
317 if ($pass2 ne $pass) {
318 nuke_str $pass;
319 nuke_str $pass2;
320 $ns->send_drawinfo (
321 "The passwords do not match, please try again.",
322 cf::NDI_RED
323 );
324 Coro::Timer::sleep 0.5;
325 next;
326 }
327
328 nuke_str $pass2;
329
330 my $pl = cf::player::new $user;
331 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
332 nuke_str $pass;
333 $pl->connect ($ns);
334 my $ob = $pl->ob;
335
336 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
337
338 while () {
339 $ob->update_stats;
340 $pl->save_stats;
341
342 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
343 "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
344
345 if ($res =~ /^[Nn]/) {
346 last;
347 } elsif ($res > 0 && $res <= 7) {
348 my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
349
350 if ($swap > 0 && $swap <= 7) {
351 $ob->swap_stats ($res - 1, $swap - 1);
352 }
353 } else {
354 $ob->roll_stats;
355 }
356
357 Coro::Timer::sleep 0.2;
358 }
359
360 $ob->set_animation (2);
361 $ob->add_statbonus;
362
363 while () {
364 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
365 my $msg = $ob->msg;
366 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
367 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
368
369 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
370 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
371
372 last if $res =~ /[dD]/;
373
374 $pl->chargen_race_next;
375 Coro::Timer::sleep 0.2;
376 }
377
378 $pl->chargen_race_done;
379
380 while () {
381 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
382 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
383
384 if ($res =~ /^[fF]/) {
385 $pl->gender (1);
386 last;
387 } elsif ($res =~ /^[mM]/) {
388 $pl->gender (0);
389 last;
390 }
391 Coro::Timer::sleep 0.2;
392 }
393
394 $ob->reply (undef, "Welcome to Crossfire!");
395
396 delete $pl->{deny_save};
397
398 last;
399 }
400 });
401 });
402
403 cf::register_command quit => sub {
404 my ($ob, $arg) = @_;
405
406 $ob->reply (undef,
407 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
408 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
409 cf::NDI_UNIQUE | cf::NDI_RED);
410 };
411
412 cf::register_command quit_character => sub {
413 my ($ob, $arg) = @_;
414
415 my $pl = $ob->contr;
416
417 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
418 if ($_[0] !~ /^[yY]/) {
419 $ob->reply (undef,
420 "Ok, not not quitting then.",
421 cf::NDI_UNIQUE | cf::NDI_RED);
422 } else {
423 $ob->reply (undef,
424 "Ok, quitting, hope to see you again.",
425 cf::NDI_UNIQUE | cf::NDI_RED);
426 $pl->ns->flush;
427 cf::async { $pl->quit_character };
428 }
429 });
430 };
431
432 cf::object->attach (
433 type => cf::SAVEBED,
434 on_apply => sub {
435 my ($bed, $ob) = @_;
436
437 return cf::override 0 unless $ob->type == cf::PLAYER;
438
439 my $pl = $ob->contr;
440
441 # update respawn position
442 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
443 cf::async { $pl->save };
444
445 $pl->killer ("left");
446 $ob->check_score;
447
448 $ob->reply (undef, "In the future, you will wake up here when you die.");
449
450 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
451 if ($_[0] !~ /^[yY]/) {
452 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
453 $pl->deactivate;
454 $pl->ns->destroy;
455 } else {
456 cf::async { $pl->save };
457 }
458 });
459 },
460 );
461
462 cf::player->attach (
463 on_login => sub {
464 my ($pl) = @_;
465 my $name = $pl->ob->name;
466
467 $_->ob->message ("$name has entered the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
468 },
469 on_logout => sub {
470 my ($pl, $cleanly) = @_;
471 my $name = $pl->ob->name;
472
473 if ($cleanly) {
474 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
475 } else {
476 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
477 $pl->{unclean_save} = $cf::RUNTIME;
478 }
479 },
480 );
481
482 #############################################################################
483
484 our $SCHEDULE_INTERVAL = $cf::CFG{player_schedule_interval} || 10; # time the player scheduler sleeps between runs
485 our $SAVE_TIMEOUT = $cf::CFG{player_save_interval} || 20; # save players every n seconds
486
487 our $SCHEDULER = cf::async_ext {
488 my $schedule_interval = Coro::Event->timer (after => 1);
489 while () {
490 $schedule_interval->interval ($SCHEDULE_INTERVAL);
491 $schedule_interval->next;
492
493 # this weird form of iteration over values is used because
494 # the hash changes underneath us frequently, and for
495 # keeps a direct reference to the value without (in 5.8 perls)
496 # keeping a reference, so this is prone to crashes or worse.
497 my @players = keys %cf::PLAYER;
498 for (@players) {
499 my $pl = $cf::PLAYER{$_}
500 or next;
501 $pl->valid or next;
502
503 eval {
504 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
505 $pl->save;
506
507 unless ($pl->active || $pl->ns) {
508 # check refcounts, this is tricky and needs to be adjusted to fit server internals
509 my $ob = $pl->ob;
510
511 my $pl_ref = $pl->refcnt_cnt;
512 my $ob_ref = $ob->refcnt_cnt;
513
514 ## pl_ref == $pl + ob->contr + %cf::PLAYER
515 ## ob_ref == $ob + pl->observe + simply being an object
516 if ($pl_ref == 3 && $ob_ref == 3) {
517 warn "player-scheduler destroy ", $ob->name;#d#
518
519 # remove from sight and get fresh "copies"
520 $pl = delete $cf::PLAYER{$ob->name};
521 $ob = $pl->ob;
522
523 $pl->destroy; # destroys $ob
524 } else {
525 my $a_ = $pl->refcnt;#d#
526 my $b_ = $ob->refcnt;#d#
527
528 warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d#
529 }
530 }
531 }
532 };
533 warn $@ if $@;
534 Coro::cede;
535 };
536 }
537 };
538
539 $SCHEDULER->prio (1);
540