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/cvs/deliantra/server/ext/login.ext
Revision: 1.72
Committed: Wed Sep 19 21:56:30 2007 UTC (16 years, 8 months ago) by root
Branch: MAIN
Changes since 1.71: +9 -0 lines
Log Message:
name your coroutines

File Contents

# Content
1 #! perl # mandatory
2
3 # login handling
4
5 use Fcntl;
6 use Coro::AIO;
7
8 our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600;
9
10 # paranoia function to overwrite a string-in-place
11 sub nuke_str {
12 substr $_[0], 0, (length $_[0]), "x" x length $_[0]
13 }
14
15 sub query {
16 my ($ns, $flags, $text) = @_;
17
18 my $current = $Coro::current;
19 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] });
20 Coro::schedule while ref $current;
21
22 $current
23 }
24
25 sub can_cleanup {
26 my ($pl, $mtime) = @_;
27
28 my $age = time - $mtime;
29 my $level = $pl->ob->level;
30
31 ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3
32 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9
33 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20
34 || $age > 700 * 86400 # 2 years for everybody else
35 }
36
37 sub check_playing {
38 my ($ns, $user) = @_;
39
40 return unless cf::player::find_active $user;
41
42 $ns->send_drawinfo (
43 "That player is already logged in on this server. "
44 . "If you want to create a new player, choose another name. "
45 . "If you have already a registered, make sure nobody "
46 . "else is using your account at this time. If you lost your connection "
47 . "then the server will likely timeout within a minute. If you still "
48 . "cannot log-in after a minute, you are still logged in. Make sure "
49 . "you do not have another client running. If you use windows, reboot, "
50 . "this will fix anything.",
51 cf::NDI_RED
52 );
53
54 1
55 }
56
57 sub enter_map {
58 my ($pl) = @_;
59
60 my $ob = $pl->ob;
61
62 my ($map, $x, $y)
63 = $ob->{_link_pos}
64 ? @{delete $ob->{_link_pos}}
65 : ($pl->maplevel, $ob->x, $ob->y);
66
67 $ob->enter_link;
68
69 if (my $time = delete $pl->{unclean_save}) {
70 if (my $m = cf::map::find $map) {
71 if ($time < $m->{instantiate_time}) {
72 # the map was reset in the meantime
73 my $age = $cf::RUNTIME - $time;
74
75 warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
76
77 # for now, just go back to savebed
78 ($map, $x, $y) = $pl->savebed;
79
80 if ($age >= $MAX_DISCONNECT_TIME) {
81 $ob->message (
82 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
83 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
84 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
85 . "H<You disconnected too long without having used a savebed.>",
86 cf::NDI_RED
87 );
88 # kill them.
89 # reminds me of the famous badness 10000 syndrome...
90 $ob->stats->hp (-10000); #] if they survive this they deserved to live
91 $pl->killer ("a cave-in");
92 } else {
93 $ob->message (
94 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
95 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
96 . "Better use a savebed next time, much worse things could have happened... "
97 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
98 cf::NDI_RED
99 );
100 }
101 } else {
102 $ob->message (
103 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
104 . "as lots of things could happen when you leave by other means, such as cave-ins, "
105 . "or monsters suddenly snapping your body. Better use a savebed next time. "
106 . "H<Always apply a bed of reality to disconnect from the server.>",
107 cf::NDI_RED
108 );
109 }
110 }
111 }
112
113 $ob->goto ($map, $x, $y);
114 }
115
116 # delete a player directory, be non-blocking AND synchronous...
117 # (thats hard, so we crap out and fork).
118 sub nuke_playerdir {
119 my ($user) = @_;
120
121 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
122
123 cf::fork_call {
124 rename "$PLAYERDIR/$user", $temp;
125 system "rm", "-rf", $temp;
126 };
127 }
128
129 cf::client->attach (on_addme => sub {
130 my ($ns) = @_;
131
132 if (!$ns->facecache)
133 {
134 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
135
136
137 ***
138 *** WARNING:
139 *** Your client does not support face/image caching,
140 *** or it has been disabled. Face caching is mandatory
141 *** so please enable it or use a newer client.
142 ***
143 *** Look at your client preferences:
144 ***
145 *** CFPlus: all known versions automatically enable the facecache.
146 *** cfclient: use the -cache commandline option.
147 *** cfclient: map will not redraw automatically (bug).
148 *** gcfclient: use -cache commandline option, or enable
149 *** gcfclient: Client => Configure => Map & Image => Cache Images.
150 *** jcrossclient: your client is broken, use CFPlus or gcfclient.
151 ***
152 ***
153 EOF
154 if ($ns->version =~ /jcrossclient/) {
155 # let them, for now
156 } else {
157 $ns->flush;
158 return $ns->destroy;
159 }
160
161 # $ns->facecache = true;
162 }
163
164 if ($ns->mapmode < cf::Map1aCmd) {
165 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
166
167
168 ***
169 *** WARNING:
170 *** Your client is too old. Please upgrade to a newer version.
171 EOF
172
173 $ns->flush;
174 return $ns->destroy;
175 }
176
177 $ns->pl and return $ns->destroy;
178
179 $ns->async (sub {
180 $Coro::current->{desc} = "addme init";
181
182 my ($user, $pass);
183
184 $ns->send_packet ("addme_success");
185
186 for (;;) {
187 $ns->send_drawinfo (
188 "Please enter your username now. If you are a new user, "
189 . "make one up that describes your character best. "
190 . "Only letters and digits are allowed, though.",
191 cf::NDI_BLUE
192 );
193
194 # read username
195 while () {
196 $user = query $ns, 0, "What is your name?\n:";
197
198 if ($cf::LOGIN_LOCK{$user}) {
199 $ns->send_drawinfo (
200 "That username is currently used in another login session. "
201 . "Chose another, or wait till the other session has ended.",
202 cf::NDI_RED
203 );
204 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) {
205 last;
206 } else {
207 $ns->send_drawinfo (
208 "Your username contains illegal characters "
209 . "(only a-z, A-Z and 0-9 are allowed), "
210 . "or is not between 3 and 18 characters in length.",
211 cf::NDI_RED
212 );
213 }
214 Coro::Timer::sleep 0.4;
215 }
216
217 check_playing $ns, $user and next;
218
219 $Coro::current->{desc} = "addme($user) pass";
220
221 $ns->send_drawinfo (
222 "Welcome $user, please enter your password now. "
223 . "New users should now choose a password. "
224 . "Anything your client lets you enter is fine.",
225 cf::NDI_BLUE
226 );
227
228 # read password
229 while () {
230 $pass = query $ns, cf::CS_QUERY_HIDEINPUT, "What is your password?\n:";
231 last if $pass =~ /.../;
232 $ns->send_drawinfo (
233 "Try to use at least three characters as your password please, "
234 . "that cannot be too much to ask for :)",
235 cf::NDI_RED
236 );
237 Coro::Timer::sleep 0.4;
238 }
239
240 # lock this username for the remainder of this login session
241 if ($cf::LOGIN_LOCK{$user}) {
242 $ns->send_drawinfo (
243 "That username is currently used in another login session. "
244 . "Chose another, or wait till the other session has ended.",
245 cf::NDI_RED
246 );
247 next;
248 }
249 local $cf::LOGIN_LOCK{$user} = 1;
250
251 check_playing $ns, $user and next;
252
253 $Coro::current->{desc} = "addme($user) check";
254
255 # try to read the user file and check the password
256 if (my $pl = cf::player::find $user) {
257 aio_stat $pl->path and next;
258 my $mtime = (stat _)[9];
259 my $hash = $pl->password;
260
261 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) {
262 nuke_str $pass;
263 # password matches, wonderful
264 my $pl = cf::player::find $user or next;
265 $pl->connect ($ns);
266 enter_map $pl;
267 last;
268 } elsif (can_cleanup $pl, $mtime) {
269 Coro::Timer::sleep 1;
270
271 $ns->send_drawinfo (
272 "Player exists, but password does not match. If this is your account, "
273 . "please try again. If not, you can now decide to take over this account "
274 . "because it has not been in-use for some time.",
275 cf::NDI_RED
276 );
277
278 #TODO: nuke_str
279 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/
280 or next;
281
282 # check if the file hasn't changed
283 aio_stat cf::player::path $user and next;
284 $mtime == (stat _)[9] or next;
285
286 $pl->quit_character;
287
288 # fall through to creation
289 } else {
290 nuke_str $pass;
291
292 Coro::Timer::sleep 1;
293
294 $ns->send_drawinfo (
295 "Wrong username or password. Please try again "
296 . "(check for Numlock and other semi-obvious error sources).",
297 cf::NDI_RED
298 );
299 next;
300 }
301 } else {
302 # unable to load the playerfile:
303 # check wether the player dir exists, which means the file is corrupted or
304 # something very similar.
305 if (!aio_stat cf::player::playerdir $user) {
306 $ns->send_drawinfo (
307 "Unable to retrieve this player. It might be a locked or broken account. "
308 . "If this is your account, ask a dungeon master for assistance. "
309 . "Otherwise choose a different login name.",
310 cf::NDI_RED
311 );
312 next;
313 }
314 }
315
316 # the rest of this function is character creation
317 $Coro::current->{desc} = "addme($user) chargen";
318
319 # just to make sure nothing is left over
320 nuke_playerdir $user;
321
322 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
323
324 if ($pass2 ne $pass) {
325 nuke_str $pass;
326 nuke_str $pass2;
327 $ns->send_drawinfo (
328 "The passwords do not match, please try again.",
329 cf::NDI_RED
330 );
331 Coro::Timer::sleep 0.5;
332 next;
333 }
334
335 nuke_str $pass2;
336
337 my $pl = cf::player::new $user;
338 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
339 nuke_str $pass;
340 $pl->connect ($ns);
341 my $ob = $pl->ob;
342
343 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
344
345 while () {
346 $ob->update_stats;
347 $pl->save_stats;
348
349 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
350 "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
351
352 if ($res =~ /^[Nn]/) {
353 last;
354 } elsif ($res > 0 && $res <= 7) {
355 my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
356
357 if ($swap > 0 && $swap <= 7) {
358 $ob->swap_stats ($res - 1, $swap - 1);
359 }
360 } else {
361 $ob->roll_stats;
362 }
363
364 Coro::Timer::sleep 0.2;
365 }
366
367 $ob->set_animation (2);
368 $ob->add_statbonus;
369
370 while () {
371 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
372 my $msg = $ob->msg;
373 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
374 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
375
376 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
377 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
378
379 last if $res =~ /[dD]/;
380
381 $pl->chargen_race_next;
382 Coro::Timer::sleep 0.2;
383 }
384
385 $pl->chargen_race_done;
386
387 while () {
388 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
389 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
390
391 if ($res =~ /^[fF]/) {
392 $pl->gender (1);
393 last;
394 } elsif ($res =~ /^[mM]/) {
395 $pl->gender (0);
396 last;
397 }
398 Coro::Timer::sleep 0.2;
399 }
400
401 $ob->reply (undef, "Welcome to Crossfire!");
402
403 delete $pl->{deny_save};
404
405 last;
406 }
407 });
408 });
409
410 cf::register_command quit => sub {
411 my ($ob, $arg) = @_;
412
413 $ob->reply (undef,
414 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
415 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
416 cf::NDI_UNIQUE | cf::NDI_RED);
417 };
418
419 cf::register_command quit_character => sub {
420 my ($ob, $arg) = @_;
421
422 my $pl = $ob->contr;
423
424 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
425 if ($_[0] !~ /^[yY]/) {
426 $ob->reply (undef,
427 "Ok, not not quitting then.",
428 cf::NDI_UNIQUE | cf::NDI_RED);
429 } else {
430 $ob->reply (undef,
431 "Ok, quitting, hope to see you again.",
432 cf::NDI_UNIQUE | cf::NDI_RED);
433 $pl->ns->flush;
434 cf::async { $pl->quit_character };
435 }
436 });
437 };
438
439 cf::object->attach (
440 type => cf::SAVEBED,
441 on_apply => sub {
442 my ($bed, $ob) = @_;
443
444 return cf::override 0 unless $ob->type == cf::PLAYER;
445
446 my $pl = $ob->contr;
447
448 # update respawn position
449 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
450 cf::async { $pl->save };
451
452 $pl->killer ("left");
453 $ob->check_score;
454
455 $ob->reply (undef, "In the future, you will wake up here when you die.");
456
457 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
458 if ($_[0] !~ /^[yY]/) {
459 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
460 $pl->deactivate;
461 $pl->ns->destroy;
462 } else {
463 cf::async { $pl->save };
464 }
465 });
466 },
467 );
468
469 cf::player->attach (
470 on_login => sub {
471 my ($pl) = @_;
472 my $name = $pl->ob->name;
473
474 $_->ob->message ("$name has entered the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
475 },
476 on_logout => sub {
477 my ($pl, $cleanly) = @_;
478 my $name = $pl->ob->name;
479
480 if ($cleanly) {
481 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
482 } else {
483 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
484 $pl->{unclean_save} = $cf::RUNTIME;
485 }
486 },
487 );
488
489 #############################################################################
490
491 our $SCHEDULE_INTERVAL = $cf::CFG{player_schedule_interval} || 10; # time the player scheduler sleeps between runs
492 our $SAVE_TIMEOUT = $cf::CFG{player_save_interval} || 20; # save players every n seconds
493
494 our $SCHEDULER = cf::async_ext {
495 $Coro::current->{desc} = "player scheduler";
496
497 my $schedule_interval = Coro::Event->timer (after => 1);
498 while () {
499 $schedule_interval->interval ($SCHEDULE_INTERVAL);
500 $schedule_interval->next;
501
502 # this weird form of iteration over values is used because
503 # the hash changes underneath us frequently, and for
504 # keeps a direct reference to the value without (in 5.8 perls)
505 # keeping a reference, so this is prone to crashes or worse.
506 my @players = keys %cf::PLAYER;
507 for (@players) {
508 my $pl = $cf::PLAYER{$_}
509 or next;
510 $pl->valid or next;
511
512 eval {
513 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
514 $pl->save;
515
516 unless ($pl->active || $pl->ns) {
517 # check refcounts, this is tricky and needs to be adjusted to fit server internals
518 my $ob = $pl->ob;
519
520 my $pl_ref = $pl->refcnt_cnt;
521 my $ob_ref = $ob->refcnt_cnt;
522
523 ## pl_ref == $pl + ob->contr + %cf::PLAYER
524 ## ob_ref == $ob + pl->observe + simply being an object
525 if ($pl_ref == 3 && $ob_ref == 3) {
526 warn "player-scheduler destroy ", $ob->name;#d#
527
528 # remove from sight and get fresh "copies"
529 $pl = delete $cf::PLAYER{$ob->name};
530 $ob = $pl->ob;
531
532 $pl->destroy; # destroys $ob
533 } else {
534 my $a_ = $pl->refcnt;#d#
535 my $b_ = $ob->refcnt;#d#
536
537 warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d#
538 }
539 }
540 }
541 };
542 warn $@ if $@;
543 Coro::cede;
544 };
545 }
546 };
547
548 $SCHEDULER->prio (1);
549