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/cvs/deliantra/server/ext/login.ext
Revision: 1.9
Committed: Thu Jan 4 16:19:31 2007 UTC (17 years, 4 months ago) by root
Branch: MAIN
Changes since 1.8: +13 -1 lines
Log Message:
- word of recall activated the player indirectly
- implement maptile->xy_find and xy_load
- separate find and load, even on C level
- generate map_leave/enter and map_change events even for tiled map changes
  (experimental)
- implement mainloop freezeing by start/stop, not skipping ticks
- no map updates when player !active

File Contents

# Content
1 #! perl
2
3 # login handling
4
5 use Fcntl;
6 use Coro::AIO;
7
8 my $PLAYERDIR = sprintf "%s/%s", cf::localdir, cf::playerdir;
9
10 # paranoia function to overwrite a string-in-place
11 sub nuke_str {
12 substr $_[0], 0, (length $_[0]), "x" x length $_[0]
13 }
14
15 sub query {
16 my ($ns, $flags, $text) = @_;
17
18 my $current = $Coro::current;
19 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0]; });
20 Coro::schedule while ref $current;
21
22 $current
23 }
24
25 sub can_cleanup {
26 my ($playerfile, $mtime) = @_;
27
28 my $age = time - $mtime;
29 my $level = $playerfile =~ /^level (\d+)$/m ? $1 : return;
30
31 ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3
32 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9
33 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20
34 || $age > 700 * 86400 # 2 years for everybody else
35 }
36
37 sub check_playing {
38 my ($ns, $user) = @_;
39
40 return unless cf::player::find $user;
41
42 $ns->send_drawinfo (
43 "That player is already logged in on this server. "
44 . "If you want to create a new player, choose another name. "
45 . "If you are already a registered player, make sure nobody "
46 . "else is using your account at this time. If you lost your conenction "
47 . "then the server will likely timeout within a minute. If you still "
48 . "cannot log-in after a minute, you are still logged in. Make sure "
49 . "you do not have another client running. If you use windows, reboot, "
50 . "this will fix anything.",
51 cf::NDI_RED
52 );
53
54 1
55 }
56
57 # delete a player directory, be non-blocking AND synchronous...
58 # (thats hard, so we crap out and fork).
59 sub nuke_playerdir {
60 my ($user) = @_;
61
62 aio_stat "$PLAYERDIR/$user";
63 system "cd \Q$PLAYERDIR\E "
64 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null "
65 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)";
66 }
67
68 sub addme {
69 my ($ns) = @_;
70
71 $ns->destroy if $ns->pl;
72
73 $ns->coro (sub {
74 my ($user, $pass);
75
76 $ns->send_packet ("addme_success");
77
78 for (;;) {
79 $ns->send_drawinfo (
80 "Please enter your username now. If you are a new user, "
81 . "make one up that describes your character best. "
82 . "Only letters and digits are allowed, though.",
83 cf::NDI_BLUE
84 );
85
86 # read username
87 while () {
88 $user = query $ns, 0, "What is your name?\n:";
89
90 if ($cf::LOGIN_LOCK{$user}) {
91 $ns->send_drawinfo (
92 "That username is currently used in another login session. "
93 . "Chose another, or wait till the other session has ended.",
94 cf::NDI_RED
95 );
96 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}$/) {
97 last;
98 } else {
99 $ns->send_drawinfo (
100 "Your username contains illegal characters "
101 . "(only a-z, A-Z and 0-9 are allowed), "
102 . "or is not between 3 and 18 characters in length.",
103 cf::NDI_RED
104 );
105 }
106 }
107
108 check_playing $ns, $user and next;
109
110 $ns->send_drawinfo (
111 "Welcome $user, please enter your password now. "
112 . "New users should now choose a password. "
113 . "Anything your client lets you enter is fine.",
114 cf::NDI_BLUE
115 );
116
117 # read password
118 while () {
119 $pass = query $ns, cf::CS_QUERY_HIDEINPUT, "What is your password?\n:";
120 last if $pass =~ /.../;
121 $ns->send_drawinfo (
122 "Try to use at least three characters as your password please, "
123 . "that cannot be too much to ask for :)",
124 cf::NDI_RED
125 );
126 }
127
128 my $dir = "$PLAYERDIR/$user";
129 my $plfile = "$dir/$user.pl";
130
131 # lock this username for the remainder of this login session
132 if ($cf::LOGIN_LOCK{$user}) {
133 $ns->send_drawinfo (
134 "That username is currently used in another login session. "
135 . "Chose another, or wait till the other session has ended.",
136 cf::NDI_RED
137 );
138 next;
139 }
140 local $cf::LOGIN_LOCK{$user} = 1;
141
142 check_playing $ns, $user and next;
143
144 # try to read the user file and check the password
145 if (my $fh = aio_open $plfile, O_RDONLY, 0) {
146 my $mtime = (stat $fh)[9];
147
148 0 < aio_read $fh, 0, 16384, my $buf, 0 or next;
149 $buf =~ /^password (\S+)$/m or next;
150 my $hash = $1;
151
152 if ($hash eq crypt $pass, $hash) {
153 nuke_str $pass;
154 # password matches, wonderful
155 my $pl = cf::player::load $plfile or next;
156 $pl->enable_save (1);
157 $pl->connect ($ns);
158 last;
159 } elsif (can_cleanup $buf, $mtime) {
160 Coro::Timer::sleep 1;
161
162 $ns->send_drawinfo (
163 "Player exists, but password does not match. If this is your account, "
164 . "please try again. If not, you can now decide to take over this account "
165 . "because it has not been in-use for some time.",
166 cf::NDI_RED
167 );
168
169 #TODO: nuke_str
170 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/
171 or next;
172
173 # check if the file hasn't changed
174 aio_stat $plfile and next;
175 $mtime == (stat _)[9] or next;
176
177 nuke_playerdir $user;
178
179 # fall through to creation
180 } else {
181 nuke_str $pass;
182
183 Coro::Timer::sleep 1;
184
185 $ns->send_drawinfo (
186 "Wrong username or password. Please try again "
187 . "(check for Numlock and other semi-obvious error sources).",
188 cf::NDI_RED
189 );
190 next;
191 }
192 }
193
194 # the rest of this function is character creation
195
196 # just to make sure nothing is left over
197 nuke_playerdir $user;
198
199 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
200
201 if ($pass2 ne $pass) {
202 nuke_str $pass;
203 nuke_str $pass2;
204 $ns->send_drawinfo (
205 "The passwords do not match, please try again.",
206 cf::NDI_RED
207 );
208 next;
209 }
210
211 nuke_str $pass2;
212
213 my $pl = cf::player::create;
214 $pl->ob->name ($user);
215 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
216 nuke_str $pass;
217 $pl->connect ($ns);
218
219 my $ob = $pl->ob;
220
221 while () {
222 $ob->update_stats;
223 $pl->save_stats;
224
225 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
226 "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
227
228 if ($res =~ /^[Nn]/) {
229 last;
230 } elsif ($res > 0 && $res <= 7) {
231 my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
232
233 if ($swap > 0 && $swap <= 7) {
234 $ob->swap_stats ($res - 1, $swap - 1);
235 }
236 } else {
237 $ob->roll_stats;
238 }
239 }
240
241 $ob->set_animation (2);
242 $ob->add_statbonus;
243
244 $ns->send_drawinfo ($ob->msg, cf::NDI_BLUE);
245 $ns->send_packet (sprintf "query %d %s", cf::CS_QUERY_SINGLECHAR,
246 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n");
247
248 $ns->state (cf::ST_CHANGE_CLASS);
249 $pl->enable_save (1);#d# too early
250
251 last;
252 }
253 });
254 }
255
256 cf::object->attach (
257 type => cf::SAVEBED,
258 on_apply => sub {
259 my ($bed, $ob) = @_;
260
261 return cf::override 0 unless $ob->type == cf::PLAYER;
262
263 # update respawn position
264 $ob->contr->savebed ($bed->map->path, $bed->x, $bed->y);
265
266 $ob->contr->killer ("left");
267 $ob->check_score;
268
269 $ob->reply (undef, "In the future, you will wake up here when you die.");
270 $ob->contr->save (1);
271
272 $ob->contr->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
273 if ($_[0] !~ /^[yY]/) {
274 $ob->contr->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
275 $ob->contr->ns->destroy;
276 } else {
277 $ob->contr->enable_save (1);
278 }
279 });
280 },
281 );
282
283 cf::player->attach (
284 on_login => sub {
285 my ($pl) = @_;
286 my $name = $pl->ob->name;
287
288 $_->ob->message ("$name has entered the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
289 },
290 on_logout => sub {
291 my ($pl, $cleanly) = @_;
292 my $name = $pl->ob->name;
293
294 if ($cleanly) {
295 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
296 } else {
297 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
298 }
299 },
300 );
301
302 cf::client->attach (
303 on_addme => \&addme,
304 );
305