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/cvs/deliantra/server/ext/login.ext
Revision: 1.95
Committed: Wed Dec 17 16:43:38 2008 UTC (15 years, 5 months ago) by root
Branch: MAIN
CVS Tags: rel-2_73
Changes since 1.94: +7 -11 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 #! perl # mandatory
2
3 # login handling
4
5 use Fcntl;
6 use Coro::AIO;
7
8 our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600;
9
10 # paranoia function to overwrite a string-in-place
11 sub nuke_str {
12 substr $_[0], 0, (length $_[0]), "x" x length $_[0]
13 }
14
15 sub query {
16 my ($ns, $flags, $text) = @_;
17
18 $ns->query ($flags, $text, Coro::rouse_cb);
19 Coro::rouse_wait
20 }
21
22 sub can_cleanup {
23 my ($pl, $mtime) = @_;
24
25 my $age = time - $mtime;
26 my $level = $pl->ob->level;
27
28 ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3
29 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9
30 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20
31 || $age > 700 * 86400 # 2 years for everybody else
32 }
33
34 sub check_playing {
35 my ($ns, $user) = @_;
36
37 return unless cf::player::find_active $user;
38
39 $ns->send_drawinfo (
40 "That player is already logged in on this server. "
41 . "If you want to create a new player, choose another name. "
42 . "If you have already a registered, make sure nobody "
43 . "else is using your account at this time. If you lost your connection "
44 . "then the server will likely timeout within a minute. If you still "
45 . "cannot log-in after a minute, you are still logged in. Make sure "
46 . "you do not have another client running. If you use windows, reboot, "
47 . "this will fix anything.",
48 cf::NDI_RED
49 );
50
51 1
52 }
53
54 sub safe_spot($) {
55 my ($pl) = @_;
56
57 my $ob = $pl->ob;
58
59 my $m = $ob->map
60 or return;
61 my $x = $ob->x;
62 my $y = $ob->y;
63
64 # return 0;#d#
65 # warn join ":", $m->at ($x, $y);#d#
66 # warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n";
67 # return 0;
68
69 scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y)
70 }
71
72 sub enter_map {
73 my ($pl) = @_;
74
75 warn $pl->ob->name, ": enter map 1\n";#d#
76 my $ob = $pl->ob;
77
78 my ($map, $x, $y)
79 = $ob->{_link_pos}
80 ? @{delete $ob->{_link_pos}}
81 : ($pl->maplevel, $ob->x, $ob->y);
82
83 warn $pl->ob->name, ": enter map 2\n";#d#
84 $ob->enter_link;
85 warn $pl->ob->name, ": enter map 3\n";#d#
86
87 my $m = cf::map::find $map;
88 my $time = delete $pl->{unclean_save};
89 warn $pl->ob->name, ": enter map 4\n";#d#
90
91 if ($time && $m) {
92 if ($time < $m->{instantiate_time}) {
93 # the map was reset in the meantime
94 my $age = $cf::RUNTIME - $time;
95
96 warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
97
98 if ($age >= $MAX_DISCONNECT_TIME) {
99 $ob->message (
100 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
101 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
102 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
103 . "H<You disconnected too long without having used a savebed.>",
104 cf::NDI_RED
105 );
106 # kill them.
107 # reminds me of the famous badness 10000 syndrome...
108 $ob->stats->hp (-10000); #] if they survive this they deserved to live
109 my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy;
110 } else {
111 ($map, $x, $y) = $pl->savebed;
112
113 $ob->message (
114 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
115 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
116 . "Better use a savebed next time, much worse things could have happened... "
117 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
118 cf::NDI_RED
119 );
120 }
121 } else {
122 $ob->message (
123 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
124 . "as lots of things could happen when you leave by other means, such as cave-ins, "
125 . "or monsters suddenly snapping your body. Better use a savebed next time. "
126 . "H<Always apply a bed of reality to disconnect from the server.>",
127 cf::NDI_RED
128 );
129 }
130 }
131
132 warn $pl->ob->name, ": enter map 5\n";#d#
133 #$ob->goto ($map, $x, $y);
134 $ob->goto ($map, $x, $y, sub {
135 warn $pl->ob->name, ": enter map check\n";#d#
136 $_[0]
137 }, sub {
138 warn $pl->ob->name, ": enter map done\n";#d#
139 });
140 warn $pl->ob->name, ": enter map 6\n";#d#
141
142 }
143
144 # delete a player directory, be non-blocking AND synchronous...
145 # (thats hard, so we crap out and fork).
146 sub nuke_playerdir {
147 my ($user) = @_;
148
149 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
150
151 cf::fork_call {
152 rename "$PLAYERDIR/$user", $temp;
153 system "rm", "-rf", $temp;
154 };
155 }
156
157 cf::client->attach (on_addme => sub {
158 my ($ns) = @_;
159
160 if (!$ns->facecache)
161 {
162 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
163
164
165 ***
166 *** WARNING:
167 *** Your client does not support face/image caching,
168 *** or it has been disabled. Face caching is mandatory
169 *** so please enable it or use a newer client.
170 ***
171 *** Look at your client preferences:
172 ***
173 *** deliantra: all known versions automatically enable the facecache.
174 *** cfclient: use the -cache commandline option.
175 *** cfclient: map will not redraw automatically (bug).
176 *** gcfclient: use -cache commandline option, or enable
177 *** gcfclient: Client => Configure => Map & Image => Cache Images.
178 *** jcrossclient: your client is broken, use deliantra or gcfclient.
179 ***
180 ***
181 EOF
182 if ($ns->version =~ /jcrossclient/) {
183 # let them, for now
184 } else {
185 $ns->flush;
186 return $ns->destroy;
187 }
188
189 # $ns->facecache = true;
190 }
191
192 if ($ns->mapmode < cf::Map1aCmd) {
193 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
194
195
196 ***
197 *** WARNING:
198 *** Your client is too old. Please upgrade to a newer version.
199 EOF
200
201 $ns->flush;
202 return $ns->destroy;
203 }
204
205 $ns->pl and return $ns->destroy;
206
207 $ns->async (sub {
208 $Coro::current->{desc} = "addme init";
209
210 my ($user, $pass);
211
212 $ns->send_packet ("addme_success");
213
214 for (;;) {
215 $ns->send_drawinfo (
216 "Please enter your username now. If you are a new user, "
217 . "make one up that describes your character best. "
218 . "Only letters and digits are allowed, though.",
219 cf::NDI_BLUE
220 );
221
222 # read username
223 while () {
224 $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:";
225
226 if ($cf::LOGIN_LOCK{$user}) {
227 $ns->send_drawinfo (
228 "That username is currently used in another login session. "
229 . "Chose another, or wait till the other session has ended.",
230 cf::NDI_RED
231 );
232 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z/) {
233 last;
234 } else {
235 $ns->send_drawinfo (
236 "Your username contains illegal characters "
237 . "(only a-z, A-Z and 0-9 are allowed), "
238 . "or is not between 3 and 20 characters in length.",
239 cf::NDI_RED
240 );
241 }
242 Coro::Timer::sleep 0.4;
243 }
244
245 check_playing $ns, $user and next;
246
247 $Coro::current->{desc} = "addme($user) pass";
248
249 $ns->send_drawinfo (
250 "Welcome $user, please enter your password now. "
251 . "New users should now choose a password. "
252 . "Anything your client lets you enter is fine.",
253 cf::NDI_BLUE
254 );
255
256 # read password
257 while () {
258 $pass = query $ns, cf::CS_QUERY_HIDEINPUT, "What is your password?\n:";
259 last if $pass =~ /.../;
260 $ns->send_drawinfo (
261 "Try to use at least three characters as your password please, "
262 . "that cannot be too much to ask for :)",
263 cf::NDI_RED
264 );
265 Coro::Timer::sleep 0.4;
266 }
267
268 # lock this username for the remainder of this login session
269 if ($cf::LOGIN_LOCK{$user}) {
270 $ns->send_drawinfo (
271 "That username is currently used in another login session. "
272 . "Chose another, or wait till the other session has ended.",
273 cf::NDI_RED
274 );
275 next;
276 }
277 local $cf::LOGIN_LOCK{$user} = 1;
278
279 check_playing $ns, $user and next;
280
281 $Coro::current->{desc} = "addme($user) check";
282
283 # try to read the user file and check the password
284 if (my $pl = cf::player::find $user) {
285 aio_stat $pl->path and next;
286 my $mtime = (stat _)[9];
287 my $hash = $pl->password;
288
289 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) {
290 nuke_str $pass;
291 # password matches, wonderful
292 my $pl = cf::player::find $user or next;
293 $pl->connect ($ns);
294 $pl->ob->flag (cf::FLAG_DEBUG, 1);#d# temp
295 enter_map $pl;
296 last;
297 } elsif (can_cleanup $pl, $mtime) {
298 Coro::Timer::sleep 1;
299
300 $ns->send_drawinfo (
301 "Player exists, but password does not match. If this is your account, "
302 . "please try again. If not, you can now decide to take over this account "
303 . "because it has not been in-use for some time.",
304 cf::NDI_RED
305 );
306
307 #TODO: nuke_str
308 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/
309 or next;
310
311 # check if the file hasn't changed
312 aio_stat cf::player::path $user and next;
313 $mtime == (stat _)[9] or next;
314
315 $pl->quit_character;
316
317 # fall through to creation
318 } else {
319 nuke_str $pass;
320
321 Coro::Timer::sleep 1;
322
323 $ns->send_drawinfo (
324 "Wrong username or password. Please try again "
325 . "(check for Numlock and other semi-obvious error sources).",
326 cf::NDI_RED
327 );
328 next;
329 }
330 } else {
331 # unable to load the playerfile:
332 # check wether the player dir exists, which means the file is corrupted or
333 # something very similar.
334 if (!aio_stat cf::player::playerdir $user) {
335 $ns->send_drawinfo (
336 "Unable to retrieve this player. It might be a locked or broken account. "
337 . "If this is your account, ask a dungeon master for assistance. "
338 . "Otherwise choose a different login name.",
339 cf::NDI_RED
340 );
341 next;
342 }
343 }
344
345 # the rest of this function is character creation
346 $Coro::current->{desc} = "addme($user) chargen";
347
348 # just to make sure nothing is left over
349 nuke_playerdir $user;
350
351 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
352
353 if ($pass2 ne $pass) {
354 nuke_str $pass;
355 nuke_str $pass2;
356 $ns->send_drawinfo (
357 "The passwords do not match, please try again.",
358 cf::NDI_RED
359 );
360 Coro::Timer::sleep 0.5;
361 next;
362 }
363
364 nuke_str $pass2;
365
366 my $pl = cf::player::new $user;
367 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
368 nuke_str $pass;
369 $pl->connect ($ns);
370 my $ob = $pl->ob;
371
372 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
373
374 while () {
375 $ob->update_stats;
376 $pl->save_stats;
377
378 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
379 "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
380
381 if ($res =~ /^[Nn]/) {
382 last;
383 } elsif ($res > 0 && $res <= 7) {
384 my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
385
386 if ($swap > 0 && $swap <= 7) {
387 $ob->swap_stats ($res - 1, $swap - 1);
388 }
389 } else {
390 $ob->roll_stats;
391 }
392
393 Coro::Timer::sleep 0.05;
394 }
395
396 $ob->set_animation (2);
397 $ob->add_statbonus;
398
399 while () {
400 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
401 my $msg = $ob->msg;
402 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
403 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
404
405 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
406 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
407
408 last if $res =~ /[dD]/;
409
410 $pl->chargen_race_next;
411 Coro::Timer::sleep 0.2;
412 }
413
414 # create the playerdir, if necessary, as chargen_race_done did it before
415 # presumably because of unique maps
416 aio_mkdir playerdir $pl, 0770;
417 $pl->chargen_race_done;
418
419 while () {
420 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
421 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
422
423 if ($res =~ /^[fF]/) {
424 $pl->gender (1);
425 last;
426 } elsif ($res =~ /^[mM]/) {
427 $pl->gender (0);
428 last;
429 }
430 Coro::Timer::sleep 0.2;
431 }
432
433 $ob->reply (undef, "Welcome to Deliantra!");
434
435 # XXX: Workaround for delayed client ext protocol handshake
436 $pl->esrv_new_player;
437
438 delete $pl->{deny_save};
439
440 last;
441 }
442 });
443 });
444
445 cf::register_command quit => sub {
446 my ($ob, $arg) = @_;
447
448 $ob->send_msg (undef,
449 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
450 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
451 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
452 };
453
454 cf::register_command quit_character => sub {
455 my ($ob, $arg) = @_;
456
457 my $pl = $ob->contr;
458
459 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
460 if ($_[0] !~ /^[yY]/) {
461 $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
462 } else {
463 $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
464 $pl->ns->flush;
465 cf::async { $pl->quit_character };
466 }
467 });
468 };
469
470 cf::object->attach (
471 type => cf::SAVEBED,
472 on_apply => sub {
473 my ($bed, $ob) = @_;
474
475 return cf::override 0 unless $ob->type == cf::PLAYER;
476
477 my $pl = $ob->contr;
478
479 # update respawn position
480 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
481 cf::async { $pl->save };
482
483 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy;
484 $ob->check_score;
485
486 $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY);
487
488 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
489 if ($_[0] !~ /^[yY]/) {
490 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
491 $pl->deactivate;
492 $pl->ns->destroy;
493 } else {
494 cf::async { $pl->save };
495 }
496 });
497 },
498 );
499
500 cf::player->attach (
501 on_login => sub {
502 my ($pl) = @_;
503 my $name = $pl->ob->name;
504
505 $_->ob->message ("$name has entered the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
506 },
507 on_logout => sub {
508 my ($pl, $cleanly) = @_;
509 my $name = $pl->ob->name;
510
511 if ($cleanly) {
512 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
513 } else {
514 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
515 $pl->{unclean_save} = $cf::RUNTIME
516 unless safe_spot $pl;
517 }
518 },
519 );
520
521