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1.1 |
#! perl # MANDATORY |
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1.2 |
cf::map->register (qr{^~([^/]+)(/.*)}); |
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1.1 |
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sub init { |
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my ($self) = @_; |
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1.3 |
$self->{user} = $1; |
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$self->{orig_path} = $2; |
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$self->{deny_reset} = 1; #d# for now |
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1.1 |
} |
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1.4 |
sub thawer_merge { |
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# we have to keep some variables in memory intact |
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local $_[0]{user}; |
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local $_[0]{orig_path}; |
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local $_[0]{deny_reset}; |
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$_[0]->SUPER::thawer_merge ($_[1]); |
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} |
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1.2 |
sub load_path { |
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1.1 |
my ($self) = @_; |
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1.8 |
"$cf::MAPDIR/$self->{orig_path}" |
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1.1 |
} |
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sub save_path { |
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my ($self) = @_; |
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1.2 |
(my $path = $_[0]{orig_path}) =~ s/\//$PATH_SEP/g; |
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1.8 |
"$cf::PLAYERDIR/$self->{user}/$path" |
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1.1 |
} |
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sub uniq_path { |
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undef |
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} |
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1.2 |
sub load_header { |
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my ($self) = @_; |
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$self->SUPER::load_header |
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or return; |
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# forcefully disable per_player flag |
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$self->per_player (0); |
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} |
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1.6 |
sub decay_objects { |
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# do nothing on per player maps at the moment |
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# to protect apartments. |
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# TODO: apartments should be marked as such |
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# (no reset, no decay etc.) |
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} |
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root |
1.1 |
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