1 | #! perl # MANDATORY |
1 | #! perl # MANDATORY |
2 | |
2 | |
3 | cf::map->register (qr{^~([^/]+)(/.*)}); |
3 | cf::map->register (qr{^~([^/]+)(/.*)}); |
4 | |
|
|
5 | sub decay_objects { |
|
|
6 | # do nothing on per player maps at the moment |
|
|
7 | # as the lone town apartment is broooken |
|
|
8 | } |
|
|
9 | |
4 | |
10 | sub init { |
5 | sub init { |
11 | my ($self) = @_; |
6 | my ($self) = @_; |
12 | |
7 | |
13 | $self->{user} = $1; |
8 | $self->{user} = $1; |
… | |
… | |
51 | $self->per_player (0); |
46 | $self->per_player (0); |
52 | |
47 | |
53 | 1 |
48 | 1 |
54 | } |
49 | } |
55 | |
50 | |
|
|
51 | sub decay_objects { |
|
|
52 | # do nothing on per player maps at the moment |
|
|
53 | # to protect apartments. |
|
|
54 | # TODO: apartments should be marked as such |
|
|
55 | # (no reset, no decay etc.) |
|
|
56 | } |
|
|
57 | |
56 | 1 |
58 | 1 |
57 | |
59 | |