Revision: | 1.10 |
Committed: | Thu Jun 7 19:12:22 2007 UTC (17 years, 1 month ago) by root |
Branch: | MAIN |
Changes since 1.9: | +0 -9 lines |
Log Message: | - new map header boolean "no_reset 1" to deny reset. - allow reset of per-player maps, effectviely implementing player-private dungeons. - re-enabled reset-on-load feature again. - remove fail-safe mechanism that prevented per-player maps from being reset. keep your fingers crossed. - fixed two bugs in archetype finding (archname vs. object name). - singularities no longer crash the server but will log a backtrace now as they are really are fatal. |
# | Content |
---|---|
1 | #! perl # MANDATORY |
2 | |
3 | cf::map->register (qr{^~([^/]+)(/.*)}); |
4 | |
5 | sub init { |
6 | my ($self) = @_; |
7 | |
8 | $self->{user} = $1; |
9 | $self->{orig_path} = $2; |
10 | } |
11 | |
12 | sub thawer_merge { |
13 | # we have to keep some variables in memory intact |
14 | local $_[0]{user}; |
15 | local $_[0]{orig_path}; |
16 | |
17 | $_[0]->SUPER::thawer_merge ($_[1]); |
18 | } |
19 | |
20 | sub load_path { |
21 | my ($self) = @_; |
22 | |
23 | "$cf::MAPDIR/$self->{orig_path}.map" |
24 | } |
25 | |
26 | sub save_path { |
27 | my ($self) = @_; |
28 | |
29 | (my $path = $_[0]{orig_path}) =~ s/\//$PATH_SEP/g; |
30 | "$cf::PLAYERDIR/$self->{user}/$path.map" |
31 | } |
32 | |
33 | sub uniq_path { |
34 | undef |
35 | } |
36 | |
37 | sub load_header { |
38 | my ($self) = @_; |
39 | |
40 | $self->SUPER::load_header |
41 | or return; |
42 | |
43 | # forcefully disable per_player flag |
44 | $self->per_player (0); |
45 | |
46 | 1 |
47 | } |
48 | |
49 | 1 |
50 |