… | |
… | |
6 | my ($self) = @_; |
6 | my ($self) = @_; |
7 | |
7 | |
8 | $self->{user} = $1; |
8 | $self->{user} = $1; |
9 | $self->{orig_path} = $2; |
9 | $self->{orig_path} = $2; |
10 | $self->{deny_reset} = 1; #d# for now |
10 | $self->{deny_reset} = 1; #d# for now |
|
|
11 | } |
|
|
12 | |
|
|
13 | sub thawer_merge { |
|
|
14 | # we have to keep some variables in memory intact |
|
|
15 | local $_[0]{user}; |
|
|
16 | local $_[0]{orig_path}; |
|
|
17 | local $_[0]{deny_reset}; |
|
|
18 | |
|
|
19 | $_[0]->SUPER::thawer_merge ($_[1]); |
11 | } |
20 | } |
12 | |
21 | |
13 | sub load_path { |
22 | sub load_path { |
14 | my ($self) = @_; |
23 | my ($self) = @_; |
15 | |
24 | |
… | |
… | |
37 | $self->per_player (0); |
46 | $self->per_player (0); |
38 | |
47 | |
39 | 1 |
48 | 1 |
40 | } |
49 | } |
41 | |
50 | |
|
|
51 | sub decay_objects { |
|
|
52 | # do nothing on per player maps at the moment |
|
|
53 | # to protect apartments. |
|
|
54 | # TODO: apartments should be marked as such |
|
|
55 | # (no reset, no decay etc.) |
|
|
56 | } |
|
|
57 | |
42 | 1 |
58 | 1 |
43 | |
59 | |