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/cvs/deliantra/server/ext/map-per-player.ext
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Comparing deliantra/server/ext/map-per-player.ext (file contents):
Revision 1.3 by root, Sun Jan 14 01:09:46 2007 UTC vs.
Revision 1.6 by root, Thu Jan 18 16:20:40 2007 UTC

6 my ($self) = @_; 6 my ($self) = @_;
7 7
8 $self->{user} = $1; 8 $self->{user} = $1;
9 $self->{orig_path} = $2; 9 $self->{orig_path} = $2;
10 $self->{deny_reset} = 1; #d# for now 10 $self->{deny_reset} = 1; #d# for now
11}
12
13sub thawer_merge {
14 # we have to keep some variables in memory intact
15 local $_[0]{user};
16 local $_[0]{orig_path};
17 local $_[0]{deny_reset};
18
19 $_[0]->SUPER::thawer_merge ($_[1]);
11} 20}
12 21
13sub load_path { 22sub load_path {
14 my ($self) = @_; 23 my ($self) = @_;
15 24
37 $self->per_player (0); 46 $self->per_player (0);
38 47
39 1 48 1
40} 49}
41 50
51sub decay_objects {
52 # do nothing on per player maps at the moment
53 # to protect apartments.
54 # TODO: apartments should be marked as such
55 # (no reset, no decay etc.)
56}
57
421 581
43 59

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