ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/ext/map-per-player.ext
(Generate patch)

Comparing deliantra/server/ext/map-per-player.ext (file contents):
Revision 1.2 by root, Sat Jan 13 23:32:43 2007 UTC vs.
Revision 1.6 by root, Thu Jan 18 16:20:40 2007 UTC

3cf::map->register (qr{^~([^/]+)(/.*)}); 3cf::map->register (qr{^~([^/]+)(/.*)});
4 4
5sub init { 5sub init {
6 my ($self) = @_; 6 my ($self) = @_;
7 7
8 $self->{user} = $1; 8 $self->{user} = $1;
9 $self->{orig_path} = $2; 9 $self->{orig_path} = $2;
10 $self->{deny_reset} = 1; #d# for now
11}
12
13sub thawer_merge {
14 # we have to keep some variables in memory intact
15 local $_[0]{user};
16 local $_[0]{orig_path};
17 local $_[0]{deny_reset};
18
19 $_[0]->SUPER::thawer_merge ($_[1]);
10} 20}
11 21
12sub load_path { 22sub load_path {
13 my ($self) = @_; 23 my ($self) = @_;
14 24
36 $self->per_player (0); 46 $self->per_player (0);
37 47
38 1 48 1
39} 49}
40 50
51sub decay_objects {
52 # do nothing on per player maps at the moment
53 # to protect apartments.
54 # TODO: apartments should be marked as such
55 # (no reset, no decay etc.)
56}
57
411 581
42 59

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines