1 | #! perl # mandatory |
1 | #! perl # mandatory |
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2 | |
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3 | use Coro::AIO; |
2 | |
4 | |
3 | cf::map->register (qr{^\?random/([0-9a-f]{32})}); |
5 | cf::map->register (qr{^\?random/([0-9a-f]{32})}); |
4 | |
6 | |
5 | sub init { |
7 | sub init { |
6 | my ($self) = @_; |
8 | my ($self) = @_; |
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… | |
73 | IO::AIO::aio_unlink "$cf::RANDOMDIR/$file"; |
75 | IO::AIO::aio_unlink "$cf::RANDOMDIR/$file"; |
74 | } |
76 | } |
75 | } |
77 | } |
76 | } |
78 | } |
77 | |
79 | |
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80 | # called by the random map generator |
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81 | sub find_style_; |
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82 | sub find_style_($$) { |
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83 | my ($path, $difficulty) = @_; |
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84 | |
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85 | my $map; |
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86 | |
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87 | $map = cf::map::find $path |
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88 | unless aio_stat "$cf::MAPDIR/$path.map"; |
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89 | |
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90 | unless ($map) { |
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91 | # search files and/or dirs |
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92 | if (my ($dirs, $nondirs) = aio_scandir "$cf::MAPDIR/$path/", 1) { |
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93 | my @entries = sort grep s/\.map$//, @$nondirs; |
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94 | |
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95 | if ($difficulty < 0) { |
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96 | # pick a fully random map, but only a map, do not recurse |
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97 | $map = cf::map::find "$path/$entries[cf::rmg_rndm scalar @entries]" |
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98 | if @entries; |
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99 | } else { |
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100 | # pick a map with nearest difficulty value ("mapname_<difficulty>.map") |
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101 | @entries = sort @$dirs |
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102 | unless @entries; |
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103 | |
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104 | my $min_diff = 1e99; |
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105 | |
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106 | for my $name (@entries) { |
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107 | if ($name =~ /_(\d+)$/) { |
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108 | my $diff = abs $difficulty - $1 + 0.5; # prefer the more difficult version |
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109 | ($map, $min_diff) = ($name, $diff) if $diff < $min_diff; |
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110 | } |
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111 | } |
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112 | |
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113 | unless ($map) { |
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114 | # no map with given pattern found, choose a random map |
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115 | $map = $entries[cf::rmg_rndm scalar @entries]; |
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116 | } |
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117 | |
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118 | $map = find_style_ "$path/$map", $difficulty |
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119 | if $map; |
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120 | } |
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121 | } |
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122 | } |
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123 | |
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124 | $map |
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125 | } |
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126 | |
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127 | sub find_style($$$) { |
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128 | my ($dir, $name, $difficulty) = @_; |
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129 | |
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130 | cf::cede_to_tick; |
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131 | |
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132 | my $map = find_style_ $name ? "$dir/$name" : $dir, $difficulty; |
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133 | |
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134 | if ($map) { |
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135 | $map->load; |
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136 | $map->deactivate; |
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137 | } |
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138 | |
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139 | #warn "return $dir,$name,$difficulty => $map\n" if $difficulty >= 0;#d# |
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140 | $map |
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141 | } |
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142 | |
78 | # clean up old temp maps regularly |
143 | # clean up old temp maps regularly |
79 | our $CLEAN_RANDOM_MAPS = cf::periodic 3600, Coro::unblock_sub { |
144 | our $CLEAN_RANDOM_MAPS = cf::periodic 3600, Coro::unblock_sub { |
80 | clean_random_maps; |
145 | clean_random_maps; |
81 | }; |
146 | }; |
82 | |
147 | |
83 | # map generator stresstest, NEVER enable under normal circumstances |
148 | # map generator stresstest, NEVER enable under normal circumstances |
84 | if (0) { |
149 | if ($ENV{STRESSTEST}) { |
85 | cf::async { |
150 | cf::async { |
86 | my $seed = 0; |
151 | my $seed = 0; |
87 | while () { |
152 | while () { |
88 | my $map = cf::map::new; |
153 | my $map = cf::map::new; |
89 | $map->generate_random_map ({ |
154 | $map->generate_random_map ({ |
90 | region => "scorn", |
155 | region => "scorn", |
91 | random_seed => $seed++, |
156 | random_seed => $seed++, |
92 | xsize => (int rand 90) + 3, |
157 | xsize => (int rand 100) + 1, |
93 | ysize => (int rand 90) + 3, |
158 | ysize => (int rand 100) + 1, |
94 | }); |
159 | }); |
95 | # warn sprintf "%d: %d %d\n", $seed, $map->width, $map->height;#d# |
160 | warn sprintf "%d: %dx%d o# %d\n", $seed, $map->width, $map->height, &cf::object::objects_size;#d# |
96 | $map->destroy; |
161 | $map->destroy; |
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162 | } |
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163 | }; |
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164 | } |
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165 | |
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166 | # prefetch test, load some ocean-maps |
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167 | if (0) { |
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168 | cf::async { |
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169 | # 0.58 |
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170 | Coro::Timer::sleep 2; |
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171 | for my $x (200..219) { |
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172 | for my $y (200..219) { |
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173 | (cf::map::find "/world/world_$x\_$y")->load; |
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174 | } |
97 | } |
175 | } |
98 | }; |
176 | }; |
99 | } |
177 | } |
100 | |
178 | |
101 | 1 |
179 | 1 |