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/cvs/deliantra/server/ext/map-scheduler.ext
Revision: 1.45
Committed: Thu Oct 11 00:34:31 2007 UTC (16 years, 8 months ago) by root
Branch: MAIN
CVS Tags: rel-2_3
Changes since 1.44: +10 -4 lines
Log Message:
- rewrite follow to use a coroutine and make it generally safer.
- the map scheduler, under duress, tried to swap out maps fast, but when
  a sync job was entered it also entered and andless loop causing a freeze.
  hack around this temporairly by always sleeping 50ms.

File Contents

# User Rev Content
1 root 1.37 #! perl # mandatory
2 root 1.1
3     # this extension swaps out maps and resets them, in essence managing
4     # the reset/swap policy of the server.
5 root 1.18 # it also contains the map prefetching logic
6 root 1.1
7 root 1.24 #our $DEACTIVATE_TIMEOUT = 20; # number of seconds after which maps get deactivated to save cpu
8 root 1.34 our $SWAP_TIMEOUT = $cf::CFG{swap_timeout} || 300; # number of seconds after which inactive maps get swapped out
9 root 1.45 our $SCHEDULE_INTERVAL = $cf::CFG{schedule_interval} || 2; # time the map scheduler sleeps between runs
10 root 1.34 our $SAVE_TIMEOUT = $cf::CFG{save_timeout} || 30; # save maps every n seconds
11     our $SWAP_LOAD1 = $cf::CFG{swap_load1} || .1; # start aggressively swapping at this load
12     our $SWAP_LOAD2 = $cf::CFG{swap_load2} || .4; # swap as fast as possible at this load
13 root 1.1
14 root 1.17 cf::async_ext {
15 root 1.43 $Coro::current->{desc} = "startup map scanner";
16 root 1.12 $Coro::current->prio (Coro::PRIO_MIN);
17 root 1.35
18 root 1.14 # load the header of swapped-out maps.
19 root 1.12 # this is not a correctness issue, it simply saves diskspace
20     # because old files will get cleaned up on reset time
21 root 1.35 Coro::Timer::sleep 0.25;
22 root 1.12
23 root 1.36 for my $path (@{ cf::map::tmp_maps or [] }, @{ cf::map::random_maps or [] }) {
24 root 1.38 cf::cede_to_tick;
25 root 1.36 cf::map::find $path;
26 root 1.12 }
27    
28 root 1.35 # now hunt for resettable per-player maps
29     for my $login (@{ cf::player::list_logins or [] }) {
30     for my $path (@{ cf::player::maps $login or [] }) {
31 root 1.38 cf::cede_to_tick;
32 root 1.35
33     $path =~ /^~[^\/]+(\/.*)$/
34     or next; # doh
35    
36     my $base = cf::map::find $1;
37    
38     # skip maps without base maps on the assumption
39     # that those are old, unresettable maps
40     next unless $base;
41    
42     # skip unresettable maps, for speed
43     next if $base->{deny_reset};
44    
45     my $map = cf::map::find $path;
46    
47     if ($map->{deny_reset}) {
48     warn "found noreset map with resettable base map, resetting: $path\n";
49     delete $map->{deny_reset};
50     }
51     }
52     }
53 root 1.12 };
54    
55 root 1.17 our $SCHEDULER = cf::async_ext {
56 root 1.42 $Coro::current->{desc} = "map scheduler";
57 root 1.44 $Coro::current->prio (Coro::PRIO_MAX);
58 root 1.45 my $timer = Coro::Event->timer (data => cf::WF_AUTOCANCEL);
59 root 1.38
60 root 1.1 while () {
61 root 1.45 if ($cf::LOADAVG > $SWAP_LOAD2) {
62     $timer->interval (0.05);
63     $timer->next;
64     cf::wait_for_tick;
65     } else {
66     $timer->interval ($SCHEDULE_INTERVAL);
67     $timer->next;
68     }
69 root 1.1
70 root 1.9 # this weird form of iteration over values is used because
71     # the hash changes underneath us frequently, and for
72     # keeps a direct reference to the value without (in 5.8 perls)
73     # keeping a reference, so this is prone to crashes or worse.
74 root 1.8 my @maps = keys %cf::MAP;
75     for (@maps) {
76     my $map = $cf::MAP{$_}
77     or next;
78     $map->valid or next;
79 root 1.9
80 root 1.1 eval {
81     # not yet, because maps might become visible to players nearby
82 root 1.3 # we need to remove the map from %cf::MAP and all tiled map links
83 root 1.1 # if ($last_access + $DEACTIVATE_TIMEOUT <= $cf::RUNTIME) {
84     # $map->deactivate;
85     # delete $map->{active};
86     # }
87     if ($map->should_reset) {
88     $map->reset;
89 root 1.3 } elsif ($map->in_memory == cf::MAP_IN_MEMORY) {
90 root 1.41 my $max_idle = cf::clamp +(cf::lerp $cf::LOADAVG, $SWAP_LOAD1, $SWAP_LOAD2, $SWAP_TIMEOUT, $cf::TICK * 1.5),
91     $cf::TICK * 1.5, $SWAP_TIMEOUT;
92 root 1.34
93 root 1.26 if ($map->last_access + $max_idle <= $cf::RUNTIME && !$map->players) {
94 root 1.25 $map->swap_out;
95 root 1.3 } elsif ($map->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
96 root 1.25 $map->save;
97 root 1.39 $map->{last_save} -= rand; # randomise map save times a bit
98 root 1.3 }
99 root 1.1 }
100     };
101     warn $@ if $@;
102 root 1.34 cf::cede_to_tick;
103 root 1.8 };
104 root 1.1 }
105     };
106 root 1.5
107 root 1.1 $SCHEDULER->prio (-2);
108