1 | #! perl |
1 | #! perl |
2 | |
2 | |
3 | # this extension swaps out maps and resets them, in essence managing |
3 | # this extension swaps out maps and resets them, in essence managing |
4 | # the reset/swap policy of the server. |
4 | # the reset/swap policy of the server. |
5 | |
5 | |
6 | our $DEACTIVATE_TIMEOUT = 60; # number of seconds after which maps get deactivated to save cpu |
6 | our $DEACTIVATE_TIMEOUT = 20; # number of seconds after which maps get deactivated to save cpu |
7 | our $SWAP_TIMEOUT = 600; # number of seconds after which maps inactive get swapped out |
7 | our $SWAP_TIMEOUT = 35; # number of seconds after which maps inactive get swapped out |
8 | our $SCHEDULE_INTERVAL = 8; # time the map scheduler sleeps between runs |
8 | our $SCHEDULE_INTERVAL = 2; # time the map scheduler sleeps between runs |
9 | our $SAVE_TIMEOUT = 60; # save maps every n seconds |
9 | our $SAVE_TIMEOUT = 20; # save maps every n seconds |
10 | our $SAVE_INTERVAL = 0.4; # save at max. one map every $SAVE_HOLD |
10 | our $SAVE_INTERVAL = 0.1; # save at max. one map every $SAVE_INTERVAL |
11 | |
11 | |
12 | $DEACTIVATE_TIMEOUT = 3;#d# |
12 | cf::coro { |
13 | $SWAP_TIMEOUT = 5;#d# |
13 | $Coro::current->prio (Coro::PRIO_MIN); |
14 | $SCHEDULE_INTERVAL = 1; |
14 | # load the header of swapped-out maps. |
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15 | # this is not a correctness issue, it simply saves diskspace |
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16 | # because old files will get cleaned up on reset time |
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17 | Coro::Timer::sleep 1; |
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18 | |
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19 | my $files = Coro::AIO::aio_readdir cf::localdir . "/" . cf::tmpdir; |
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20 | |
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21 | for my $map (@$files) { |
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22 | utf8::decode $map; |
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23 | next if $map =~ /\.(?:pst|meta)$/; |
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24 | $map =~ s/∕/\//g; |
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25 | cf::map::find $map; |
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26 | Coro::Timer::sleep 0.05; |
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27 | } |
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28 | |
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29 | #TODO: should also preload random maps... |
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30 | }; |
15 | |
31 | |
16 | our $SCHEDULER = cf::coro { |
32 | our $SCHEDULER = cf::coro { |
17 | while () { |
33 | while () { |
18 | Coro::Timer::sleep $SCHEDULE_INTERVAL; |
34 | Coro::Timer::sleep $SCHEDULE_INTERVAL; |
19 | |
35 | |
20 | for my $map (values %cf::MAP) { |
36 | # this weird form of iteration over values is used because |
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37 | # the hash changes underneath us frequently, and for |
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38 | # keeps a direct reference to the value without (in 5.8 perls) |
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39 | # keeping a reference, so this is prone to crashes or worse. |
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40 | my @maps = keys %cf::MAP; |
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41 | for (@maps) { |
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42 | my $map = $cf::MAP{$_} |
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43 | or next; |
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44 | $map->valid or next; |
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45 | |
21 | eval { |
46 | eval { |
22 | next if $map->players; |
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23 | my $last_access = $map->last_access; |
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24 | # not yet, because maps might become visible to players nearby |
47 | # not yet, because maps might become visible to players nearby |
25 | # we need a tiled meta map for this to work |
48 | # we need to remove the map from %cf::MAP and all tiled map links |
26 | # if ($last_access + $DEACTIVATE_TIMEOUT <= $cf::RUNTIME) { |
49 | # if ($last_access + $DEACTIVATE_TIMEOUT <= $cf::RUNTIME) { |
27 | # $map->deactivate; |
50 | # $map->deactivate; |
28 | # delete $map->{active}; |
51 | # delete $map->{active}; |
29 | # } |
52 | # } |
30 | if ($map->should_reset) { |
53 | if ($map->should_reset) { |
31 | $map->reset; |
54 | $map->reset; |
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55 | } elsif ($map->in_memory == cf::MAP_IN_MEMORY) { |
32 | } elsif ($last_access + $SWAP_TIMEOUT <= $cf::RUNTIME) { |
56 | if ($map->last_access + $SWAP_TIMEOUT <= $cf::RUNTIME && !$map->players) { |
33 | $map->swap_out; |
57 | $map->swap_out; |
34 | Coro::Timer::sleep $SAVE_INTERVAL; |
58 | Coro::Timer::sleep $SAVE_INTERVAL; |
35 | } elsif ($map->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { |
59 | } elsif ($map->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { |
36 | $map->save; |
60 | $map->save; |
37 | Coro::Timer::sleep $SAVE_INTERVAL; |
61 | Coro::Timer::sleep $SAVE_INTERVAL; |
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62 | } |
38 | } |
63 | } |
39 | }; |
64 | }; |
40 | warn $@ if $@; |
65 | warn $@ if $@; |
41 | Coro::cede; |
66 | Coro::cede; |
42 | } |
67 | }; |
43 | } |
68 | } |
44 | }; |
69 | }; |
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70 | |
45 | $SCHEDULER->prio (-2); |
71 | $SCHEDULER->prio (-2); |
46 | |
72 | |
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73 | # map load prefetch for tiled maps, possibly exits, too |
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74 | cf::map->attach ( |
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75 | on_enter => sub { |
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76 | my ($map, $pl) = @_; |
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77 | |
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78 | (Coro::async_pool { |
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79 | my @diag; # diagonal neighbours |
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80 | |
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81 | for (0 .. 3) { |
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82 | my $neigh = $map->tile_path ($_) |
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83 | or next; |
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84 | $neigh = cf::map::find $neigh, $map |
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85 | or next; |
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86 | $neigh->load; |
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87 | |
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88 | push @diag, [$neigh->tile_path (($_ + 3) % 4), $neigh], |
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89 | [$neigh->tile_path (($_ + 1) % 4), $neigh]; |
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90 | } |
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91 | |
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92 | for (@diag) { |
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93 | my $neigh = cf::map::find @$_ |
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94 | or next; |
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95 | $neigh->load; |
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96 | } |
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97 | })->prio (2); |
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98 | # higher prio because prefetching is very important |
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99 | # as it prefetches maps that can make the server block |
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100 | }, |
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101 | ); |
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102 | |