1 | #! perl |
1 | #! perl # mandatory |
2 | |
2 | |
3 | # this extension swaps out maps and resets them, in essence managing |
3 | # this extension swaps out maps and resets them, in essence managing |
4 | # the reset/swap policy of the server. |
4 | # the reset/swap policy of the server. |
|
|
5 | # it also contains the map prefetching logic |
5 | |
6 | |
6 | our $DEACTIVATE_TIMEOUT = 60; # number of seconds after which maps get deactivated to save cpu |
7 | #our $DEACTIVATE_TIMEOUT = 20; # number of seconds after which maps get deactivated to save cpu |
7 | our $SWAP_TIMEOUT = 600; # number of seconds after which maps inactive get swapped out |
8 | our $SWAP_TIMEOUT = $cf::CFG{swap_timeout} || 300; # number of seconds after which inactive maps get swapped out |
8 | our $SCHEDULE_INTERVAL = 8; # time the map scheduler sleeps between runs |
9 | our $SCHEDULE_INTERVAL = $cf::CFG{schedule_interval} || 2; # time the map scheduler sleeps between runs |
9 | our $SAVE_TIMEOUT = 60; # save maps every n seconds |
10 | our $SAVE_TIMEOUT = $cf::CFG{save_timeout} || 30; # save maps every n seconds |
10 | our $SAVE_INTERVAL = 0.4; # save at max. one map every $SAVE_HOLD |
11 | our $SWAP_LOAD1 = $cf::CFG{swap_load1} || .1; # start aggressively swapping at this load |
|
|
12 | our $SWAP_LOAD2 = $cf::CFG{swap_load2} || .4; # swap as fast as possible at this load |
11 | |
13 | |
12 | $DEACTIVATE_TIMEOUT = 3;#d# |
14 | cf::async_ext { |
13 | $SWAP_TIMEOUT = 5;#d# |
15 | $Coro::current->{desc} = "startup map scanner"; |
14 | $SCHEDULE_INTERVAL = 1; |
16 | $Coro::current->prio (Coro::PRIO_MIN); |
15 | |
17 | |
|
|
18 | # load the header of swapped-out maps. |
|
|
19 | # this is not a correctness issue, it simply saves diskspace |
|
|
20 | # because old files will get cleaned up on reset time |
|
|
21 | Coro::Timer::sleep 0.25; |
|
|
22 | |
|
|
23 | for my $path (@{ cf::map::tmp_maps or [] }, @{ cf::map::random_maps or [] }) { |
|
|
24 | cf::cede_to_tick; |
|
|
25 | cf::map::find $path; |
|
|
26 | } |
|
|
27 | |
|
|
28 | # now hunt for resettable per-player maps |
|
|
29 | for my $login (@{ cf::player::list_logins or [] }) { |
|
|
30 | for my $path (@{ cf::player::maps $login or [] }) { |
|
|
31 | cf::cede_to_tick; |
|
|
32 | |
|
|
33 | $path =~ /^~[^\/]+(\/.*)$/ |
|
|
34 | or next; # doh |
|
|
35 | |
|
|
36 | my $base = cf::map::find $1; |
|
|
37 | |
|
|
38 | # skip maps without base maps on the assumption |
|
|
39 | # that those are old, unresettable maps |
|
|
40 | next unless $base; |
|
|
41 | |
|
|
42 | # skip unresettable maps, for speed |
|
|
43 | next if $base->{deny_reset}; |
|
|
44 | |
|
|
45 | my $map = cf::map::find $path; |
|
|
46 | |
|
|
47 | if ($map->{deny_reset}) { |
|
|
48 | warn "found noreset map with resettable base map, resetting: $path\n"; |
|
|
49 | delete $map->{deny_reset}; |
|
|
50 | } |
|
|
51 | } |
|
|
52 | } |
|
|
53 | }; |
|
|
54 | |
16 | our $SCHEDULER = cf::coro { |
55 | our $SCHEDULER = cf::async_ext { |
|
|
56 | $Coro::current->{desc} = "map scheduler"; |
|
|
57 | $Coro::current->prio (Coro::PRIO_MAX); |
|
|
58 | my $timer = Coro::Event->timer (data => cf::WF_AUTOCANCEL); |
|
|
59 | |
17 | while () { |
60 | while () { |
18 | Coro::Timer::sleep $SCHEDULE_INTERVAL; |
61 | if ($cf::LOADAVG > $SWAP_LOAD2) { |
|
|
62 | $timer->interval (0.05); |
|
|
63 | $timer->next; |
|
|
64 | cf::wait_for_tick; |
|
|
65 | } else { |
|
|
66 | $timer->interval ($SCHEDULE_INTERVAL); |
|
|
67 | $timer->next; |
|
|
68 | } |
19 | |
69 | |
20 | for my $map (values %cf::MAP) { |
70 | # this weird form of iteration over values is used because |
|
|
71 | # the hash changes underneath us frequently, and for |
|
|
72 | # keeps a direct reference to the value without (in 5.8 perls) |
|
|
73 | # keeping a reference, so this is prone to crashes or worse. |
|
|
74 | my @maps = keys %cf::MAP; |
|
|
75 | for (@maps) { |
|
|
76 | my $map = $cf::MAP{$_} |
|
|
77 | or next; |
|
|
78 | $map->valid or next; |
|
|
79 | |
21 | eval { |
80 | eval { |
22 | next if $map->players; |
|
|
23 | my $last_access = $map->last_access; |
|
|
24 | # not yet, because maps might become visible to players nearby |
81 | # not yet, because maps might become visible to players nearby |
25 | # we need a tiled meta map for this to work |
82 | # we need to remove the map from %cf::MAP and all tiled map links |
26 | # if ($last_access + $DEACTIVATE_TIMEOUT <= $cf::RUNTIME) { |
83 | # if ($last_access + $DEACTIVATE_TIMEOUT <= $cf::RUNTIME) { |
27 | # $map->deactivate; |
84 | # $map->deactivate; |
28 | # delete $map->{active}; |
85 | # delete $map->{active}; |
29 | # } |
86 | # } |
30 | if ($map->should_reset) { |
87 | if ($map->should_reset) { |
31 | $map->reset; |
88 | $map->reset; |
32 | } elsif ($last_access + $SWAP_TIMEOUT <= $cf::RUNTIME) { |
89 | } elsif ($map->in_memory == cf::MAP_IN_MEMORY) { |
|
|
90 | my $max_idle = cf::clamp +(cf::lerp $cf::LOADAVG, $SWAP_LOAD1, $SWAP_LOAD2, $SWAP_TIMEOUT, $cf::TICK * 1.5), |
|
|
91 | $cf::TICK * 1.5, $SWAP_TIMEOUT; |
|
|
92 | |
|
|
93 | if ($map->last_access + $max_idle <= $cf::RUNTIME && !$map->players) { |
33 | $map->swap_out; |
94 | $map->swap_out; |
34 | Coro::Timer::sleep $SAVE_INTERVAL; |
|
|
35 | } elsif ($map->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { |
95 | } elsif ($map->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { |
36 | $map->save; |
96 | $map->save; |
37 | Coro::Timer::sleep $SAVE_INTERVAL; |
97 | $map->{last_save} -= rand; # randomise map save times a bit |
|
|
98 | } |
38 | } |
99 | } |
39 | }; |
100 | }; |
40 | warn $@ if $@; |
101 | warn $@ if $@; |
41 | Coro::cede; |
102 | cf::cede_to_tick; |
42 | } |
103 | }; |
43 | } |
104 | } |
44 | }; |
105 | }; |
|
|
106 | |
45 | $SCHEDULER->prio (-2); |
107 | $SCHEDULER->prio (-2); |
46 | |
108 | |