… | |
… | |
6 | |
6 | |
7 | our $DEACTIVATE_TIMEOUT = 20; # number of seconds after which maps get deactivated to save cpu |
7 | our $DEACTIVATE_TIMEOUT = 20; # number of seconds after which maps get deactivated to save cpu |
8 | our $SWAP_TIMEOUT = 35; # number of seconds after which maps inactive get swapped out |
8 | our $SWAP_TIMEOUT = 35; # number of seconds after which maps inactive get swapped out |
9 | our $SCHEDULE_INTERVAL = 2; # time the map scheduler sleeps between runs |
9 | our $SCHEDULE_INTERVAL = 2; # time the map scheduler sleeps between runs |
10 | our $SAVE_TIMEOUT = 20; # save maps every n seconds |
10 | our $SAVE_TIMEOUT = 20; # save maps every n seconds |
11 | our $SAVE_INTERVAL = 0.1; # save at max. one map every $SAVE_INTERVAL |
|
|
12 | |
11 | |
13 | cf::async_ext { |
12 | cf::async_ext { |
14 | $Coro::current->prio (Coro::PRIO_MIN); |
13 | $Coro::current->prio (Coro::PRIO_MIN); |
15 | # load the header of swapped-out maps. |
14 | # load the header of swapped-out maps. |
16 | # this is not a correctness issue, it simply saves diskspace |
15 | # this is not a correctness issue, it simply saves diskspace |
… | |
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22 | for my $map (@$files) { |
21 | for my $map (@$files) { |
23 | utf8::decode $map; |
22 | utf8::decode $map; |
24 | next if $map =~ /\.(?:pst|meta)$/; |
23 | next if $map =~ /\.(?:pst|meta)$/; |
25 | $map =~ s/∕/\//g; |
24 | $map =~ s/∕/\//g; |
26 | cf::map::find $map; |
25 | cf::map::find $map; |
27 | Coro::Timer::sleep 0.05; |
26 | Coro::Timer::sleep 0.3; |
28 | } |
27 | } |
29 | |
28 | |
30 | #TODO: should also preload random maps... |
29 | #TODO: should also preload random maps... |
31 | }; |
30 | }; |
32 | |
31 | |
… | |
… | |
53 | # } |
52 | # } |
54 | if ($map->should_reset) { |
53 | if ($map->should_reset) { |
55 | $map->reset; |
54 | $map->reset; |
56 | } elsif ($map->in_memory == cf::MAP_IN_MEMORY) { |
55 | } elsif ($map->in_memory == cf::MAP_IN_MEMORY) { |
57 | if ($map->last_access + $SWAP_TIMEOUT <= $cf::RUNTIME && !$map->players) { |
56 | if ($map->last_access + $SWAP_TIMEOUT <= $cf::RUNTIME && !$map->players) { |
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|
57 | $cf::WAIT_FOR_TICK_ONE->wait; |
58 | $map->swap_out; |
58 | $map->swap_out; |
59 | Coro::Timer::sleep $SAVE_INTERVAL; |
|
|
60 | } elsif ($map->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { |
59 | } elsif ($map->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { |
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|
60 | $cf::WAIT_FOR_TICK_ONE->wait; |
61 | $map->save; |
61 | $map->save; |
62 | Coro::Timer::sleep $SAVE_INTERVAL; |
|
|
63 | } |
62 | } |
64 | } |
63 | } |
65 | }; |
64 | }; |
66 | warn $@ if $@; |
65 | warn $@ if $@; |
67 | Coro::cede; |
66 | Coro::cede; |