… | |
… | |
13 | while () { |
13 | while () { |
14 | Coro::Timer::sleep $SCHEDULE_INTERVAL; |
14 | Coro::Timer::sleep $SCHEDULE_INTERVAL; |
15 | |
15 | |
16 | for my $map (values %cf::MAP) { |
16 | for my $map (values %cf::MAP) { |
17 | eval { |
17 | eval { |
18 | next if $map->players; |
|
|
19 | # not yet, because maps might become visible to players nearby |
18 | # not yet, because maps might become visible to players nearby |
20 | # we need to remove the map from %cf::MAP and all tiled map links |
19 | # we need to remove the map from %cf::MAP and all tiled map links |
21 | # if ($last_access + $DEACTIVATE_TIMEOUT <= $cf::RUNTIME) { |
20 | # if ($last_access + $DEACTIVATE_TIMEOUT <= $cf::RUNTIME) { |
22 | # $map->deactivate; |
21 | # $map->deactivate; |
23 | # delete $map->{active}; |
22 | # delete $map->{active}; |
24 | # } |
23 | # } |
25 | if ($map->should_reset) { |
24 | if ($map->should_reset) { |
26 | $map->reset; |
25 | $map->reset; |
27 | } elsif ($map->in_memory == cf::MAP_IN_MEMORY) { |
26 | } elsif ($map->in_memory == cf::MAP_IN_MEMORY) { |
28 | if ($map->last_access + $SWAP_TIMEOUT <= $cf::RUNTIME) { |
27 | if ($map->last_access + $SWAP_TIMEOUT <= $cf::RUNTIME && !$map->players) { |
29 | $map->swap_out; |
28 | $map->swap_out; |
30 | Coro::Timer::sleep $SAVE_INTERVAL; |
29 | Coro::Timer::sleep $SAVE_INTERVAL; |
31 | } elsif ($map->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { |
30 | } elsif ($map->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { |
32 | $map->save; |
31 | $map->save; |
33 | Coro::Timer::sleep $SAVE_INTERVAL; |
32 | Coro::Timer::sleep $SAVE_INTERVAL; |