… | |
… | |
17 | # load the header of swapped-out maps. |
17 | # load the header of swapped-out maps. |
18 | # this is not a correctness issue, it simply saves diskspace |
18 | # this is not a correctness issue, it simply saves diskspace |
19 | # because old files will get cleaned up on reset time |
19 | # because old files will get cleaned up on reset time |
20 | Coro::Timer::sleep 0.25; |
20 | Coro::Timer::sleep 0.25; |
21 | |
21 | |
22 | for my $map (@{ cf::map::tmp_maps or [] }) { |
22 | for my $path (@{ cf::map::tmp_maps or [] }, @{ cf::map::random_maps or [] }) { |
23 | cf::map::find $map; |
23 | cf::map::find $path; |
24 | cf::wait_for_tick; Coro::cede; |
24 | cf::wait_for_tick; Coro::cede; |
25 | } |
25 | } |
26 | |
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27 | #TODO: should also preload random maps... |
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28 | |
26 | |
29 | # now hunt for resettable per-player maps |
27 | # now hunt for resettable per-player maps |
30 | for my $login (@{ cf::player::list_logins or [] }) { |
28 | for my $login (@{ cf::player::list_logins or [] }) { |
31 | for my $path (@{ cf::player::maps $login or [] }) { |
29 | for my $path (@{ cf::player::maps $login or [] }) { |
32 | Coro::cede; |
30 | Coro::cede; |