1 |
#! perl |
2 |
|
3 |
# this extension swaps out maps and resets them, in essence managing |
4 |
# the reset/swap policy of the server. |
5 |
|
6 |
our $DEACTIVATE_TIMEOUT = 20; # number of seconds after which maps get deactivated to save cpu |
7 |
our $SWAP_TIMEOUT = 50; # number of seconds after which maps inactive get swapped out |
8 |
our $SCHEDULE_INTERVAL = 2; # time the map scheduler sleeps between runs |
9 |
our $SAVE_TIMEOUT = 30; # save maps every n seconds |
10 |
our $SAVE_INTERVAL = 0.3; # save at max. one map every $SAVE_INTERVAL |
11 |
|
12 |
our $SCHEDULER = cf::coro { |
13 |
while () { |
14 |
Coro::Timer::sleep $SCHEDULE_INTERVAL; |
15 |
|
16 |
for my $map (values %cf::MAP) { |
17 |
eval { |
18 |
# not yet, because maps might become visible to players nearby |
19 |
# we need to remove the map from %cf::MAP and all tiled map links |
20 |
# if ($last_access + $DEACTIVATE_TIMEOUT <= $cf::RUNTIME) { |
21 |
# $map->deactivate; |
22 |
# delete $map->{active}; |
23 |
# } |
24 |
if ($map->should_reset) { |
25 |
$map->reset; |
26 |
} elsif ($map->in_memory == cf::MAP_IN_MEMORY) { |
27 |
if ($map->last_access + $SWAP_TIMEOUT <= $cf::RUNTIME && !$map->players) { |
28 |
$map->swap_out; |
29 |
Coro::Timer::sleep $SAVE_INTERVAL; |
30 |
} elsif ($map->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { |
31 |
$map->save; |
32 |
Coro::Timer::sleep $SAVE_INTERVAL; |
33 |
} |
34 |
} |
35 |
}; |
36 |
warn $@ if $@; |
37 |
Coro::cede; |
38 |
} |
39 |
} |
40 |
}; |
41 |
|
42 |
$SCHEDULER->prio (-2); |
43 |
|