… | |
… | |
2 | |
2 | |
3 | # this extension swaps out maps and resets them, in essence managing |
3 | # this extension swaps out maps and resets them, in essence managing |
4 | # the reset/swap policy of the server. |
4 | # the reset/swap policy of the server. |
5 | # it also contains the map prefetching logic |
5 | # it also contains the map prefetching logic |
6 | |
6 | |
7 | our $DEACTIVATE_TIMEOUT = 20; # number of seconds after which maps get deactivated to save cpu |
7 | #our $DEACTIVATE_TIMEOUT = 20; # number of seconds after which maps get deactivated to save cpu |
8 | our $SWAP_TIMEOUT = 35; # number of seconds after which maps inactive get swapped out |
8 | our $SWAP_TIMEOUT = 35; # number of seconds after which maps inactive get swapped out |
9 | our $SCHEDULE_INTERVAL = 2; # time the map scheduler sleeps between runs |
9 | our $SCHEDULE_INTERVAL = 2; # time the map scheduler sleeps between runs |
10 | our $SAVE_TIMEOUT = 20; # save maps every n seconds |
10 | our $SAVE_TIMEOUT = 20; # save maps every n seconds |
11 | |
11 | |
12 | cf::async_ext { |
12 | cf::async_ext { |
… | |
… | |
29 | |
29 | |
30 | #TODO: should also preload random maps... |
30 | #TODO: should also preload random maps... |
31 | }; |
31 | }; |
32 | |
32 | |
33 | our $SCHEDULER = cf::async_ext { |
33 | our $SCHEDULER = cf::async_ext { |
|
|
34 | my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL); |
34 | while () { |
35 | while () { |
35 | Coro::Timer::sleep $SCHEDULE_INTERVAL; |
36 | $schedule_interval->next; |
36 | |
37 | |
37 | # this weird form of iteration over values is used because |
38 | # this weird form of iteration over values is used because |
38 | # the hash changes underneath us frequently, and for |
39 | # the hash changes underneath us frequently, and for |
39 | # keeps a direct reference to the value without (in 5.8 perls) |
40 | # keeps a direct reference to the value without (in 5.8 perls) |
40 | # keeping a reference, so this is prone to crashes or worse. |
41 | # keeping a reference, so this is prone to crashes or worse. |