--- deliantra/server/ext/map-scheduler.ext 2007/01/02 21:13:22 1.7 +++ deliantra/server/ext/map-scheduler.ext 2007/07/28 14:32:21 1.40 @@ -1,19 +1,73 @@ -#! perl +#! perl # mandatory # this extension swaps out maps and resets them, in essence managing # the reset/swap policy of the server. +# it also contains the map prefetching logic -our $DEACTIVATE_TIMEOUT = 20; # number of seconds after which maps get deactivated to save cpu -our $SWAP_TIMEOUT = 50; # number of seconds after which maps inactive get swapped out -our $SCHEDULE_INTERVAL = 2; # time the map scheduler sleeps between runs -our $SAVE_TIMEOUT = 30; # save maps every n seconds -our $SAVE_INTERVAL = 0.3; # save at max. one map every $SAVE_INTERVAL +#our $DEACTIVATE_TIMEOUT = 20; # number of seconds after which maps get deactivated to save cpu +our $SWAP_TIMEOUT = $cf::CFG{swap_timeout} || 300; # number of seconds after which inactive maps get swapped out +our $SCHEDULE_INTERVAL = $cf::CFG{schedule_interval} || .8; # time the map scheduler sleeps between runs +our $SAVE_TIMEOUT = $cf::CFG{save_timeout} || 30; # save maps every n seconds +our $SWAP_LOAD1 = $cf::CFG{swap_load1} || .1; # start aggressively swapping at this load +our $SWAP_LOAD2 = $cf::CFG{swap_load2} || .4; # swap as fast as possible at this load + +cf::async_ext { + $Coro::current->prio (Coro::PRIO_MIN); + + # load the header of swapped-out maps. + # this is not a correctness issue, it simply saves diskspace + # because old files will get cleaned up on reset time + Coro::Timer::sleep 0.25; + + for my $path (@{ cf::map::tmp_maps or [] }, @{ cf::map::random_maps or [] }) { + cf::cede_to_tick; + cf::map::find $path; + } + + # now hunt for resettable per-player maps + for my $login (@{ cf::player::list_logins or [] }) { + for my $path (@{ cf::player::maps $login or [] }) { + cf::cede_to_tick; + + $path =~ /^~[^\/]+(\/.*)$/ + or next; # doh + + my $base = cf::map::find $1; + + # skip maps without base maps on the assumption + # that those are old, unresettable maps + next unless $base; + + # skip unresettable maps, for speed + next if $base->{deny_reset}; + + my $map = cf::map::find $path; + + if ($map->{deny_reset}) { + warn "found noreset map with resettable base map, resetting: $path\n"; + delete $map->{deny_reset}; + } + } + } +}; + +our $SCHEDULER = cf::async_ext { + my $timer = Coro::Event->timer (after => 1); -our $SCHEDULER = cf::coro { while () { - Coro::Timer::sleep $SCHEDULE_INTERVAL; + $timer->interval ($SCHEDULE_INTERVAL); + $timer->next unless $cf::LOADAVG > $SWAP_LOAD2; + + # this weird form of iteration over values is used because + # the hash changes underneath us frequently, and for + # keeps a direct reference to the value without (in 5.8 perls) + # keeping a reference, so this is prone to crashes or worse. + my @maps = keys %cf::MAP; + for (@maps) { + my $map = $cf::MAP{$_} + or next; + $map->valid or next; - for my $map (values %cf::MAP) { eval { # not yet, because maps might become visible to players nearby # we need to remove the map from %cf::MAP and all tiled map links @@ -24,18 +78,19 @@ if ($map->should_reset) { $map->reset; } elsif ($map->in_memory == cf::MAP_IN_MEMORY) { - if ($map->last_access + $SWAP_TIMEOUT <= $cf::RUNTIME && !$map->players) { + my $max_idle = cf::clamp +(cf::lerp $cf::LOADAVG, $SWAP_LOAD1, $SWAP_LOAD2, $SWAP_TIMEOUT, 0), 0, $SWAP_TIMEOUT; + + if ($map->last_access + $max_idle <= $cf::RUNTIME && !$map->players) { $map->swap_out; - Coro::Timer::sleep $SAVE_INTERVAL; } elsif ($map->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { $map->save; - Coro::Timer::sleep $SAVE_INTERVAL; + $map->{last_save} -= rand; # randomise map save times a bit } } }; warn $@ if $@; - Coro::cede; - } + cf::cede_to_tick; + }; } };