--- deliantra/server/ext/map-scheduler.ext 2007/01/01 17:50:26 1.6 +++ deliantra/server/ext/map-scheduler.ext 2007/01/03 03:04:12 1.8 @@ -3,17 +3,21 @@ # this extension swaps out maps and resets them, in essence managing # the reset/swap policy of the server. -our $DEACTIVATE_TIMEOUT = 60; # number of seconds after which maps get deactivated to save cpu -our $SWAP_TIMEOUT = 70; # number of seconds after which maps inactive get swapped out -our $SCHEDULE_INTERVAL = 5; # time the map scheduler sleeps between runs -our $SAVE_TIMEOUT = 40; # save maps every n seconds -our $SAVE_INTERVAL = 0.4; # save at max. one map every $SAVE_INTERVAL +our $DEACTIVATE_TIMEOUT = 20; # number of seconds after which maps get deactivated to save cpu +our $SWAP_TIMEOUT = 50; # number of seconds after which maps inactive get swapped out +our $SCHEDULE_INTERVAL = 2; # time the map scheduler sleeps between runs +our $SAVE_TIMEOUT = 30; # save maps every n seconds +our $SAVE_INTERVAL = 0.3; # save at max. one map every $SAVE_INTERVAL our $SCHEDULER = cf::coro { while () { Coro::Timer::sleep $SCHEDULE_INTERVAL; - for my $map (values %cf::MAP) { + my @maps = keys %cf::MAP; + for (@maps) { + my $map = $cf::MAP{$_} + or next; + $map->valid or next; eval { # not yet, because maps might become visible to players nearby # we need to remove the map from %cf::MAP and all tiled map links @@ -35,7 +39,7 @@ }; warn $@ if $@; Coro::cede; - } + }; } };