--- deliantra/server/ext/map-scheduler.ext 2007/05/11 07:59:59 1.34 +++ deliantra/server/ext/map-scheduler.ext 2007/07/28 13:13:36 1.39 @@ -1,4 +1,4 @@ -#! perl # MANDATORY +#! perl # mandatory # this extension swaps out maps and resets them, in essence managing # the reset/swap policy of the server. @@ -11,29 +11,55 @@ our $SWAP_LOAD1 = $cf::CFG{swap_load1} || .1; # start aggressively swapping at this load our $SWAP_LOAD2 = $cf::CFG{swap_load2} || .4; # swap as fast as possible at this load +warn "load1 ", $SWAP_LOAD1;#d# +warn "load2 ", $SWAP_LOAD2;#d# + cf::async_ext { $Coro::current->prio (Coro::PRIO_MIN); + # load the header of swapped-out maps. # this is not a correctness issue, it simply saves diskspace # because old files will get cleaned up on reset time - Coro::Timer::sleep 1; - - my $files = Coro::AIO::aio_readdir $cf::TMPDIR; + Coro::Timer::sleep 0.25; - for my $map (@$files) { - utf8::decode $map; - next if $map =~ /\.(?:pst|meta)$/; - cf::map::find $map; - cf::wait_for_tick; + for my $path (@{ cf::map::tmp_maps or [] }, @{ cf::map::random_maps or [] }) { + cf::cede_to_tick; + cf::map::find $path; } - #TODO: should also preload random maps... + # now hunt for resettable per-player maps + for my $login (@{ cf::player::list_logins or [] }) { + for my $path (@{ cf::player::maps $login or [] }) { + cf::cede_to_tick; + + $path =~ /^~[^\/]+(\/.*)$/ + or next; # doh + + my $base = cf::map::find $1; + + # skip maps without base maps on the assumption + # that those are old, unresettable maps + next unless $base; + + # skip unresettable maps, for speed + next if $base->{deny_reset}; + + my $map = cf::map::find $path; + + if ($map->{deny_reset}) { + warn "found noreset map with resettable base map, resetting: $path\n"; + delete $map->{deny_reset}; + } + } + } }; our $SCHEDULER = cf::async_ext { + my $timer = Coro::Event->timer (after => 1); + while () { - Coro::Event::do_timer (after => $SCHEDULE_INTERVAL) - unless $cf::LOADAVG > $SWAP_LOAD2; + $timer->interval ($SCHEDULE_INTERVAL); + $timer->next unless $cf::LOADAVG > $SWAP_LOAD2; # this weird form of iteration over values is used because # the hash changes underneath us frequently, and for @@ -59,10 +85,9 @@ if ($map->last_access + $max_idle <= $cf::RUNTIME && !$map->players) { $map->swap_out; - cf::wait_for_tick unless $cf::LOADAVG > $SWAP_LOAD2; } elsif ($map->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { $map->save; - cf::wait_for_tick unless $cf::LOADAVG > $SWAP_LOAD2; + $map->{last_save} -= rand; # randomise map save times a bit } } };