1 | #! perl |
1 | #! perl |
2 | |
2 | |
3 | # this extension swaps out maps and resets them, in essence managing |
3 | # this extension swaps out maps and resets them, in essence managing |
4 | # the reset/swap policy of the server. |
4 | # the reset/swap policy of the server. |
5 | |
5 | |
6 | our $DEACTIVATE_TIMEOUT = 60; # number of seconds after which maps get deactivated to save cpu |
6 | our $DEACTIVATE_TIMEOUT = 20; # number of seconds after which maps get deactivated to save cpu |
7 | our $SWAP_TIMEOUT = 70; # number of seconds after which maps inactive get swapped out |
7 | our $SWAP_TIMEOUT = 50; # number of seconds after which maps inactive get swapped out |
8 | our $SCHEDULE_INTERVAL = 5; # time the map scheduler sleeps between runs |
8 | our $SCHEDULE_INTERVAL = 2; # time the map scheduler sleeps between runs |
9 | our $SAVE_TIMEOUT = 40; # save maps every n seconds |
9 | our $SAVE_TIMEOUT = 30; # save maps every n seconds |
10 | our $SAVE_INTERVAL = 0.4; # save at max. one map every $SAVE_INTERVAL |
10 | our $SAVE_INTERVAL = 0.3; # save at max. one map every $SAVE_INTERVAL |
11 | |
11 | |
12 | our $SCHEDULER = cf::coro { |
12 | our $SCHEDULER = cf::coro { |
13 | while () { |
13 | while () { |
14 | Coro::Timer::sleep $SCHEDULE_INTERVAL; |
14 | Coro::Timer::sleep $SCHEDULE_INTERVAL; |
15 | |
15 | |
16 | for my $map (values %cf::MAP) { |
16 | for my $map (values %cf::MAP) { |
17 | eval { |
17 | eval { |
18 | next if $map->players; |
|
|
19 | # not yet, because maps might become visible to players nearby |
18 | # not yet, because maps might become visible to players nearby |
20 | # we need to remove the map from %cf::MAP and all tiled map links |
19 | # we need to remove the map from %cf::MAP and all tiled map links |
21 | # if ($last_access + $DEACTIVATE_TIMEOUT <= $cf::RUNTIME) { |
20 | # if ($last_access + $DEACTIVATE_TIMEOUT <= $cf::RUNTIME) { |
22 | # $map->deactivate; |
21 | # $map->deactivate; |
23 | # delete $map->{active}; |
22 | # delete $map->{active}; |
24 | # } |
23 | # } |
25 | if ($map->should_reset) { |
24 | if ($map->should_reset) { |
26 | $map->reset; |
25 | $map->reset; |
27 | } elsif ($map->in_memory == cf::MAP_IN_MEMORY) { |
26 | } elsif ($map->in_memory == cf::MAP_IN_MEMORY) { |
28 | if ($map->last_access + $SWAP_TIMEOUT <= $cf::RUNTIME) { |
27 | if ($map->last_access + $SWAP_TIMEOUT <= $cf::RUNTIME && !$map->players) { |
29 | $map->swap_out; |
28 | $map->swap_out; |
30 | Coro::Timer::sleep $SAVE_INTERVAL; |
29 | Coro::Timer::sleep $SAVE_INTERVAL; |
31 | } elsif ($map->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { |
30 | } elsif ($map->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { |
32 | $map->save; |
31 | $map->save; |
33 | Coro::Timer::sleep $SAVE_INTERVAL; |
32 | Coro::Timer::sleep $SAVE_INTERVAL; |