--- deliantra/server/ext/map-scheduler.ext 2007/02/12 01:33:41 1.29 +++ deliantra/server/ext/map-scheduler.ext 2007/10/01 00:55:51 1.44 @@ -1,38 +1,65 @@ -#! perl # MANDATORY +#! perl # mandatory # this extension swaps out maps and resets them, in essence managing # the reset/swap policy of the server. # it also contains the map prefetching logic #our $DEACTIVATE_TIMEOUT = 20; # number of seconds after which maps get deactivated to save cpu -our $SWAP_TIMEOUT = $cf::CFG{swap_timeout} || 40; # number of seconds after which maps inactive get swapped out -our $SCHEDULE_INTERVAL = $cf::CFG{schedule_interval} || 5; # time the map scheduler sleeps between runs -our $SAVE_TIMEOUT = $cf::CFG{save_timeout} || 20; # save maps every n seconds -our $MAX_ACTIVES = $cf::CFG{max_actives} || 200000; # swap aggressively when > this many objects are active +our $SWAP_TIMEOUT = $cf::CFG{swap_timeout} || 300; # number of seconds after which inactive maps get swapped out +our $SCHEDULE_INTERVAL = $cf::CFG{schedule_interval} || .8; # time the map scheduler sleeps between runs +our $SAVE_TIMEOUT = $cf::CFG{save_timeout} || 30; # save maps every n seconds +our $SWAP_LOAD1 = $cf::CFG{swap_load1} || .1; # start aggressively swapping at this load +our $SWAP_LOAD2 = $cf::CFG{swap_load2} || .4; # swap as fast as possible at this load cf::async_ext { + $Coro::current->{desc} = "startup map scanner"; $Coro::current->prio (Coro::PRIO_MIN); + # load the header of swapped-out maps. # this is not a correctness issue, it simply saves diskspace # because old files will get cleaned up on reset time - Coro::Timer::sleep 1; - - my $files = Coro::AIO::aio_readdir cf::localdir . "/" . cf::tmpdir; + Coro::Timer::sleep 0.25; - for my $map (@$files) { - utf8::decode $map; - next if $map =~ /\.(?:pst|meta)$/; - cf::map::find $map; - $cf::WAIT_FOR_TICK_ONE->wait; + for my $path (@{ cf::map::tmp_maps or [] }, @{ cf::map::random_maps or [] }) { + cf::cede_to_tick; + cf::map::find $path; } - #TODO: should also preload random maps... + # now hunt for resettable per-player maps + for my $login (@{ cf::player::list_logins or [] }) { + for my $path (@{ cf::player::maps $login or [] }) { + cf::cede_to_tick; + + $path =~ /^~[^\/]+(\/.*)$/ + or next; # doh + + my $base = cf::map::find $1; + + # skip maps without base maps on the assumption + # that those are old, unresettable maps + next unless $base; + + # skip unresettable maps, for speed + next if $base->{deny_reset}; + + my $map = cf::map::find $path; + + if ($map->{deny_reset}) { + warn "found noreset map with resettable base map, resetting: $path\n"; + delete $map->{deny_reset}; + } + } + } }; our $SCHEDULER = cf::async_ext { - my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL); + $Coro::current->{desc} = "map scheduler"; + $Coro::current->prio (Coro::PRIO_MAX); + my $timer = Coro::Event->timer (after => 1, data => cf::WF_AUTOCANCEL); + while () { - $schedule_interval->next unless cf::object::actives_size > $MAX_ACTIVES; + $timer->interval ($SCHEDULE_INTERVAL); + $timer->next unless $cf::LOADAVG > $SWAP_LOAD2; # this weird form of iteration over values is used because # the hash changes underneath us frequently, and for @@ -54,18 +81,19 @@ if ($map->should_reset) { $map->reset; } elsif ($map->in_memory == cf::MAP_IN_MEMORY) { - my $max_idle = cf::object::actives_size > $MAX_ACTIVES ? 1 : $SWAP_TIMEOUT; + my $max_idle = cf::clamp +(cf::lerp $cf::LOADAVG, $SWAP_LOAD1, $SWAP_LOAD2, $SWAP_TIMEOUT, $cf::TICK * 1.5), + $cf::TICK * 1.5, $SWAP_TIMEOUT; + if ($map->last_access + $max_idle <= $cf::RUNTIME && !$map->players) { $map->swap_out; - $cf::WAIT_FOR_TICK_ONE->wait unless $max_idle == 1; } elsif ($map->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { $map->save; - $cf::WAIT_FOR_TICK_ONE->wait unless $max_idle == 1; + $map->{last_save} -= rand; # randomise map save times a bit } } }; warn $@ if $@; - Coro::cede; + cf::cede_to_tick; }; } };