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/cvs/deliantra/server/ext/map-scheduler.ext
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Comparing deliantra/server/ext/map-scheduler.ext (file contents):
Revision 1.3 by root, Mon Jan 1 13:31:47 2007 UTC vs.
Revision 1.6 by root, Mon Jan 1 17:50:26 2007 UTC

2 2
3# this extension swaps out maps and resets them, in essence managing 3# this extension swaps out maps and resets them, in essence managing
4# the reset/swap policy of the server. 4# the reset/swap policy of the server.
5 5
6our $DEACTIVATE_TIMEOUT = 60; # number of seconds after which maps get deactivated to save cpu 6our $DEACTIVATE_TIMEOUT = 60; # number of seconds after which maps get deactivated to save cpu
7our $SWAP_TIMEOUT = 90; # number of seconds after which maps inactive get swapped out 7our $SWAP_TIMEOUT = 70; # number of seconds after which maps inactive get swapped out
8our $SCHEDULE_INTERVAL = 5; # time the map scheduler sleeps between runs 8our $SCHEDULE_INTERVAL = 5; # time the map scheduler sleeps between runs
9our $SAVE_TIMEOUT = 60; # save maps every n seconds 9our $SAVE_TIMEOUT = 40; # save maps every n seconds
10our $SAVE_INTERVAL = 0.4; # save at max. one map every $SAVE_INTERVAL 10our $SAVE_INTERVAL = 0.4; # save at max. one map every $SAVE_INTERVAL
11 11
12our $SCHEDULER = cf::coro { 12our $SCHEDULER = cf::coro {
13 while () { 13 while () {
14 Coro::Timer::sleep $SCHEDULE_INTERVAL; 14 Coro::Timer::sleep $SCHEDULE_INTERVAL;
15 15
16 for my $map (values %cf::MAP) { 16 for my $map (values %cf::MAP) {
17 eval { 17 eval {
18 next if $map->players;
19 my $last_access = $map->last_access;
20 # not yet, because maps might become visible to players nearby 18 # not yet, because maps might become visible to players nearby
21 # we need to remove the map from %cf::MAP and all tiled map links 19 # we need to remove the map from %cf::MAP and all tiled map links
22# if ($last_access + $DEACTIVATE_TIMEOUT <= $cf::RUNTIME) { 20# if ($last_access + $DEACTIVATE_TIMEOUT <= $cf::RUNTIME) {
23# $map->deactivate; 21# $map->deactivate;
24# delete $map->{active}; 22# delete $map->{active};
25# } 23# }
26 if ($map->should_reset) { 24 if ($map->should_reset) {
27 $map->reset; 25 $map->reset;
28 } elsif ($map->in_memory == cf::MAP_IN_MEMORY) { 26 } elsif ($map->in_memory == cf::MAP_IN_MEMORY) {
29 if ($last_access + $SWAP_TIMEOUT <= $cf::RUNTIME) { 27 if ($map->last_access + $SWAP_TIMEOUT <= $cf::RUNTIME && !$map->players) {
30 $map->swap_out; 28 $map->swap_out;
31 Coro::Timer::sleep $SAVE_INTERVAL; 29 Coro::Timer::sleep $SAVE_INTERVAL;
32 } elsif ($map->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { 30 } elsif ($map->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
33 $map->save; 31 $map->save;
34 Coro::Timer::sleep $SAVE_INTERVAL; 32 Coro::Timer::sleep $SAVE_INTERVAL;
38 warn $@ if $@; 36 warn $@ if $@;
39 Coro::cede; 37 Coro::cede;
40 } 38 }
41 } 39 }
42}; 40};
41
43$SCHEDULER->prio (-2); 42$SCHEDULER->prio (-2);
44 43

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