--- deliantra/server/ext/map-scheduler.ext 2007/06/10 04:05:47 1.35 +++ deliantra/server/ext/map-scheduler.ext 2008/04/15 14:21:04 1.47 @@ -1,4 +1,4 @@ -#! perl # MANDATORY +#! perl # mandatory # this extension swaps out maps and resets them, in essence managing # the reset/swap policy of the server. @@ -6,12 +6,13 @@ #our $DEACTIVATE_TIMEOUT = 20; # number of seconds after which maps get deactivated to save cpu our $SWAP_TIMEOUT = $cf::CFG{swap_timeout} || 300; # number of seconds after which inactive maps get swapped out -our $SCHEDULE_INTERVAL = $cf::CFG{schedule_interval} || .8; # time the map scheduler sleeps between runs +our $SCHEDULE_INTERVAL = $cf::CFG{schedule_interval} || 5; # time the map scheduler sleeps between runs our $SAVE_TIMEOUT = $cf::CFG{save_timeout} || 30; # save maps every n seconds our $SWAP_LOAD1 = $cf::CFG{swap_load1} || .1; # start aggressively swapping at this load -our $SWAP_LOAD2 = $cf::CFG{swap_load2} || .4; # swap as fast as possible at this load +our $SWAP_LOAD2 = $cf::CFG{swap_load2} || .6; # swap as fast as possible at this load cf::async_ext { + $Coro::current->{desc} = "startup map scanner"; $Coro::current->prio (Coro::PRIO_MIN); # load the header of swapped-out maps. @@ -19,17 +20,15 @@ # because old files will get cleaned up on reset time Coro::Timer::sleep 0.25; - for my $map (@{ cf::map::tmp_maps or [] }) { - cf::map::find $map; - cf::wait_for_tick; Coro::cede; + for my $path (@{ cf::map::tmp_maps or [] }, @{ cf::map::random_maps or [] }) { + cf::cede_to_tick; + cf::map::find $path; } - #TODO: should also preload random maps... - # now hunt for resettable per-player maps for my $login (@{ cf::player::list_logins or [] }) { for my $path (@{ cf::player::maps $login or [] }) { - Coro::cede; + cf::cede_to_tick; $path =~ /^~[^\/]+(\/.*)$/ or next; # doh @@ -44,7 +43,6 @@ next if $base->{deny_reset}; my $map = cf::map::find $path; - cf::wait_for_tick; if ($map->{deny_reset}) { warn "found noreset map with resettable base map, resetting: $path\n"; @@ -55,9 +53,15 @@ }; our $SCHEDULER = cf::async_ext { + $Coro::current->{desc} = "map scheduler"; + $Coro::current->prio (Coro::PRIO_MAX); + while () { - Coro::Event::do_timer (after => $SCHEDULE_INTERVAL) - unless $cf::LOADAVG > $SWAP_LOAD2; + if ($cf::LOADAVG > $SWAP_LOAD2) { + cf::wait_for_tick; + } else { + Coro::EV::timer_once $SCHEDULE_INTERVAL; + } # this weird form of iteration over values is used because # the hash changes underneath us frequently, and for @@ -78,15 +82,15 @@ # } if ($map->should_reset) { $map->reset; - } elsif ($map->in_memory == cf::MAP_IN_MEMORY) { - my $max_idle = cf::clamp +(cf::lerp $cf::LOADAVG, $SWAP_LOAD1, $SWAP_LOAD2, $SWAP_TIMEOUT, 0), 0, $SWAP_TIMEOUT; + } elsif ($map->in_memory == cf::MAP_ACTIVE) { + my $max_idle = cf::clamp +(cf::lerp $cf::LOADAVG, $SWAP_LOAD1, $SWAP_LOAD2, $SWAP_TIMEOUT, $cf::TICK * 1.5), + $cf::TICK * 1.5, $SWAP_TIMEOUT; if ($map->last_access + $max_idle <= $cf::RUNTIME && !$map->players) { $map->swap_out; - cf::wait_for_tick unless $cf::LOADAVG > $SWAP_LOAD2; } elsif ($map->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { $map->save; - cf::wait_for_tick unless $cf::LOADAVG > $SWAP_LOAD2; + $map->{last_save} -= rand; # randomise map save times a bit } } };