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/cvs/deliantra/server/ext/map-scheduler.ext
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Comparing deliantra/server/ext/map-scheduler.ext (file contents):
Revision 1.5 by root, Mon Jan 1 16:50:09 2007 UTC vs.
Revision 1.46 by root, Wed Nov 14 08:09:46 2007 UTC

1#! perl 1#! perl # mandatory
2 2
3# this extension swaps out maps and resets them, in essence managing 3# this extension swaps out maps and resets them, in essence managing
4# the reset/swap policy of the server. 4# the reset/swap policy of the server.
5# it also contains the map prefetching logic
5 6
6our $DEACTIVATE_TIMEOUT = 60; # number of seconds after which maps get deactivated to save cpu 7#our $DEACTIVATE_TIMEOUT = 20; # number of seconds after which maps get deactivated to save cpu
7our $SWAP_TIMEOUT = 70; # number of seconds after which maps inactive get swapped out 8our $SWAP_TIMEOUT = $cf::CFG{swap_timeout} || 300; # number of seconds after which inactive maps get swapped out
8our $SCHEDULE_INTERVAL = 5; # time the map scheduler sleeps between runs 9our $SCHEDULE_INTERVAL = $cf::CFG{schedule_interval} || 2; # time the map scheduler sleeps between runs
9our $SAVE_TIMEOUT = 40; # save maps every n seconds 10our $SAVE_TIMEOUT = $cf::CFG{save_timeout} || 30; # save maps every n seconds
10our $SAVE_INTERVAL = 0.4; # save at max. one map every $SAVE_INTERVAL 11our $SWAP_LOAD1 = $cf::CFG{swap_load1} || .1; # start aggressively swapping at this load
12our $SWAP_LOAD2 = $cf::CFG{swap_load2} || .4; # swap as fast as possible at this load
11 13
14cf::async_ext {
15 $Coro::current->{desc} = "startup map scanner";
16 $Coro::current->prio (Coro::PRIO_MIN);
17
18 # load the header of swapped-out maps.
19 # this is not a correctness issue, it simply saves diskspace
20 # because old files will get cleaned up on reset time
21 Coro::Timer::sleep 0.25;
22
23 for my $path (@{ cf::map::tmp_maps or [] }, @{ cf::map::random_maps or [] }) {
24 cf::cede_to_tick;
25 cf::map::find $path;
26 }
27
28 # now hunt for resettable per-player maps
29 for my $login (@{ cf::player::list_logins or [] }) {
30 for my $path (@{ cf::player::maps $login or [] }) {
31 cf::cede_to_tick;
32
33 $path =~ /^~[^\/]+(\/.*)$/
34 or next; # doh
35
36 my $base = cf::map::find $1;
37
38 # skip maps without base maps on the assumption
39 # that those are old, unresettable maps
40 next unless $base;
41
42 # skip unresettable maps, for speed
43 next if $base->{deny_reset};
44
45 my $map = cf::map::find $path;
46
47 if ($map->{deny_reset}) {
48 warn "found noreset map with resettable base map, resetting: $path\n";
49 delete $map->{deny_reset};
50 }
51 }
52 }
53};
54
12our $SCHEDULER = cf::coro { 55our $SCHEDULER = cf::async_ext {
56 $Coro::current->{desc} = "map scheduler";
57 $Coro::current->prio (Coro::PRIO_MAX);
58
13 while () { 59 while () {
60 if ($cf::LOADAVG > $SWAP_LOAD2) {
61 Coro::EV::timer_once 0.05;
62 cf::wait_for_tick;
63 } else {
14 Coro::Timer::sleep $SCHEDULE_INTERVAL; 64 Coro::EV::timer_once $SCHEDULE_INTERVAL;
65 }
15 66
16 for my $map (values %cf::MAP) { 67 # this weird form of iteration over values is used because
68 # the hash changes underneath us frequently, and for
69 # keeps a direct reference to the value without (in 5.8 perls)
70 # keeping a reference, so this is prone to crashes or worse.
71 my @maps = keys %cf::MAP;
72 for (@maps) {
73 my $map = $cf::MAP{$_}
74 or next;
75 $map->valid or next;
76
17 eval { 77 eval {
18 next if $map->players;
19 # not yet, because maps might become visible to players nearby 78 # not yet, because maps might become visible to players nearby
20 # we need to remove the map from %cf::MAP and all tiled map links 79 # we need to remove the map from %cf::MAP and all tiled map links
21# if ($last_access + $DEACTIVATE_TIMEOUT <= $cf::RUNTIME) { 80# if ($last_access + $DEACTIVATE_TIMEOUT <= $cf::RUNTIME) {
22# $map->deactivate; 81# $map->deactivate;
23# delete $map->{active}; 82# delete $map->{active};
24# } 83# }
25 if ($map->should_reset) { 84 if ($map->should_reset) {
26 $map->reset; 85 $map->reset;
27 } elsif ($map->in_memory == cf::MAP_IN_MEMORY) { 86 } elsif ($map->in_memory == cf::MAP_IN_MEMORY) {
87 my $max_idle = cf::clamp +(cf::lerp $cf::LOADAVG, $SWAP_LOAD1, $SWAP_LOAD2, $SWAP_TIMEOUT, $cf::TICK * 1.5),
88 $cf::TICK * 1.5, $SWAP_TIMEOUT;
89
28 if ($map->last_access + $SWAP_TIMEOUT <= $cf::RUNTIME) { 90 if ($map->last_access + $max_idle <= $cf::RUNTIME && !$map->players) {
29 $map->swap_out; 91 $map->swap_out;
30 Coro::Timer::sleep $SAVE_INTERVAL;
31 } elsif ($map->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { 92 } elsif ($map->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
32 $map->save; 93 $map->save;
33 Coro::Timer::sleep $SAVE_INTERVAL; 94 $map->{last_save} -= rand; # randomise map save times a bit
34 } 95 }
35 } 96 }
36 }; 97 };
37 warn $@ if $@; 98 warn $@ if $@;
38 Coro::cede; 99 cf::cede_to_tick;
39 } 100 };
40 } 101 }
41}; 102};
42 103
43$SCHEDULER->prio (-2); 104$SCHEDULER->prio (-2);
44 105

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