--- deliantra/server/ext/map-scheduler.ext 2007/01/03 03:04:12 1.8 +++ deliantra/server/ext/map-scheduler.ext 2007/04/18 17:32:06 1.33 @@ -1,23 +1,48 @@ -#! perl +#! perl # MANDATORY # this extension swaps out maps and resets them, in essence managing # the reset/swap policy of the server. +# it also contains the map prefetching logic -our $DEACTIVATE_TIMEOUT = 20; # number of seconds after which maps get deactivated to save cpu -our $SWAP_TIMEOUT = 50; # number of seconds after which maps inactive get swapped out -our $SCHEDULE_INTERVAL = 2; # time the map scheduler sleeps between runs -our $SAVE_TIMEOUT = 30; # save maps every n seconds -our $SAVE_INTERVAL = 0.3; # save at max. one map every $SAVE_INTERVAL +#our $DEACTIVATE_TIMEOUT = 20; # number of seconds after which maps get deactivated to save cpu +our $SWAP_TIMEOUT = $cf::CFG{swap_timeout} || 40; # number of seconds after which maps inactive get swapped out +our $SCHEDULE_INTERVAL = $cf::CFG{schedule_interval} || 5; # time the map scheduler sleeps between runs +our $SAVE_TIMEOUT = $cf::CFG{save_timeout} || 20; # save maps every n seconds +our $MAX_ACTIVES = $cf::CFG{max_actives} || 200000; # swap aggressively when > this many objects are active -our $SCHEDULER = cf::coro { +cf::async_ext { + $Coro::current->prio (Coro::PRIO_MIN); + # load the header of swapped-out maps. + # this is not a correctness issue, it simply saves diskspace + # because old files will get cleaned up on reset time + Coro::Timer::sleep 1; + + my $files = Coro::AIO::aio_readdir $cf::TMPDIR; + + for my $map (@$files) { + utf8::decode $map; + next if $map =~ /\.(?:pst|meta)$/; + cf::map::find $map; + cf::wait_for_tick; + } + + #TODO: should also preload random maps... +}; + +our $SCHEDULER = cf::async_ext { while () { - Coro::Timer::sleep $SCHEDULE_INTERVAL; + Coro::Event::do_timer (after => $SCHEDULE_INTERVAL); + # this weird form of iteration over values is used because + # the hash changes underneath us frequently, and for + # keeps a direct reference to the value without (in 5.8 perls) + # keeping a reference, so this is prone to crashes or worse. my @maps = keys %cf::MAP; for (@maps) { my $map = $cf::MAP{$_} or next; $map->valid or next; + eval { # not yet, because maps might become visible to players nearby # we need to remove the map from %cf::MAP and all tiled map links @@ -28,12 +53,13 @@ if ($map->should_reset) { $map->reset; } elsif ($map->in_memory == cf::MAP_IN_MEMORY) { - if ($map->last_access + $SWAP_TIMEOUT <= $cf::RUNTIME && !$map->players) { + my $max_idle = cf::object::actives_size > $MAX_ACTIVES ? 1 : $SWAP_TIMEOUT; + if ($map->last_access + $max_idle <= $cf::RUNTIME && !$map->players) { $map->swap_out; - Coro::Timer::sleep $SAVE_INTERVAL; + cf::wait_for_tick unless $max_idle == 1; } elsif ($map->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { $map->save; - Coro::Timer::sleep $SAVE_INTERVAL; + cf::wait_for_tick unless $max_idle == 1; } } };