--- deliantra/server/ext/map-scheduler.ext 2007/01/08 14:11:05 1.19 +++ deliantra/server/ext/map-scheduler.ext 2007/04/16 06:23:41 1.32 @@ -1,14 +1,14 @@ -#! perl +#! perl # MANDATORY # this extension swaps out maps and resets them, in essence managing # the reset/swap policy of the server. # it also contains the map prefetching logic -our $DEACTIVATE_TIMEOUT = 20; # number of seconds after which maps get deactivated to save cpu -our $SWAP_TIMEOUT = 35; # number of seconds after which maps inactive get swapped out -our $SCHEDULE_INTERVAL = 2; # time the map scheduler sleeps between runs -our $SAVE_TIMEOUT = 20; # save maps every n seconds -our $SAVE_INTERVAL = 0.2; # save at max. one map every $SAVE_INTERVAL +#our $DEACTIVATE_TIMEOUT = 20; # number of seconds after which maps get deactivated to save cpu +our $SWAP_TIMEOUT = $cf::CFG{swap_timeout} || 40; # number of seconds after which maps inactive get swapped out +our $SCHEDULE_INTERVAL = $cf::CFG{schedule_interval} || 5; # time the map scheduler sleeps between runs +our $SAVE_TIMEOUT = $cf::CFG{save_timeout} || 20; # save maps every n seconds +our $MAX_ACTIVES = $cf::CFG{max_actives} || 200000; # swap aggressively when > this many objects are active cf::async_ext { $Coro::current->prio (Coro::PRIO_MIN); @@ -22,9 +22,8 @@ for my $map (@$files) { utf8::decode $map; next if $map =~ /\.(?:pst|meta)$/; - $map =~ s/∕/\//g; cf::map::find $map; - Coro::Timer::sleep 0.3; + cf::wait_for_tick; } #TODO: should also preload random maps... @@ -32,7 +31,7 @@ our $SCHEDULER = cf::async_ext { while () { - Coro::Timer::sleep $SCHEDULE_INTERVAL; + Coro::Event::do_timer (after => $SCHEDULE_INTERVAL); # this weird form of iteration over values is used because # the hash changes underneath us frequently, and for @@ -54,12 +53,13 @@ if ($map->should_reset) { $map->reset; } elsif ($map->in_memory == cf::MAP_IN_MEMORY) { - if ($map->last_access + $SWAP_TIMEOUT <= $cf::RUNTIME && !$map->players) { + my $max_idle = cf::object::actives_size > $MAX_ACTIVES ? 1 : $SWAP_TIMEOUT; + if ($map->last_access + $max_idle <= $cf::RUNTIME && !$map->players) { $map->swap_out; - Coro::Timer::sleep $SAVE_INTERVAL; + cf::wait_for_tick unless $max_idle == 1; } elsif ($map->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { $map->save; - Coro::Timer::sleep $SAVE_INTERVAL; + cf::wait_for_tick unless $max_idle == 1; } } }; @@ -71,33 +71,3 @@ $SCHEDULER->prio (-2); -# map load prefetch for tiled maps, possibly exits, too -cf::map->attach ( - on_enter => sub { - my ($map, $pl) = @_; - - (cf::async { - my @diag; # diagonal neighbours - - for (0 .. 3) { - my $neigh = $map->tile_path ($_) - or next; - $neigh = cf::map::find $neigh, $map - or next; - $neigh->load; - - push @diag, [$neigh->tile_path (($_ + 3) % 4), $neigh], - [$neigh->tile_path (($_ + 1) % 4), $neigh]; - } - - for (@diag) { - my $neigh = cf::map::find @$_ - or next; - $neigh->load; - } - })->prio (2); - # higher prio because prefetching is very important - # as it prefetches maps that can make the server block - }, -); -