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/cvs/deliantra/server/ext/map-scheduler.ext
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Comparing deliantra/server/ext/map-scheduler.ext (file contents):
Revision 1.1 by root, Mon Jan 1 11:21:54 2007 UTC vs.
Revision 1.19 by root, Mon Jan 8 14:11:05 2007 UTC

1#! perl 1#! perl
2 2
3# this extension swaps out maps and resets them, in essence managing 3# this extension swaps out maps and resets them, in essence managing
4# the reset/swap policy of the server. 4# the reset/swap policy of the server.
5# it also contains the map prefetching logic
5 6
6our $DEACTIVATE_TIMEOUT = 60; # number of seconds after which maps get deactivated to save cpu 7our $DEACTIVATE_TIMEOUT = 20; # number of seconds after which maps get deactivated to save cpu
7our $SWAP_TIMEOUT = 600; # number of seconds after which maps inactive get swapped out 8our $SWAP_TIMEOUT = 35; # number of seconds after which maps inactive get swapped out
8our $SCHEDULE_INTERVAL = 8; # time the map scheduler sleeps between runs 9our $SCHEDULE_INTERVAL = 2; # time the map scheduler sleeps between runs
9our $SAVE_TIMEOUT = 60; # save maps every n seconds 10our $SAVE_TIMEOUT = 20; # save maps every n seconds
10our $SAVE_INTERVAL = 0.4; # save at max. one map every $SAVE_HOLD 11our $SAVE_INTERVAL = 0.2; # save at max. one map every $SAVE_INTERVAL
11 12
12$DEACTIVATE_TIMEOUT = 3;#d# 13cf::async_ext {
13$SWAP_TIMEOUT = 5;#d# 14 $Coro::current->prio (Coro::PRIO_MIN);
14$SCHEDULE_INTERVAL = 1; 15 # load the header of swapped-out maps.
16 # this is not a correctness issue, it simply saves diskspace
17 # because old files will get cleaned up on reset time
18 Coro::Timer::sleep 1;
15 19
20 my $files = Coro::AIO::aio_readdir cf::localdir . "/" . cf::tmpdir;
21
22 for my $map (@$files) {
23 utf8::decode $map;
24 next if $map =~ /\.(?:pst|meta)$/;
25 $map =~ s/∕/\//g;
26 cf::map::find $map;
27 Coro::Timer::sleep 0.3;
28 }
29
30 #TODO: should also preload random maps...
31};
32
16our $SCHEDULER = cf::coro { 33our $SCHEDULER = cf::async_ext {
17 while () { 34 while () {
18 Coro::Timer::sleep $SCHEDULE_INTERVAL; 35 Coro::Timer::sleep $SCHEDULE_INTERVAL;
19 36
20 for my $map (values %cf::MAP) { 37 # this weird form of iteration over values is used because
38 # the hash changes underneath us frequently, and for
39 # keeps a direct reference to the value without (in 5.8 perls)
40 # keeping a reference, so this is prone to crashes or worse.
41 my @maps = keys %cf::MAP;
42 for (@maps) {
43 my $map = $cf::MAP{$_}
44 or next;
45 $map->valid or next;
46
21 eval { 47 eval {
22 next if $map->in_memory != cf::MAP_IN_MEMORY;
23 next if $map->players;
24 my $last_access = $map->last_access;
25 # not yet, because maps might become visible to players nearby 48 # not yet, because maps might become visible to players nearby
26 # we need a tiled meta map for this to work 49 # we need to remove the map from %cf::MAP and all tiled map links
27# if ($last_access + $DEACTIVATE_TIMEOUT <= $cf::RUNTIME) { 50# if ($last_access + $DEACTIVATE_TIMEOUT <= $cf::RUNTIME) {
28# $map->deactivate; 51# $map->deactivate;
29# delete $map->{active}; 52# delete $map->{active};
30# } 53# }
31 if ($map->should_reset) { 54 if ($map->should_reset) {
32 $map->reset; 55 $map->reset;
56 } elsif ($map->in_memory == cf::MAP_IN_MEMORY) {
33 } elsif ($last_access + $SWAP_TIMEOUT <= $cf::RUNTIME) { 57 if ($map->last_access + $SWAP_TIMEOUT <= $cf::RUNTIME && !$map->players) {
34 $map->swap_out; 58 $map->swap_out;
35 Coro::Timer::sleep $SAVE_INTERVAL; 59 Coro::Timer::sleep $SAVE_INTERVAL;
36 } elsif ($map->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { 60 } elsif ($map->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
37 $map->save; 61 $map->save;
38 Coro::Timer::sleep $SAVE_INTERVAL; 62 Coro::Timer::sleep $SAVE_INTERVAL;
63 }
39 } 64 }
40 }; 65 };
41 warn $@ if $@; 66 warn $@ if $@;
42 Coro::cede; 67 Coro::cede;
43 } 68 };
44 } 69 }
45}; 70};
71
46$SCHEDULER->prio (-2); 72$SCHEDULER->prio (-2);
47 73
74# map load prefetch for tiled maps, possibly exits, too
75cf::map->attach (
76 on_enter => sub {
77 my ($map, $pl) = @_;
78
79 (cf::async {
80 my @diag; # diagonal neighbours
81
82 for (0 .. 3) {
83 my $neigh = $map->tile_path ($_)
84 or next;
85 $neigh = cf::map::find $neigh, $map
86 or next;
87 $neigh->load;
88
89 push @diag, [$neigh->tile_path (($_ + 3) % 4), $neigh],
90 [$neigh->tile_path (($_ + 1) % 4), $neigh];
91 }
92
93 for (@diag) {
94 my $neigh = cf::map::find @$_
95 or next;
96 $neigh->load;
97 }
98 })->prio (2);
99 # higher prio because prefetching is very important
100 # as it prefetches maps that can make the server block
101 },
102);
103

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