--- deliantra/server/ext/map-scheduler.ext 2007/01/01 11:21:54 1.1 +++ deliantra/server/ext/map-scheduler.ext 2007/01/01 15:32:40 1.4 @@ -4,14 +4,10 @@ # the reset/swap policy of the server. our $DEACTIVATE_TIMEOUT = 60; # number of seconds after which maps get deactivated to save cpu -our $SWAP_TIMEOUT = 600; # number of seconds after which maps inactive get swapped out -our $SCHEDULE_INTERVAL = 8; # time the map scheduler sleeps between runs -our $SAVE_TIMEOUT = 60; # save maps every n seconds -our $SAVE_INTERVAL = 0.4; # save at max. one map every $SAVE_HOLD - -$DEACTIVATE_TIMEOUT = 3;#d# -$SWAP_TIMEOUT = 5;#d# -$SCHEDULE_INTERVAL = 1; +our $SWAP_TIMEOUT = 70; # number of seconds after which maps inactive get swapped out +our $SCHEDULE_INTERVAL = 5; # time the map scheduler sleeps between runs +our $SAVE_TIMEOUT = 40; # save maps every n seconds +our $SAVE_INTERVAL = 0.4; # save at max. one map every $SAVE_INTERVAL our $SCHEDULER = cf::coro { while () { @@ -19,23 +15,23 @@ for my $map (values %cf::MAP) { eval { - next if $map->in_memory != cf::MAP_IN_MEMORY; next if $map->players; - my $last_access = $map->last_access; # not yet, because maps might become visible to players nearby - # we need a tiled meta map for this to work + # we need to remove the map from %cf::MAP and all tiled map links # if ($last_access + $DEACTIVATE_TIMEOUT <= $cf::RUNTIME) { # $map->deactivate; # delete $map->{active}; # } if ($map->should_reset) { $map->reset; - } elsif ($last_access + $SWAP_TIMEOUT <= $cf::RUNTIME) { - $map->swap_out; - Coro::Timer::sleep $SAVE_INTERVAL; - } elsif ($map->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { - $map->save; - Coro::Timer::sleep $SAVE_INTERVAL; + } elsif ($map->in_memory == cf::MAP_IN_MEMORY) { + if ($map->last_access + $SWAP_TIMEOUT <= $cf::RUNTIME) { + $map->swap_out; + Coro::Timer::sleep $SAVE_INTERVAL; + } elsif ($map->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { + $map->save; + Coro::Timer::sleep $SAVE_INTERVAL; + } } }; warn $@ if $@;