--- deliantra/server/ext/map-scheduler.ext 2007/01/05 01:06:40 1.14 +++ deliantra/server/ext/map-scheduler.ext 2007/06/11 21:38:13 1.37 @@ -1,37 +1,61 @@ -#! perl +#! perl # mandatory # this extension swaps out maps and resets them, in essence managing # the reset/swap policy of the server. +# it also contains the map prefetching logic -our $DEACTIVATE_TIMEOUT = 20; # number of seconds after which maps get deactivated to save cpu -our $SWAP_TIMEOUT = 35; # number of seconds after which maps inactive get swapped out -our $SCHEDULE_INTERVAL = 2; # time the map scheduler sleeps between runs -our $SAVE_TIMEOUT = 20; # save maps every n seconds -our $SAVE_INTERVAL = 0.1; # save at max. one map every $SAVE_INTERVAL +#our $DEACTIVATE_TIMEOUT = 20; # number of seconds after which maps get deactivated to save cpu +our $SWAP_TIMEOUT = $cf::CFG{swap_timeout} || 300; # number of seconds after which inactive maps get swapped out +our $SCHEDULE_INTERVAL = $cf::CFG{schedule_interval} || .8; # time the map scheduler sleeps between runs +our $SAVE_TIMEOUT = $cf::CFG{save_timeout} || 30; # save maps every n seconds +our $SWAP_LOAD1 = $cf::CFG{swap_load1} || .1; # start aggressively swapping at this load +our $SWAP_LOAD2 = $cf::CFG{swap_load2} || .4; # swap as fast as possible at this load -cf::coro { +cf::async_ext { $Coro::current->prio (Coro::PRIO_MIN); + # load the header of swapped-out maps. # this is not a correctness issue, it simply saves diskspace # because old files will get cleaned up on reset time - Coro::Timer::sleep 5; - - my $files = Coro::AIO::aio_readdir cf::localdir . "/" . cf::tmpdir; + Coro::Timer::sleep 0.25; - for my $map (@$files) { - utf8::decode $map; - next if $map =~ /\.(?:pst|meta)$/; - $map =~ s/∕/\//g; - cf::map::find $map; - Coro::Timer::sleep 0.05; + for my $path (@{ cf::map::tmp_maps or [] }, @{ cf::map::random_maps or [] }) { + cf::map::find $path; + cf::wait_for_tick; Coro::cede; } - #TODO: should also preload random maps... + # now hunt for resettable per-player maps + for my $login (@{ cf::player::list_logins or [] }) { + for my $path (@{ cf::player::maps $login or [] }) { + Coro::cede; + + $path =~ /^~[^\/]+(\/.*)$/ + or next; # doh + + my $base = cf::map::find $1; + + # skip maps without base maps on the assumption + # that those are old, unresettable maps + next unless $base; + + # skip unresettable maps, for speed + next if $base->{deny_reset}; + + my $map = cf::map::find $path; + cf::wait_for_tick; + + if ($map->{deny_reset}) { + warn "found noreset map with resettable base map, resetting: $path\n"; + delete $map->{deny_reset}; + } + } + } }; -our $SCHEDULER = cf::coro { +our $SCHEDULER = cf::async_ext { while () { - Coro::Timer::sleep $SCHEDULE_INTERVAL; + Coro::Event::do_timer (after => $SCHEDULE_INTERVAL) + unless $cf::LOADAVG > $SWAP_LOAD2; # this weird form of iteration over values is used because # the hash changes underneath us frequently, and for @@ -53,29 +77,22 @@ if ($map->should_reset) { $map->reset; } elsif ($map->in_memory == cf::MAP_IN_MEMORY) { - if ($map->last_access + $SWAP_TIMEOUT <= $cf::RUNTIME && !$map->players) { + my $max_idle = cf::clamp +(cf::lerp $cf::LOADAVG, $SWAP_LOAD1, $SWAP_LOAD2, $SWAP_TIMEOUT, 0), 0, $SWAP_TIMEOUT; + + if ($map->last_access + $max_idle <= $cf::RUNTIME && !$map->players) { $map->swap_out; - Coro::Timer::sleep $SAVE_INTERVAL; + cf::wait_for_tick unless $cf::LOADAVG > $SWAP_LOAD2; } elsif ($map->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { $map->save; - Coro::Timer::sleep $SAVE_INTERVAL; + cf::wait_for_tick unless $cf::LOADAVG > $SWAP_LOAD2; } } }; warn $@ if $@; - Coro::cede; + cf::cede_to_tick; }; } }; $SCHEDULER->prio (-2); -# map load prefetch -cf::map->attach ( - on_enter => sub { - my ($map, $pl) = @_; - - # floodfill surrounging maps, asynchronously - }, -); -