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Comparing deliantra/server/ext/map-scheduler.ext (file contents):
Revision 1.14 by root, Fri Jan 5 01:06:40 2007 UTC vs.
Revision 1.57 by root, Sat Aug 13 20:20:30 2011 UTC

1#! perl 1#! perl # mandatory
2 2
3# this extension swaps out maps and resets them, in essence managing 3# this extension swaps out maps and resets them, in essence managing
4# the reset/swap policy of the server. 4# the reset/swap policy of the server.
5# it also contains the map prefetching logic
5 6
6our $DEACTIVATE_TIMEOUT = 20; # number of seconds after which maps get deactivated to save cpu 7#our $DEACTIVATE_TIMEOUT = 20; # number of seconds after which maps get deactivated to save cpu
7our $SWAP_TIMEOUT = 35; # number of seconds after which maps inactive get swapped out 8our $SWAP_TIMEOUT = $cf::CFG{swap_timeout} || 300; # number of seconds after which inactive maps get swapped out
8our $SCHEDULE_INTERVAL = 2; # time the map scheduler sleeps between runs 9our $SCHEDULE_INTERVAL = $cf::CFG{schedule_interval} || 5; # time the map scheduler sleeps between runs
9our $SAVE_TIMEOUT = 20; # save maps every n seconds 10our $SAVE_TIMEOUT = $cf::CFG{save_timeout} || 30; # save maps every n seconds
10our $SAVE_INTERVAL = 0.1; # save at max. one map every $SAVE_INTERVAL 11our $SWAP_LOAD1 = $cf::CFG{swap_load1} || .1; # start aggressively swapping at this load
12our $SWAP_LOAD2 = $cf::CFG{swap_load2} || .6; # swap as fast as possible at this load
11 13
12cf::coro { 14sub reload {
15 local $Coro::current->{desc} = "startup map scanner";
13 $Coro::current->prio (Coro::PRIO_MIN); 16 $Coro::current->prio (Coro::PRIO_MIN);
17
14 # load the header of swapped-out maps. 18 # load the header of swapped-out maps.
15 # this is not a correctness issue, it simply saves diskspace 19 # this is not a correctness issue, it simply saves diskspace
16 # because old files will get cleaned up on reset time 20 # because old files will get cleaned up on reset time
17 Coro::Timer::sleep 5;
18 21
19 my $files = Coro::AIO::aio_readdir cf::localdir . "/" . cf::tmpdir; 22 for my $path (@{ cf::map::tmp_maps or [] }, @{ cf::map::random_maps or [] }) {
20
21 for my $map (@$files) {
22 utf8::decode $map;
23 next if $map =~ /\.(?:pst|meta)$/;
24 $map =~ s/∕/\//g;
25 cf::map::find $map; 23 cf::map::find $path;
26 Coro::Timer::sleep 0.05;
27 } 24 }
28 25
29 #TODO: should also preload random maps... 26 # now hunt for resettable per-player maps
30}; 27 for my $login (@{ cf::player::list_logins or [] }) {
28 for my $path (@{ cf::player::maps $login or [] }) {
29 $path =~ /^~[^\/]+(\/.*)$/
30 or next; # doh
31 31
32our $SCHEDULER = cf::coro { 32 my $base = cf::map::find $1;
33 while () {
34 Coro::Timer::sleep $SCHEDULE_INTERVAL;
35 33
36 # this weird form of iteration over values is used because 34 # skip maps without base maps on the assumption
37 # the hash changes underneath us frequently, and for 35 # that those are old, unresettable maps
38 # keeps a direct reference to the value without (in 5.8 perls) 36 next unless $base;
39 # keeping a reference, so this is prone to crashes or worse.
40 my @maps = keys %cf::MAP;
41 for (@maps) {
42 my $map = $cf::MAP{$_}
43 or next;
44 $map->valid or next;
45 37
38 # skip unresettable maps, for speed
39 next if $base->{deny_reset};
40
41 my $map = cf::map::find $path;
42
43 if ($map->{deny_reset}) {
44 warn "found noreset map with resettable base map, resetting: $path\n";
45 delete $map->{deny_reset};
46 }
47 }
48 }
49}
50
51cf::post_init {
52 cf::async { reload };
53
54 our $SCHEDULER = cf::async_ext {
55 $Coro::current->{desc} = "map scheduler";
56 $Coro::current->prio (Coro::PRIO_MAX);
57
58 while () {
59 if ($cf::LOADAVG > $SWAP_LOAD2) {
60 cf::wait_for_tick;
61 } else {
62 Coro::AnyEvent::sleep $SCHEDULE_INTERVAL;
63 }
64
65 # this weird form of iteration over values is used because
66 # the hash changes underneath us frequently, and 'for'
67 # keeps a direct reference to the value without (in 5.8 perls)
68 # keeping a reference, so this is prone to crashes or worse.
69 my @maps = keys %cf::MAP;
70 for (@maps) {
71 my $map = $cf::MAP{$_}
72 or next;
73 $map->valid or next;
74
46 eval { 75 eval {
47 # not yet, because maps might become visible to players nearby 76 # not yet, because maps might become visible to players nearby
48 # we need to remove the map from %cf::MAP and all tiled map links 77 # we need to remove the map from %cf::MAP and all tiled map links
49# if ($last_access + $DEACTIVATE_TIMEOUT <= $cf::RUNTIME) { 78# if ($last_access + $DEACTIVATE_TIMEOUT <= $cf::RUNTIME) {
50# $map->deactivate; 79# $map->deactivate;
51# delete $map->{active}; 80# delete $map->{active};
52# } 81# }
53 if ($map->should_reset) { 82 if ($map->should_reset) {
54 $map->reset; 83 $map->reset;
55 } elsif ($map->in_memory == cf::MAP_IN_MEMORY) { 84 } elsif ($map->linkable) {
85 my $max_idle = cf::clamp +(cf::lerp $cf::LOADAVG, $SWAP_LOAD1, $SWAP_LOAD2, $SWAP_TIMEOUT, $cf::TICK * 1.5),
86 $cf::TICK * 1.5, $SWAP_TIMEOUT;
87
56 if ($map->last_access + $SWAP_TIMEOUT <= $cf::RUNTIME && !$map->players) { 88 if ($map->last_access + $max_idle <= $cf::RUNTIME && !$map->players) {
57 $map->swap_out; 89 $map->swap_out;
58 Coro::Timer::sleep $SAVE_INTERVAL;
59 } elsif ($map->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { 90 } elsif ($map->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
60 $map->save; 91 $map->save;
61 Coro::Timer::sleep $SAVE_INTERVAL; 92 $map->{last_save} -= cf::rndm; # randomise map save times a bit
93 }
62 } 94 }
63 } 95 };
96 warn $@ if $@;
97 cf::cede_to_tick;
64 }; 98 };
65 warn $@ if $@;
66 Coro::cede;
67 }; 99 }
68 } 100 };
101
102 $SCHEDULER->prio (-2);
69}; 103};
70 104
71$SCHEDULER->prio (-2); 105# purely for debugging, will load ALL maps
106sub loadall {
107 my $maps = cf::map::static_maps;
72 108
73# map load prefetch 109 for my $path (@$maps) {
74cf::map->attach ( 110 my $map = cf::map::find $path
75 on_enter => sub { 111 or warn "ERROR: unable to find map $path\n";
76 my ($map, $pl) = @_; 112 $map->load;
113 }
114}
77 115
78 # floodfill surrounging maps, asynchronously
79 },
80);
81

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